|
|
@ -1,6 +1,5 @@
|
|
|
|
dig-now
|
|
|
|
dig-now
|
|
|
|
=======
|
|
|
|
=======
|
|
|
|
|
|
|
|
|
|
|
|
Tags:
|
|
|
|
Tags:
|
|
|
|
:dfhack-keybind:`dig-now`
|
|
|
|
:dfhack-keybind:`dig-now`
|
|
|
|
|
|
|
|
|
|
|
@ -33,31 +32,33 @@ Any ``<pos>`` parameters can either be an ``<x>,<y>,<z>`` triple (e.g.
|
|
|
|
game cursor should be used. You can use the `position` command to get the
|
|
|
|
game cursor should be used. You can use the `position` command to get the
|
|
|
|
current cursor position if you need it.
|
|
|
|
current cursor position if you need it.
|
|
|
|
|
|
|
|
|
|
|
|
Examples:
|
|
|
|
Examples
|
|
|
|
|
|
|
|
--------
|
|
|
|
|
|
|
|
|
|
|
|
- ``dig-now``
|
|
|
|
``dig-now``
|
|
|
|
Dig designated tiles according to standard game rules.
|
|
|
|
Dig designated tiles according to standard game rules.
|
|
|
|
- ``dig-now --clean``
|
|
|
|
``dig-now --clean``
|
|
|
|
Dig all designated tiles, but don't generate any boulders, ores, or gems.
|
|
|
|
Dig all designated tiles, but don't generate any boulders, ores, or gems.
|
|
|
|
- ``dig-now --dump here``
|
|
|
|
``dig-now --dump here``
|
|
|
|
Dig tiles and teleport all generated boulders, ores, and gems to the tile
|
|
|
|
Dig tiles and teleport all generated boulders, ores, and gems to the tile
|
|
|
|
under the game cursor.
|
|
|
|
under the game cursor.
|
|
|
|
|
|
|
|
|
|
|
|
Options:
|
|
|
|
Options
|
|
|
|
|
|
|
|
-------
|
|
|
|
|
|
|
|
|
|
|
|
- ``-c``, ``--clean``
|
|
|
|
``-c``, ``--clean``
|
|
|
|
Don't generate any boulders, ores, or gems. Equivalent to
|
|
|
|
Don't generate any boulders, ores, or gems. Equivalent to
|
|
|
|
``--percentages 0,0,0,0``.
|
|
|
|
``--percentages 0,0,0,0``.
|
|
|
|
- ``-d``, ``--dump <pos>``
|
|
|
|
``-d``, ``--dump <pos>``
|
|
|
|
Dump any generated items at the specified coordinates. If the tile at those
|
|
|
|
Dump any generated items at the specified coordinates. If the tile at those
|
|
|
|
coordinates is open space or is a wall, items will be generated on the
|
|
|
|
coordinates is open space or is a wall, items will be generated on the
|
|
|
|
closest walkable tile below.
|
|
|
|
closest walkable tile below.
|
|
|
|
- ``-e``, ``--everywhere``
|
|
|
|
``-e``, ``--everywhere``
|
|
|
|
Generate a boulder, ore, or gem for every tile that can produce one.
|
|
|
|
Generate a boulder, ore, or gem for every tile that can produce one.
|
|
|
|
Equivalent to ``--percentages 100,100,100,100``.
|
|
|
|
Equivalent to ``--percentages 100,100,100,100``.
|
|
|
|
- ``-p``, ``--percentages <layer>,<vein>,<small cluster>,<deep>``
|
|
|
|
``-p``, ``--percentages <layer>,<vein>,<small cluster>,<deep>``
|
|
|
|
Set item generation percentages for each of the tile categories. The
|
|
|
|
Set item generation percentages for each of the tile categories. The
|
|
|
|
``vein`` category includes both the large oval clusters and the long stringy
|
|
|
|
``vein`` category includes both the large oval clusters and the long stringy
|
|
|
|
mineral veins. Default is ``25,33,100,100``.
|
|
|
|
mineral veins. Default is ``25,33,100,100``.
|
|
|
|
- ``-z``, ``--cur-zlevel``
|
|
|
|
``-z``, ``--cur-zlevel``
|
|
|
|
Restricts the bounds to the currently visible z-level.
|
|
|
|
Restricts the bounds to the currently visible z-level.
|
|
|
|