Enable ycmd for project
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'''This file provides editor completions while working on DFHack using ycmd:
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https://github.com/Valloric/ycmd
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'''
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# pylint: disable=import-error,invalid-name,missing-docstring,unused-argument
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import os
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import ycm_core
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def DirectoryOfThisScript():
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return os.path.dirname(os.path.abspath(__file__))
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# We need to tell YouCompleteMe how to compile this project. We do this using
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# clang's "Compilation Database" system, which essentially just dumps a big
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# json file into the build folder.
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# More details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
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#
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# We don't use clang, but luckily CMake supports generating a database on its
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# own, using:
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# set( CMAKE_EXPORT_COMPILE_COMMANDS 1 )
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for potential_build_folder in ['build', 'build-osx']:
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if os.path.exists(DirectoryOfThisScript() + os.path.sep + potential_build_folder
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+ os.path.sep + 'compile_commands.json'):
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database = ycm_core.CompilationDatabase(potential_build_folder)
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break
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else:
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raise RuntimeError("Can't find dfhack build folder: not one of build, build-osx")
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def MakeRelativePathsInFlagsAbsolute(flags, working_directory):
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if not working_directory:
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return list(flags)
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new_flags = []
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make_next_absolute = False
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path_flags = ['-isystem', '-I', '-iquote', '--sysroot=']
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for flag in flags:
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new_flag = flag
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if make_next_absolute:
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make_next_absolute = False
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if not flag.startswith('/'):
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new_flag = os.path.join(working_directory, flag)
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for path_flag in path_flags:
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if flag == path_flag:
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make_next_absolute = True
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break
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if flag.startswith(path_flag):
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path = flag[len(path_flag):]
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new_flag = path_flag + os.path.join(working_directory, path)
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break
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if new_flag:
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new_flags.append(new_flag)
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return new_flags
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def IsHeaderFile(filename):
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extension = os.path.splitext(filename)[1]
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return extension in ['.h', '.hxx', '.hpp', '.hh']
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SOURCE_EXTENSIONS = ['.cpp', '.cxx', '.cc', '.c', '.m', '.mm']
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def PotentialAlternatives(header):
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dirname, filename = os.path.split(header)
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basename, _ = os.path.splitext(filename)
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source_dirs = [dirname]
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if dirname.endswith(os.path.sep + 'include'):
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# if we're in a folder 'include', also look in its parent
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parent = os.path.abspath(os.path.join(dirname, os.path.pardir))
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source_dirs.append(parent)
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# and ../src (used by lua dependency)
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source_dirs.append(os.path.join(parent, 'src'))
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include_idx = dirname.rfind(os.path.sep + 'include' + os.path.sep)
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if include_idx != -1:
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# we're in a subfolder of a parent '/include/'
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# .../include/subdir/path
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# look in .../subdir/path
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source_dirs.append(
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dirname[:include_idx] +
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os.path.sep +
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dirname[include_idx + len('include') + 2*len(os.path.sep):]
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)
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for source_dir in source_dirs:
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for ext in SOURCE_EXTENSIONS:
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yield source_dir + os.path.sep + basename + ext
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def GetCompilationInfoForFile(filename):
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# The compilation_commands.json file generated by CMake does not have entries
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# for header files. So we do our best by asking the db for flags for a
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# corresponding source file, if any. If one exists, the flags for that file
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# should be good enough.
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if IsHeaderFile(filename):
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for alternative in PotentialAlternatives(filename):
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if os.path.exists(alternative):
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compilation_info = database.GetCompilationInfoForFile(
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alternative
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)
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if compilation_info.compiler_flags_:
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return compilation_info
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return None
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else:
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return database.GetCompilationInfoForFile(filename)
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def FlagsForFile(filename, **kwargs):
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# Bear in mind that compilation_info.compiler_flags_ does NOT return a
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# python list, but a "list-like" StringVec object
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compilation_info = GetCompilationInfoForFile(filename)
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if not compilation_info:
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return None
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final_flags = MakeRelativePathsInFlagsAbsolute(
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compilation_info.compiler_flags_,
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compilation_info.compiler_working_dir_
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)
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return {
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'flags': final_flags,
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'do_cache': True
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}
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