develop
Myk Taylor 2023-03-12 17:14:02 -07:00
parent c3946247d6
commit 57d6cab10f
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1 changed files with 7 additions and 5 deletions

@ -248,7 +248,7 @@ according to the following rules:
**If a world is not loaded**, then directories matching the pattern
``data/installed_mods/*/scripts_modinstalled/`` are added to the script path
in alphabetical order of the mod name.
in alphabetical order.
**If a world is loaded**, then the ``scripts_modactive`` directories of active
mods are also added to the script path according to the active mod load order,
@ -256,12 +256,14 @@ and scripts in active mods take precedence over scripts in
``scripts_modinstalled`` in non-active mods. For example, the search paths for
mods might look like this::
activemod1/scripts_modactive
activemod1/scripts_modinstalled
activemod2/scripts_modactive
activemod2/scripts_modinstalled
activemod_last_in_load_order/scripts_modactive
activemod_last_in_load_order/scripts_modinstalled
activemod_second_to_last_in_load_order/scripts_modactive
activemod_second_to_last_in_load_order/scripts_modinstalled
...
inactivemod1/scripts_modinstalled
inactivemod2/scripts_modinstalled
...
Not all mods will have script directories, of course, and those mods will not be
added to the script search path. Mods are re-scanned whenever a world is loaded