turned off imports (I think they're hanging references, and I don't actually need them right now)

develop
doomchild 2010-04-12 14:47:42 -05:00
parent 2eb66640bf
commit 524d4f6025
1 changed files with 4 additions and 4 deletions

@ -23,7 +23,7 @@ distribution.
*/ */
#include "Python.h" #include "Python.h"
#include "DF_Imports.cpp" //#include "DF_Imports.cpp"
#include "DF_MemInfo.cpp" #include "DF_MemInfo.cpp"
#include "DF_Material.cpp" #include "DF_Material.cpp"
#include "DF_CreatureType.cpp" #include "DF_CreatureType.cpp"
@ -93,8 +93,8 @@ PyMODINIT_FUNC initpydfhack(void)
PyModule_AddObject(module, "MemInfo", (PyObject*)&DF_MemInfo_type); PyModule_AddObject(module, "MemInfo", (PyObject*)&DF_MemInfo_type);
PyModule_AddObject(module, "Position", (PyObject*)&DF_Position_type); PyModule_AddObject(module, "Position", (PyObject*)&DF_Position_type);
PyModule_AddObject(module, "Materials", (PyObject*)&DF_Material_type); PyModule_AddObject(module, "Materials", (PyObject*)&DF_Material_type);
PyModule_AddObject(module, "Creature_Base", (PyObject*)&DF_Position_type); PyModule_AddObject(module, "Creature_Base", (PyObject*)&DF_Creature_Base_type);
PyModule_AddObject(module, "CreatureManager", (PyObject*)&DF_Material_type); PyModule_AddObject(module, "CreatureManager", (PyObject*)&DF_CreatureManager_type);
DoImports(); //DoImports();
} }