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@ -9,17 +9,65 @@
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#include "modules/Maps.h"
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#include "modules/Maps.h"
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#include "modules/MapCache.h"
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#include "modules/MapCache.h"
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#include "modules/Random.h"
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#include "modules/World.h"
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#include <df/historical_entity.h>
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#include <df/map_block.h>
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#include <df/reaction_product_itemst.h>
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#include <df/tile_designation.h>
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#include <df/tile_designation.h>
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#include <df/tile_occupancy.h>
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#include <df/tile_occupancy.h>
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#include <df/ui.h>
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#include <df/unit.h>
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#include <df/world.h>
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#include <df/world.h>
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#include <df/map_block.h>
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#include <df/world_site.h>
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DFHACK_PLUGIN("dig-now");
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DFHACK_PLUGIN("dig-now");
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REQUIRE_GLOBAL(ui);
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REQUIRE_GLOBAL(world);
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REQUIRE_GLOBAL(world);
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using namespace DFHack;
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using namespace DFHack;
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struct dig_now_options {
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DFCoord start; // upper-left coordinate, min z-level
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DFCoord end; // lower-right coordinate, max z-level
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// whether to unhide dug regions that are unreachable from the main fortress
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bool unhide_unreachable;
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// percent chance ([0..100]) for creating a boulder for the given rock type
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uint32_t boulder_percent_layer;
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uint32_t boulder_percent_vein;
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uint32_t boulder_percent_small_cluster;
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uint32_t boulder_percent_deep;
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// whether to generate boulders at the cursor position instead of at their
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// dig locations
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bool dump_boulders;
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// if set to the pos of a walkable tile, will dump at this position instead
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// of the in-game cursor
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DFCoord cursor;
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static DFCoord getMapSize() {
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uint32_t endx, endy, endz;
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Maps::getTileSize(endx, endy, endz);
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return DFCoord(endx, endy, endz);
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}
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// boulder percentage defaults from
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// https://dwarffortresswiki.org/index.php/DF2014:Mining
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dig_now_options() :
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start(0, 0, 0),
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end(getMapSize()),
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unhide_unreachable(false),
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boulder_percent_layer(25),
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boulder_percent_vein(33),
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boulder_percent_small_cluster(100),
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boulder_percent_deep(100),
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dump_boulders(false) { }
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};
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static void flood_unhide(color_ostream &out, const DFCoord &pos) {
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static void flood_unhide(color_ostream &out, const DFCoord &pos) {
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auto L = Lua::Core::State;
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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Lua::StackUnwinder top(L);
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@ -184,19 +232,37 @@ static void clean_ramps(MapExtras::MapCache &map, const DFCoord &pos) {
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clean_ramp(map, DFCoord(pos.x, pos.y+1, pos.z));
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clean_ramp(map, DFCoord(pos.x, pos.y+1, pos.z));
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}
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}
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// TODO: if requested, create boulders
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// returns material type of walls at the given position, or -1 if not a wall
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static int16_t get_wall_mat(MapExtras::MapCache &map, const DFCoord &pos) {
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df::tiletype tt = map.tiletypeAt(pos);
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df::tiletype_shape shape = tileShape(tt);
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if (shape != df::tiletype_shape::WALL)
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return -1;
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t_matpair matpair;
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if (map.isVeinAt(pos))
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matpair = map.veinMaterialAt(pos);
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else if (map.isLayerAt(pos))
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matpair = map.layerMaterialAt(pos);
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return matpair.mat_type;
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}
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static bool dig_tile(color_ostream &out, MapExtras::MapCache &map,
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static bool dig_tile(color_ostream &out, MapExtras::MapCache &map,
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const DFCoord &pos, df::tile_dig_designation designation) {
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const DFCoord &pos, df::tile_dig_designation designation,
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int16_t *wall_mat) {
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df::tiletype tt = map.tiletypeAt(pos);
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df::tiletype tt = map.tiletypeAt(pos);
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// TODO: handle tree trunks, roots, and surface tiles
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// TODO: handle tree trunks, roots, and surface tiles
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if (!isGroundMaterial(tileMaterial(tt)))
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df::tiletype_material tile_mat = tileMaterial(tt);
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if (!isGroundMaterial(tile_mat))
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return false;
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return false;
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*wall_mat = get_wall_mat(map, pos);
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df::tiletype target_type = df::tiletype::Void;
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df::tiletype target_type = df::tiletype::Void;
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switch(designation) {
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switch(designation) {
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case df::tile_dig_designation::Default:
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case df::tile_dig_designation::Default:
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// TODO: should not leave a smooth floor when removing stairs/ramps
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if (can_dig_default(tt)) {
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if (can_dig_default(tt)) {
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df::tiletype_shape shape = tileShape(tt);
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df::tiletype_shape shape = tileShape(tt);
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df::tiletype_shape target_shape = df::tiletype_shape::FLOOR;
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df::tiletype_shape target_shape = df::tiletype_shape::FLOOR;
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@ -214,7 +280,7 @@ static bool dig_tile(color_ostream &out, MapExtras::MapCache &map,
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DFCoord pos_below(pos.x, pos.y, pos.z-1);
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DFCoord pos_below(pos.x, pos.y, pos.z-1);
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if (map.ensureBlockAt(pos_below) &&
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if (map.ensureBlockAt(pos_below) &&
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dig_tile(out, map, pos_below,
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dig_tile(out, map, pos_below,
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df::tile_dig_designation::Ramp)) {
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df::tile_dig_designation::Ramp, wall_mat)) {
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clean_ramps(map, pos_below);
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clean_ramps(map, pos_below);
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// if we successfully dug out the ramp below, that took care
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// if we successfully dug out the ramp below, that took care
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// of the ramp top here
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// of the ramp top here
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@ -246,6 +312,7 @@ static bool dig_tile(color_ostream &out, MapExtras::MapCache &map,
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if (can_dig_ramp(tt)) {
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if (can_dig_ramp(tt)) {
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target_type = findSimilarTileType(tt, df::tiletype_shape::RAMP);
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target_type = findSimilarTileType(tt, df::tiletype_shape::RAMP);
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DFCoord pos_above(pos.x, pos.y, pos.z+1);
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DFCoord pos_above(pos.x, pos.y, pos.z+1);
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wall_mat[1] = get_wall_mat(map, pos_above);
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if (target_type != tt && map.ensureBlockAt(pos_above)) {
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if (target_type != tt && map.ensureBlockAt(pos_above)) {
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// set tile type directly instead of calling dig_shape
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// set tile type directly instead of calling dig_shape
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// because we need to use *this* tile's material, not the
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// because we need to use *this* tile's material, not the
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@ -287,14 +354,38 @@ static bool carve_tile(color_ostream &out, MapExtras::MapCache &map,
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return false;
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return false;
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}
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}
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static bool produces_boulder(const dig_now_options &options,
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Random::MersenneRNG &rng,
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df::inclusion_type vein_type) {
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uint32_t probability;
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switch (vein_type) {
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case df::inclusion_type::CLUSTER:
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case df::inclusion_type::VEIN:
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probability = options.boulder_percent_vein;
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break;
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case df::inclusion_type::CLUSTER_ONE:
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case df::inclusion_type::CLUSTER_SMALL:
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probability = options.boulder_percent_small_cluster;
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break;
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default:
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probability = options.boulder_percent_layer;
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break;
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}
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return rng.random(100) < probability;
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}
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static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
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static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
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const DFCoord &start, const DFCoord &end) {
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std::map<int16_t, std::vector<DFCoord>> &boulder_coords,
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// use the proxy layer for the layer material-setting ease-of-use functions.
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const dig_now_options &options) {
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MapExtras::MapCache map;
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MapExtras::MapCache map;
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Random::MersenneRNG rng;
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for (uint32_t z = start.z; z <= end.z; ++z) {
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rng.init();
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for (uint32_t y = start.y; y <= end.y; ++y) {
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for (uint32_t x = start.x; x <= end.x; ++x) {
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for (uint32_t z = options.start.z; z <= options.end.z; ++z) {
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for (uint32_t y = options.start.y; y <= options.end.y; ++y) {
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for (uint32_t x = options.start.x; x <= options.end.x; ++x) {
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// this will return NULL if the map block hasn't been allocated
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// this will return NULL if the map block hasn't been allocated
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// yet, but that means there aren't any designations anyway.
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// yet, but that means there aren't any designations anyway.
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if (!Maps::getTileBlock(x, y, z))
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if (!Maps::getTileBlock(x, y, z))
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@ -304,11 +395,21 @@ static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
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df::tile_designation td = map.designationAt(pos);
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df::tile_designation td = map.designationAt(pos);
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df::tile_occupancy to = map.occupancyAt(pos);
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df::tile_occupancy to = map.occupancyAt(pos);
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if (td.bits.dig != df::tile_dig_designation::No) {
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if (td.bits.dig != df::tile_dig_designation::No) {
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if (dig_tile(out, map, pos, td.bits.dig)) {
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int16_t wall_mat[2];
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memset(wall_mat, -1, sizeof(wall_mat));
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if (dig_tile(out, map, pos, td.bits.dig, wall_mat)) {
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td = map.designationAt(pos);
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td = map.designationAt(pos);
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td.bits.dig = df::tile_dig_designation::No;
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td.bits.dig = df::tile_dig_designation::No;
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map.setDesignationAt(pos, td);
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map.setDesignationAt(pos, td);
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dug_coords.push_back(pos);
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dug_coords.push_back(pos);
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for (size_t i = 0; i < 2; ++i) {
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if (wall_mat[i] < 0)
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continue;
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if (produces_boulder(options, rng,
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map.BlockAtTile(pos)->veinTypeAt(pos))) {
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boulder_coords[wall_mat[i]].push_back(pos);
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}
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}
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}
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}
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} else if (td.bits.smooth > 0) {
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} else if (td.bits.smooth > 0) {
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bool want_engrave = td.bits.smooth == 2;
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bool want_engrave = td.bits.smooth == 2;
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@ -337,6 +438,89 @@ static void do_dig(color_ostream &out, std::vector<DFCoord> &dug_coords,
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map.WriteAll();
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map.WriteAll();
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}
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}
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// if pos is empty space, teleport to floor below
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// if we fall out of the world, z coordinate will be negative (invalid)
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static DFCoord simulate_fall(const DFCoord &pos) {
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DFCoord resting_pos(pos);
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while (resting_pos.z >= 0) {
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df::tiletype tt = *Maps::getTileType(resting_pos);
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df::tiletype_shape_basic basic_shape = tileShapeBasic(tileShape(tt));
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if (isWalkable(tt) && basic_shape != df::tiletype_shape_basic::Open)
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break;
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--resting_pos.z;
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}
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return resting_pos;
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}
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static void create_boulders(color_ostream &out,
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const std::map<int16_t, std::vector<DFCoord>> &boulder_coords,
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const dig_now_options &options) {
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df::unit *unit = world->units.active[0];
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df::historical_entity *civ = df::historical_entity::find(unit->civ_id);
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df::world_site *site = World::isFortressMode() ?
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df::world_site::find(ui->site_id) : NULL;
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std::vector<df::reaction_reagent *> in_reag;
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std::vector<df::item *> in_items;
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// TODO: if options.dump_boulders is set, define and use dump coordinates
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for (auto entry : boulder_coords) {
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df::reaction_product_itemst *prod =
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df::allocate<df::reaction_product_itemst>();
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const std::vector<DFCoord> &coords = entry.second;
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prod->item_type = df::item_type::BOULDER;
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prod->item_subtype = -1;
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prod->mat_type = 0;
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prod->mat_index = entry.first;
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prod->probability = 100;
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prod->count = coords.size();
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prod->product_dimension = 1;
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std::vector<df::reaction_product*> out_products;
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std::vector<df::item *> out_items;
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prod->produce(unit, &out_products, &out_items, &in_reag, &in_items, 1,
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job_skill::NONE, 0, civ, site, NULL);
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size_t num_items = out_items.size();
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if (num_items != coords.size()) {
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out.printerr("unexpected number of boulders produced; "
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"some boulders may be missing.\n");
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num_items = min(num_items, entry.second.size());
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}
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for (size_t i = 0; i < num_items; ++i) {
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DFCoord pos = simulate_fall(coords[i]);
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if (pos.z < 0) {
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out.printerr("unable to place boulder at (%d, %d, %d)\n",
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coords[i].x, coords[i].y, coords[i].z);
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continue;
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}
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out_items[i]->moveToGround(pos.x, pos.y, pos.z);
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}
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delete(prod);
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}
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}
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static void unhide_dug_tiles(color_ostream &out,
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const std::vector<DFCoord> &dug_coords,
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const dig_now_options &options) {
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if (options.unhide_unreachable) {
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for (DFCoord pos : dug_coords) {
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if (Maps::getTileDesignation(pos)->bits.hidden)
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flood_unhide(out, pos);
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}
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|
return;
|
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|
}
|
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|
|
// TODO: hide all then flood unreveal starting from an active fortress unit
|
|
|
|
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|
|
}
|
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|
|
command_result dig_now(color_ostream &out, std::vector<std::string> &) {
|
|
|
|
command_result dig_now(color_ostream &out, std::vector<std::string> &) {
|
|
|
|
CoreSuspender suspend;
|
|
|
|
CoreSuspender suspend;
|
|
|
|
|
|
|
|
|
|
|
@ -345,24 +529,21 @@ command_result dig_now(color_ostream &out, std::vector<std::string> &) {
|
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|
|
return CR_FAILURE;
|
|
|
|
return CR_FAILURE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// tracks which positions to unhide
|
|
|
|
if (world->units.active.size() == 0) {
|
|
|
|
std::vector<DFCoord> dug_coords;
|
|
|
|
out.printerr("At least one unit must be alive!\n");
|
|
|
|
|
|
|
|
return CR_FAILURE;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// scan the whole map for now. we can add in configurable boundaries later
|
|
|
|
dig_now_options options;
|
|
|
|
DFCoord start(0, 0, 0);
|
|
|
|
|
|
|
|
uint32_t endx, endy, endz;
|
|
|
|
|
|
|
|
Maps::getTileSize(endx, endy, endz);
|
|
|
|
|
|
|
|
DFCoord end(endx, endy, endz);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
do_dig(out, dug_coords, start, end);
|
|
|
|
// track which positions were modified and where to produce boulders of a
|
|
|
|
|
|
|
|
// give material
|
|
|
|
|
|
|
|
std::vector<DFCoord> dug_coords;
|
|
|
|
|
|
|
|
std::map<int16_t, std::vector<DFCoord>> boulder_coords;
|
|
|
|
|
|
|
|
|
|
|
|
// unhide newly dug tiles. we can't do this in do_dig() since our MapCache
|
|
|
|
do_dig(out, dug_coords, boulder_coords, options);
|
|
|
|
// wouldn't detect the changes made by reveal.unhideFlood() without
|
|
|
|
create_boulders(out, boulder_coords, options);
|
|
|
|
// invalidating and reinitializing on every call
|
|
|
|
unhide_dug_tiles(out, dug_coords, options);
|
|
|
|
for (DFCoord pos : dug_coords) {
|
|
|
|
|
|
|
|
if (Maps::getTileDesignation(pos)->bits.hidden)
|
|
|
|
|
|
|
|
flood_unhide(out, pos);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// force the game to recompute its walkability cache
|
|
|
|
// force the game to recompute its walkability cache
|
|
|
|
world->reindex_pathfinding = true;
|
|
|
|
world->reindex_pathfinding = true;
|
|
|
|