Whitespace removal

oh why oh why, my editor does not do this automagically? We are after all in year 2015...
develop
warmist 2015-08-23 15:03:15 +03:00
parent a7e1b15db5
commit 5e38689a62
1 changed files with 5 additions and 5 deletions

@ -198,7 +198,7 @@ function civ_name(id,format_name,format_no_name,name_other,name_invalid)
local t={NAME=dfhack.TranslateName(civ.name),ENGLISH=dfhack.TranslateName(civ.name,true),ID=civ.id} --TODO race?, maybe something from raws? local t={NAME=dfhack.TranslateName(civ.name),ENGLISH=dfhack.TranslateName(civ.name,true),ID=civ.id} --TODO race?, maybe something from raws?
if t.NAME=="" then if t.NAME=="" then
return string.gsub(format_no_name or "<unnamed>:$ID", "%$(%w+)", t) return string.gsub(format_no_name or "<unnamed>:$ID", "%$(%w+)", t)
end end
return string.gsub(format_name or "$NAME ($ENGLISH):$ID", "%$(%w+)", t) return string.gsub(format_name or "$NAME ($ENGLISH):$ID", "%$(%w+)", t)
end end
function CivBox:update_choices() function CivBox:update_choices()
@ -231,7 +231,7 @@ function CivBox:update_race_filter(id)
self:update_choices() self:update_choices()
end end
function CivBox:choose_race() function CivBox:choose_race()
showRacePrompt("Choose race","Select new race:",nil,function (id,choice) showRacePrompt("Choose race","Select new race:",nil,function (id,choice)
self:update_race_filter(choice.num) self:update_race_filter(choice.num)
end,nil,nil,true) end,nil,nil,true)
end end
@ -281,7 +281,7 @@ function editor_civ:init( args )
widgets.Label{frame = { t=3,l=1}, text={{text=": set to current civ("..df.global.ui.civ_id..")",key="CUSTOM_C", widgets.Label{frame = { t=3,l=1}, text={{text=": set to current civ("..df.global.ui.civ_id..")",key="CUSTOM_C",
on_activate= function() self.target_unit.civ_id=df.global.ui.civ_id;self:update_curren_civ() end}}}, on_activate= function() self.target_unit.civ_id=df.global.ui.civ_id;self:update_curren_civ() end}}},
widgets.Label{frame = { t=4,l=1}, text={{text=": manually enter",key="CUSTOM_E", widgets.Label{frame = { t=4,l=1}, text={{text=": manually enter",key="CUSTOM_E",
on_activate=function () on_activate=function ()
dialog.showInputPrompt("Civ id","Enter new civ id:",COLOR_WHITE, dialog.showInputPrompt("Civ id","Enter new civ id:",COLOR_WHITE,
tostring(self.target_unit.civ_id),function(new_value) tostring(self.target_unit.civ_id),function(new_value)
self.target_unit.civ_id=new_value self.target_unit.civ_id=new_value
@ -456,8 +456,8 @@ editor_wounds.ATTRS={
--filter --filter
} }
function is_scar( wound_part ) function is_scar( wound_part )
return wound_part.flags1.scar_cut or wound_part.flags1.scar_smashed or return wound_part.flags1.scar_cut or wound_part.flags1.scar_smashed or
wound_part.flags1.scar_edged_shake1 or wound_part.flags1.scar_blunt_shake1 wound_part.flags1.scar_edged_shake1 or wound_part.flags1.scar_blunt_shake1
end end
function format_flag_name( fname ) function format_flag_name( fname )
return fname:sub(1,1):upper()..fname:sub(2):gsub("_"," ") return fname:sub(1,1):upper()..fname:sub(2):gsub("_"," ")