Add new title-folder plugin
parent
02eef95147
commit
53a0d73d23
@ -0,0 +1,116 @@
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#include "Console.h"
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#include "Core.h"
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#include "DataDefs.h"
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#include "Export.h"
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#include "MemAccess.h"
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#include "PluginManager.h"
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using namespace DFHack;
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DFHACK_PLUGIN("title-folder");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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// SDL frees the old window title when changed
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static std::string original_title;
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static DFLibrary *sdl_handle = NULL;
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static const std::vector<std::string> sdl_libs {
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"SDLreal.dll",
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"SDL.framework/SDL",
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"libSDL-1.2.so.0"
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};
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void (*_SDL_WM_GetCaption)(const char**, const char**) = NULL;
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void SDL_WM_GetCaption(const char **title, const char **icon) {
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_SDL_WM_GetCaption(title, icon);
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}
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void (*_SDL_WM_SetCaption)(const char*, const char*) = NULL;
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void SDL_WM_SetCaption(const char *title, const char *icon) {
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_SDL_WM_SetCaption(title, icon);
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}
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DFhackCExport command_result plugin_enable (color_ostream &out, bool state);
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DFhackCExport command_result plugin_shutdown (color_ostream &out);
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
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{
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for (auto it = sdl_libs.begin(); it != sdl_libs.end(); ++it)
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{
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if ((sdl_handle = OpenPlugin(it->c_str())))
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break;
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}
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if (!sdl_handle)
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{
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out.printerr("title-folder: Could not load SDL.\n");
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return CR_FAILURE;
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}
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#define bind(name) \
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_##name = (decltype(_##name))LookupPlugin(sdl_handle, #name); \
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if (!_##name) { \
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out.printerr("title-folder: Bind failed: " #name "\n"); \
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plugin_shutdown(out); \
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return CR_FAILURE; \
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}
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bind(SDL_WM_GetCaption);
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bind(SDL_WM_SetCaption);
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#undef bind
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const char *title = NULL;
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SDL_WM_GetCaption(&title, NULL);
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if (!title)
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{
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out.printerr("title-folder: Failed to get original title\n");
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plugin_shutdown(out);
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return CR_FAILURE;
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}
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original_title = title;
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out)
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{
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if (is_enabled)
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{
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plugin_enable(out, false);
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}
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if (sdl_handle)
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{
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ClosePlugin(sdl_handle);
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sdl_handle = NULL;
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable (color_ostream &out, bool state)
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{
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if (state == is_enabled)
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return CR_OK;
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if (state)
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{
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std::string path = Core::getInstance().p->getPath();
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std::string folder;
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size_t pos = path.find_last_of('/');
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if (pos == std::string::npos)
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pos = path.find_last_of('\\');
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if (pos != std::string::npos)
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folder = path.substr(pos + 1);
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else
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folder = path;
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std::string title = original_title + " (" + folder + ")";
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SDL_WM_SetCaption(title.c_str(), NULL);
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}
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else
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{
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SDL_WM_SetCaption(original_title.c_str(), NULL);
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}
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is_enabled = state;
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return CR_OK;
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}
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