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@ -2210,7 +2210,8 @@ createitem
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Allows creating new items of arbitrary types and made of arbitrary materials.
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Allows creating new items of arbitrary types and made of arbitrary materials.
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By default, items created are spawned at the feet of the selected unit.
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By default, items created are spawned at the feet of the selected unit.
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Specify the item and material information as you would indicate them in custom reaction raws, with the following differences:
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Specify the item and material information as you would indicate them in
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custom reaction raws, with the following differences:
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* Separate the item and material with a space rather than a colon
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* Separate the item and material with a space rather than a colon
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* If the item has no subtype, omit the :NONE
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* If the item has no subtype, omit the :NONE
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@ -2226,7 +2227,10 @@ Examples::
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createitem WOOD PLANT_MAT:TOWER_CAP:WOOD
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createitem WOOD PLANT_MAT:TOWER_CAP:WOOD
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Create tower-cap logs.
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Create tower-cap logs.
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To change where new items are placed, first run the command with a destination type while an appropriate destination is selected.
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For more examples, :wiki:`see this wiki page <Utility:DFHack/createitem>`.
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To change where new items are placed, first run the command with a
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destination type while an appropriate destination is selected.
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Options:
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Options:
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