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@ -248,7 +248,7 @@ according to the following rules:
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**If a world is not loaded**, then directories matching the pattern
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**If a world is not loaded**, then directories matching the pattern
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``data/installed_mods/*/scripts_modinstalled/`` are added to the script path
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``data/installed_mods/*/scripts_modinstalled/`` are added to the script path
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in alphabetical order of the mod name.
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in alphabetical order.
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**If a world is loaded**, then the ``scripts_modactive`` directories of active
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**If a world is loaded**, then the ``scripts_modactive`` directories of active
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mods are also added to the script path according to the active mod load order,
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mods are also added to the script path according to the active mod load order,
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@ -256,12 +256,14 @@ and scripts in active mods take precedence over scripts in
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``scripts_modinstalled`` in non-active mods. For example, the search paths for
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``scripts_modinstalled`` in non-active mods. For example, the search paths for
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mods might look like this::
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mods might look like this::
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activemod1/scripts_modactive
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activemod_last_in_load_order/scripts_modactive
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activemod1/scripts_modinstalled
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activemod_last_in_load_order/scripts_modinstalled
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activemod2/scripts_modactive
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activemod_second_to_last_in_load_order/scripts_modactive
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activemod2/scripts_modinstalled
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activemod_second_to_last_in_load_order/scripts_modinstalled
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...
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inactivemod1/scripts_modinstalled
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inactivemod1/scripts_modinstalled
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inactivemod2/scripts_modinstalled
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inactivemod2/scripts_modinstalled
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...
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Not all mods will have script directories, of course, and those mods will not be
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Not all mods will have script directories, of course, and those mods will not be
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added to the script search path. Mods are re-scanned whenever a world is loaded
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added to the script search path. Mods are re-scanned whenever a world is loaded
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