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@ -882,6 +882,9 @@ proper display on all platforms.
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Gui module
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Gui module
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----------
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----------
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Screens
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~~~~~~~
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* ``dfhack.gui.getCurViewscreen([skip_dismissed])``
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* ``dfhack.gui.getCurViewscreen([skip_dismissed])``
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Returns the topmost viewscreen. If ``skip_dismissed`` is *true*,
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Returns the topmost viewscreen. If ``skip_dismissed`` is *true*,
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@ -902,6 +905,9 @@ Gui module
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the specified type (e.g. ``df.viewscreen_titlest``), or ``nil`` if none match.
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the specified type (e.g. ``df.viewscreen_titlest``), or ``nil`` if none match.
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If ``depth`` is not specified or is less than 1, all viewscreens are checked.
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If ``depth`` is not specified or is less than 1, all viewscreens are checked.
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General-purpose selections
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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* ``dfhack.gui.getSelectedWorkshopJob([silent])``
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* ``dfhack.gui.getSelectedWorkshopJob([silent])``
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When a job is selected in :kbd:`q` mode, returns the job, else
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When a job is selected in :kbd:`q` mode, returns the job, else
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@ -931,6 +937,53 @@ Gui module
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Returns the plant selected via :kbd:`k`.
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Returns the plant selected via :kbd:`k`.
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* ``dfhack.gui.getAnyUnit(screen)``
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* ``dfhack.gui.getAnyItem(screen)``
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* ``dfhack.gui.getAnyBuilding(screen)``
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* ``dfhack.gui.getAnyPlant(screen)``
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Similar to the corresponding ``getSelected`` functions, but operate on the
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screen given instead of the current screen and always return ``nil`` silently
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on failure.
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Fortress mode
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~~~~~~~~~~~~~
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* ``dfhack.gui.getDwarfmodeViewDims()``
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Returns dimensions of the main fortress mode screen. See ``getPanelLayout()``
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in the ``gui.dwarfmode`` module for a more Lua-friendly version.
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* ``dfhack.gui.resetDwarfmodeView([pause])``
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Resets the fortress mode sidebar menus and cursors to their default state. If
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``pause`` is true, also pauses the game.
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* ``dfhack.gui.revealInDwarfmodeMap(pos)``
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Centers the view on the given position, which can be a ``df.coord`` instance
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or a table assignable to a ``df.coord`` (see `lua-api-table-assignment`),
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e.g.::
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{x = 5, y = 7, z = 11}
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getSelectedUnit().pos
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xyz2pos(pos2xyz(df.global.cursor))
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Returns false if unsuccessful.
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* ``dfhack.gui.refreshSidebar()``
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Refreshes the fortress mode sidebar. This can be useful when making changes to
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the map, for example, because DF only updates the sidebar when the cursor
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position changes.
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* ``dfhack.gui.inRenameBuilding()``
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Returns ``true`` if a building is being renamed.
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Announcements
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~~~~~~~~~~~~~
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* ``dfhack.gui.writeToGamelog(text)``
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* ``dfhack.gui.writeToGamelog(text)``
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Writes a string to :file:`gamelog.txt` without doing an announcement.
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Writes a string to :file:`gamelog.txt` without doing an announcement.
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@ -975,6 +1028,13 @@ Gui module
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Uses the type to look up options from announcements.txt, and calls the above
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Uses the type to look up options from announcements.txt, and calls the above
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operations accordingly. The units are used to call ``addCombatReportAuto``.
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operations accordingly. The units are used to call ``addCombatReportAuto``.
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Other
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~~~~~
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* ``dfhack.gui.getDepthAt(x, y)``
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Returns the distance from the z-level of the tile at map coordinates (x, y) to
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the closest ground z-level below. Defaults to 0, unless overriden by plugins.
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Job module
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Job module
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----------
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----------
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