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@ -119,7 +119,7 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
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}
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TexposHandle Textures::loadTexture(SDL_Surface* surface) {
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if (!surface)
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if (!surface || !enabler)
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return 0; // should be some error, i guess
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auto handle = reinterpret_cast<uintptr_t>(surface);
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@ -132,6 +132,9 @@ TexposHandle Textures::loadTexture(SDL_Surface* surface) {
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std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int tile_px_w,
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int tile_px_h) {
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if (!enabler)
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return std::vector<TexposHandle>{};
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SDL_Surface* surface = DFIMG_Load(file.c_str());
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if (!surface) {
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ERR(textures).printerr("unable to load textures from '%s'\n", file.c_str());
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@ -147,7 +150,7 @@ std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int til
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}
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long Textures::getTexposByHandle(TexposHandle handle) {
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if (!handle)
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if (!handle || !enabler)
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return -1;
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if (g_handle_to_texpos.contains(handle))
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@ -164,6 +167,9 @@ long Textures::getTexposByHandle(TexposHandle handle) {
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}
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TexposHandle Textures::createTile(std::vector<uint32_t>& pixels, int tile_px_w, int tile_px_h) {
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if (!enabler)
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return 0;
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auto texture = create_texture(pixels, tile_px_w, tile_px_h);
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auto handle = Textures::loadTexture(texture);
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return handle;
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@ -171,12 +177,18 @@ TexposHandle Textures::createTile(std::vector<uint32_t>& pixels, int tile_px_w,
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std::vector<TexposHandle> Textures::createTileset(std::vector<uint32_t>& pixels, int texture_px_w,
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int texture_px_h, int tile_px_w, int tile_px_h) {
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if (!enabler)
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return std::vector<TexposHandle>{};
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auto texture = create_texture(pixels, texture_px_w, texture_px_h);
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auto handles = slice_tileset(texture, tile_px_w, tile_px_h);
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return handles;
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}
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void Textures::deleteHandle(TexposHandle handle) {
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if (!enabler)
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return;
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auto texpos = Textures::getTexposByHandle(handle);
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if (texpos > 0)
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delete_texture(texpos);
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@ -293,11 +305,17 @@ static void uninstall_reset_point() {
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}
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void Textures::init(color_ostream& out) {
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if (!enabler)
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return;
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install_reset_point();
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DEBUG(textures, out).print("dynamic texture loading ready");
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}
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void Textures::cleanup() {
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if (!enabler)
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return;
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reset_texpos();
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reset_surface();
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uninstall_reset_point();
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