@ -42,17 +42,19 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `autodump`: changed behaviour to only change ``dump`` and ``forbid`` flags if an item is successfully dumped.
-@ `autochop`: generate default names for burrows with no assigned names
- ``Buildings::StockpileIterator``: check for stockpile items on block boundary.
- `tailor`: block making clothing sized for toads; make replacement clothing orders use the size of the wearer, not the size of the garment; add support for adamantine cloth (off by default); improve logging
-@ `confirm`: fix fps drop when enabled
## Misc Improvements
- DFHack tool windows that capture mouse clicks (and therefore prevent you from clicking on the "pause" button) now unconditionally pause the game when they open (but you can still unpause with the keyboard if you want to). Examples of this behavior: `gui/quickfort`, `gui/blueprint`, `gui/liquids`
- `showmood`: now shows the number of items needed for cloth and bars in addition to the technically correct but always confusing "total dimension" (150 per bar or 10,000 per cloth)
-@ Stopped mouse clicks from affecting the map when a click on a DFHack screen dismisses the window
- `confirm`: configuration data is now persisted globally.
## Documentation
## API
- ``Gui::any_civzone_hotkey``, ``Gui::getAnyCivZone``, ``Gui::getSelectedCivZone``: new functions to operate on the new zone system
- Units module: added new predicates for:
- ``isGeldable()``
- ``isMarkedForGelding()``
@ -60,8 +62,8 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Lua
- ``dfhack.gui.getSelectedCivZone``: returns the Zone that the user has selected currently
- ``widgets.FilteredList``: Added ``edit_on_change`` optional parameter to allow a custom callback on filter edit change.
- Added ``widgets.TabBar`` and ``widgets.Tab`` (migrated from control-panel.lua)