skeletonShort: slightly easier to copy+paste it to start new plugins, but is more illegible to new DFHackers.
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#include "Console.h"
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#include "Core.h"
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#include "DataDefs.h"
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#include "Export.h"
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#include "PluginManager.h"
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//#include "df/world.h"
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using namespace DFHack;
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command_result skeleton2 (color_ostream &out, std::vector <std::string> & parameters);
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DFHACK_PLUGIN("skeleton2");
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand(
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"skeleton2",
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"shortHelpString",
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skeleton2,
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false, //allow non-interactive use
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"longHelpString"
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));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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command_result skeleton2 (color_ostream &out, std::vector <std::string> & parameters)
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{
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if (!parameters.empty())
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return CR_WRONG_USAGE;
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CoreSuspender suspend;
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out.print("blah");
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return CR_OK;
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}
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