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@ -147,26 +147,13 @@ static command_result autodump_main(color_ostream &out, vector <string> & parame
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}
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}
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}
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coordmap counts;
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// proceed with the dumpification operation
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for(size_t i=0; i< numItems; i++)
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{
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df::item * itm = world->items.all[i];
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DFCoord pos_item(itm->pos.x, itm->pos.y, itm->pos.z);
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// keep track how many items are at places. all items.
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coordmap::iterator it = counts.find(pos_item);
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if(it == counts.end())
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{
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pair< coordmap::iterator, bool > inserted = counts.insert(make_pair(pos_item,1));
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it = inserted.first;
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}
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else
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{
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it->second ++;
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}
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// iterator is valid here, we use it later to decrement the pile counter if the item is moved
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// only dump the stuff marked for dumping and laying on the ground
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if ( !itm->flags.bits.dump
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|| !itm->flags.bits.on_ground
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@ -194,38 +181,16 @@ static command_result autodump_main(color_ostream &out, vector <string> & parame
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itm->flags.bits.forbid = true;
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// Don't move items if they're already at the cursor
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if (pos_cursor == pos_item)
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continue;
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// Do we need to fix block-local item ID vector?
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if(pos_item/16 != pos_cursor/16)
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{
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// yes...
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cerr << "Moving from block to block!" << endl;
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df::map_block * bl_src = Maps::getBlockAbs(itm->pos.x, itm->pos.y, itm->pos.z);
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df::map_block * bl_tgt = Maps::getBlockAbs(cx, cy, cz);
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if(bl_src)
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{
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remove(bl_src->items.begin(), bl_src->items.end(),itm->id);
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}
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else
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{
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cerr << "No source block" << endl;
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}
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if(bl_tgt)
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{
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bl_tgt->items.push_back(itm->id);
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}
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else
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if (pos_cursor != pos_item)
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{
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cerr << "No target block" << endl;
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}
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}
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if (!MC.removeItemOnGround(itm))
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out.printerr("Item %d wasn't in the source block.\n", itm->id);
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itm->pos = pos_cursor;
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// Move the item
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itm->pos.x = pos_cursor.x;
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itm->pos.y = pos_cursor.y;
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itm->pos.z = pos_cursor.z;
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if (!MC.addItemOnGround(itm))
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out.printerr("Could not add item %d to destination block.\n", itm->id);
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}
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}
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else // destroy
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{
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@ -238,42 +203,14 @@ static command_result autodump_main(color_ostream &out, vector <string> & parame
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itm->flags.bits.forbid = true;
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itm->flags.bits.hidden = true;
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}
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// keeping track of item pile sizes ;)
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it->second --;
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dumped_total++;
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}
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if(!destroy) // TODO: do we have to do any of this when destroying items?
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{
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// for each item pile, see if it reached zero. if so, unset item flag on the tile it's on
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coordmap::iterator it = counts.begin();
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coordmap::iterator end = counts.end();
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while(it != end)
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{
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if(it->second == 0)
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{
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df::tile_occupancy occ = MC.occupancyAt(it->first);
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occ.bits.item = false;
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MC.setOccupancyAt(it->first, occ);
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}
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it++;
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}
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// Set "item here" flag on target tile, if we moved any items to the target tile.
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if (dumped_total > 0)
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{
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// assume there is a possibility the cursor points at some weird location with missing block data
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Block * b = MC.BlockAt(pos_cursor / 16);
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if(b)
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{
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df::tile_occupancy occ = MC.occupancyAt(pos_cursor);
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occ.bits.item = 1;
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MC.setOccupancyAt(pos_cursor,occ);
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}
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}
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// write map changes back to DF.
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if(!destroy)
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MC.WriteAll();
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// Is this necessary? Is "forbid" a dirtyable attribute like "dig" is?
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//Maps::WriteDirtyBit(cx/16, cy/16, cz, true);
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}
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out.print("Done. %d items %s.\n", dumped_total, destroy ? "marked for destruction" : "quickdumped");
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return CR_OK;
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}
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