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@ -629,7 +629,27 @@ struct t_itemType
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char name[128];
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};
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// TODO: research this further? consult DF hacker wizards?
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enum e_traffic
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{
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traffic_normal,
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traffic_low,
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traffic_high,
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traffic_restricted
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};
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enum e_designation
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{
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designation_no,
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designation_default, // dig walls, remove stairs and ramps, gather plants, fell trees
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designation_ud_stair, // dig up/down stairs
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designation_channel, // dig a channel
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designation_ramp, // dig ramp out of a wall
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designation_d_stair, // dig a stair down
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designation_u_stair, // dig a stair up
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designation_7 // whatever
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};
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union t_designation
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{
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uint32_t whole;
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@ -639,9 +659,8 @@ union t_designation
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/*
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* All the different dig designations... needs more info, probably an enum
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*/
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unsigned int dig : 3;
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unsigned int detail : 1;///<- wtf
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unsigned int detail_event : 1;///<- more wtf
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e_designation dig : 3;
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unsigned int smooth : 2;
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unsigned int hidden : 1;
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/*
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@ -665,8 +684,8 @@ union t_designation
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unsigned int liquid_type : 1;
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unsigned int water_table : 1; // srsly. wtf?
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unsigned int rained : 1; // does this mean actual rain (as in the blue blocks) or a wet tile?
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unsigned int traffic : 2; // needs enum
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unsigned int flow_forbid : 1; // idk wtf bbq
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e_traffic traffic : 2; // needs enum
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unsigned int flow_forbid : 1; // what?
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unsigned int liquid_static : 1;
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unsigned int moss : 1;// I LOVE MOSS
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unsigned int feature_present : 1; // another wtf... is this required for magma pipes to work?
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