@ -33,18 +33,27 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
# 0.47.04-r5
## Fixes
- `embark-assistant`: fixed order of factors when calculating min temperature
- `embark-assistant`: improved performance of surveying
- `quickfort`: creating zones no longer causes eventual crashes
- `quickfort`: fixed eventual crashes when creating zones
- `quickfort`: fixed library aliases for tallow and iron, copper, and steel weapons
- `seedwatch`: fixed an issue where the plugin would disable itself on map load
- `search`: fixed crash when searching the ``k`` sidebar and navigating to another tile with certain keys, like ``<`` or ``>``
- `stockflow`: fixed ``j`` character being intercepted when naming stockpiles
- `stockpiles`: no longer outputs hotkey help text beneath `stockflow` hotkey help text
## Misc Improvements
- `buildingplan`: set global settings from the ``DFHack#`` prompt: e.g. ``buildingplan set boulders false``
- `buildingplan`: add 'enable all' option for buildingplan (so you don't have to enable all building types individually). this setting is not persisted (just like quickfort_mode is not persisted), but it can be set from onMapLoad.init
- `buildingplan`: modified ``Planning Mode`` status in the UI to show whether we're in quickfort mode, enable all mode, or whether just the building type is enabled.
- `quickfort`: Dreamfort blueprint set improvements: add a streamlined checklist for all required dreamfort commands and give names to stockpiles, levers, bridges, and zones
- Lua label widgets (used in all standard message boxes) are now scrollable with Up/Down/PgUp/PgDn keys
- `autofarm`: now fallows farms if all plants have reached the desired count
- `buildingplan`: added ability to set global settings from the console, e.g. ``buildingplan set boulders false``
- `buildingplan`: added "enable all" option for buildingplan (so you don't have to enable all building types individually). This setting is not persisted (just like quickfort_mode is not persisted), but it can be set from onMapLoad.init
- `buildingplan`: modified ``Planning Mode`` status in the UI to show whether the plugin is in quickfort mode, "enable all" mode, or whether just the building type is enabled.
- `quickfort`: Dreamfort blueprint set improvements: added a streamlined checklist for all required dreamfort commands and gave names to stockpiles, levers, bridges, and zones
- `quickfort`: added aliases for bronze weapons and armor
- `quickfort`: added alias for tradeable crafts
## Lua
- ``dfhack.run_command()``: changed to interface directly with the console when possible, which allows interactive commands and commands that detect the console encoding to work properly