@ -999,6 +999,8 @@ private:
}
case df : : item_type : : WOOD :
return df : : unit_labor : : WOOD_CRAFT ;
case df : : item_type : : CLOTH :
return df : : unit_labor : : CLOTHESMAKER ;
default :
debug ( " LABORMANAGER: Cannot deduce labor for make crafts job, item type %s \n " ,
ENUM_KEY_STR ( item_type , jobitem ) . c_str ( ) ) ;
@ -1304,7 +1306,7 @@ public:
job_to_labor_table [ df : : job_type : : GiveWater2 ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : GiveFood2 ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : RecoverPet ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : PitLargeAnimal ] = jlf_ no_labor ;
job_to_labor_table [ df : : job_type : : PitLargeAnimal ] = jlf_ const( df : : unit_labor : : HAUL_ANIMALS ) ;
job_to_labor_table [ df : : job_type : : PitSmallAnimal ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : SlaughterAnimal ] = jlf_const ( df : : unit_labor : : BUTCHER ) ;
job_to_labor_table [ df : : job_type : : MakeCharcoal ] = jlf_const ( df : : unit_labor : : BURN_WOOD ) ;
@ -1339,7 +1341,7 @@ public:
job_to_labor_table [ df : : job_type : : SpinThread ] = jlf_const ( df : : unit_labor : : SPINNER ) ;
job_to_labor_table [ df : : job_type : : PenLargeAnimal ] = jlf_const ( df : : unit_labor : : HAUL_ANIMALS ) ;
job_to_labor_table [ df : : job_type : : PenSmallAnimal ] = jlf_no_labor ;
job_to_labor_table [ df : : job_type : : MakeTool ] = jlf_make_ furniture ;
job_to_labor_table [ df : : job_type : : MakeTool ] = jlf_make_ object ;
job_to_labor_table [ df : : job_type : : CollectClay ] = jlf_const ( df : : unit_labor : : POTTERY ) ;
job_to_labor_table [ df : : job_type : : InstallColonyInHive ] = jlf_const ( df : : unit_labor : : BEEKEEPING ) ;
job_to_labor_table [ df : : job_type : : CollectHiveProducts ] = jlf_const ( df : : unit_labor : : BEEKEEPING ) ;
@ -1551,7 +1553,7 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
" When enabled, labormanager periodically checks your dwarves and enables or \n "
" disables labors. Generally, each dwarf will be assigned exactly one labor. \n "
" Warning: labormanager will override any manual changes you make to labors \n "
" while it is enabled. Do not try to run both labormanage r and labormanager at\n "
" while it is enabled. Do not try to run both auto labor and labormanager at\n "
" the same time. \n "
) ) ;
@ -1961,13 +1963,19 @@ private:
// Find the activity state for each dwarf
bool is_ on_break = false ;
bool is_ migrant = false ;
dwarf_state state = OTHER ;
for ( auto p = dwarf - > dwarf - > status . misc_traits . begin ( ) ; p < dwarf - > dwarf - > status . misc_traits . end ( ) ; p + + )
{
if ( ( * p ) - > id = = misc_trait_type : : Migrant | | ( * p ) - > id = = misc_trait_type : : OnBreak )
is_on_break = true ;
if ( ( * p ) - > id = = misc_trait_type : : Migrant )
is_migrant = true ;
}
if ( dwarf - > dwarf - > social_activities . size ( ) > 0 )
{
if ( print_debug )
out . print ( " Dwarf %s is engaged in a social activity. Info only. \n " , dwarf - > dwarf - > name . first_name . c_str ( ) ) ;
}
if ( dwarf - > dwarf - > profession = = profession : : BABY | |
@ -1985,7 +1993,7 @@ private:
else if ( dwarf - > dwarf - > job . current_job = = NULL )
{
if ( is_ on_break | | dwarf - > dwarf - > flags1 . bits . chained | | dwarf - > dwarf - > flags1 . bits . caged )
if ( is_ migrant | | dwarf - > dwarf - > flags1 . bits . chained | | dwarf - > dwarf - > flags1 . bits . caged )
{
state = OTHER ;
dwarf - > clear_all = true ;
@ -2351,6 +2359,8 @@ public:
}
labor_needed [ df : : unit_labor : : CLEAN ] = 1 ;
if ( print_debug )
{
for ( auto i = labor_needed . begin ( ) ; i ! = labor_needed . end ( ) ; i + + )
@ -2374,7 +2384,10 @@ public:
if ( i - > second > 0 )
{
int priority = labor_infos [ l ] . priority ( ) ;
if ( l < df : : unit_labor : : HAUL_STONE | | l > df : : unit_labor : : HAUL_ANIMALS )
priority + = labor_infos [ l ] . time_since_last_assigned ( ) / 12 ;
for ( int n = 0 ; n < labor_infos [ l ] . busy_dwarfs ; n + + )
priority / = 2 ;
pq . push ( make_pair ( priority , l ) ) ;
@ -2511,6 +2524,7 @@ public:
continue ;
int score = score_labor ( * d , l ) ;
if ( l < df : : unit_labor : : HAUL_STONE | | l > df : : unit_labor : : HAUL_ANIMALS )
score + = labor_infos [ l ] . time_since_last_assigned ( ) / 12 ;
if ( l = = df : : unit_labor : : HAUL_FOOD & & priority_food > 0 )
score + = 1000000 ;
@ -2521,11 +2535,6 @@ public:
if ( t = = TOOL_NONE | | ( * d ) - > has_tool [ t ] )
{
set_labor ( * d , l , true ) ;
if ( print_debug )
out . print ( " assign \" %s \" extra labor %s score=%d current %s score=%d \n " ,
( * d ) - > dwarf - > name . first_name . c_str ( ) ,
ENUM_KEY_STR ( unit_labor , l ) . c_str ( ) , score ,
ENUM_KEY_STR ( unit_labor , ( * d ) - > using_labor ) . c_str ( ) , current_score ) ;
}
if ( ( * d ) - > using_labor ! = df : : unit_labor : : NONE & & score > current_score + 5000 & & default_labor_infos [ ( * d ) - > using_labor ] . tool = = TOOL_NONE )
set_labor ( * d , ( * d ) - > using_labor , false ) ;
@ -2582,6 +2591,39 @@ public:
}
}
/* check for dwarfs assigned no labors and assign them the bucket list if there are */
for ( auto d = dwarf_info . begin ( ) ; d ! = dwarf_info . end ( ) ; d + + )
{
if ( ( * d ) - > state = = CHILD )
continue ;
bool any = false ;
FOR_ENUM_ITEMS ( unit_labor , l )
{
if ( l = = df : : unit_labor : : NONE )
continue ;
if ( ( * d ) - > dwarf - > status . labors [ l ] )
{
any = true ;
break ;
}
}
set_labor ( * d , df : : unit_labor : : PULL_LEVER , true ) ;
if ( any ) continue ;
FOR_ENUM_ITEMS ( unit_labor , l )
{
if ( l = = df : : unit_labor : : NONE )
continue ;
if ( to_assign [ l ] > 0 | | l = = df : : unit_labor : : CLEAN )
set_labor ( * d , l , true ) ;
}
}
/* set reequip on any dwarfs who are carrying tools needed by others */
for ( auto d = dwarf_info . begin ( ) ; d ! = dwarf_info . end ( ) ; d + + )
@ -2606,9 +2648,6 @@ public:
if ( has_tool ! = needs_tool )
{
if ( has_tool & & tool_count [ t ] > tool_in_use [ t ] )
continue ;
df : : job_type j = df : : job_type : : NONE ;
if ( ( * d ) - > dwarf - > job . current_job )