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@ -642,33 +642,6 @@ message WorldMap
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repeated RegionTile region_tiles = 25;
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}
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enum SiteRealizationBuildingType
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{
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cottage_plot = 0;
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castle_wall = 1;
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castle_tower = 2;
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castle_courtyard = 3;
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house = 4;
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temple = 5;
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tomb = 6;
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shop_house = 7;
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warehouse = 8;
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market_square = 9;
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pasture = 10;
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waste = 11;
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courtyard = 12;
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well = 13;
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vault = 14;
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great_tower = 15;
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trenches = 16;
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tree_house = 17;
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hillock_house = 18;
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mead_hall = 19;
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fortress_entrance = 20;
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library = 21;
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tavern = 22;
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}
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message SiteRealizationBuildingWall
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{
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optional int32 start_x = 1;
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@ -702,7 +675,6 @@ message SiteRealizationBuildingTrenches
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message SiteRealizationBuilding
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{
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optional int32 id = 1;
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optional SiteRealizationBuildingType type = 2;
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optional int32 min_x = 3;
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optional int32 min_y = 4;
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optional int32 max_x = 5;
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@ -711,6 +683,7 @@ message SiteRealizationBuilding
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optional SiteRealizationBuildingWall wall_info = 8;
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optional SiteRealizationBuildingTower tower_info = 9;
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optional SiteRealizationBuildingTrenches trench_info = 10;
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optional int32 type = 11;
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}
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message RegionTile
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