|
|
|
@ -77,7 +77,8 @@ static long add_texture(SDL_Surface* surface) {
|
|
|
|
|
// delete surface from texture raws
|
|
|
|
|
static void delete_texture(long texpos) {
|
|
|
|
|
std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex);
|
|
|
|
|
if (texpos >= enabler->textures.raws.size())
|
|
|
|
|
auto pos = static_cast<size_t>(texpos);
|
|
|
|
|
if (pos >= enabler->textures.raws.size())
|
|
|
|
|
return;
|
|
|
|
|
enabler->textures.raws[texpos] = NULL;
|
|
|
|
|
}
|
|
|
|
@ -85,7 +86,7 @@ static void delete_texture(long texpos) {
|
|
|
|
|
// create new surface with RGBA32 format and pixels as data
|
|
|
|
|
SDL_Surface* create_texture(std::vector<uint32_t>& pixels, int texture_px_w, int texture_px_h) {
|
|
|
|
|
auto surface = DFSDL_CreateRGBSurfaceWithFormat(0, texture_px_w, texture_px_h, 32, RGBA32);
|
|
|
|
|
for (auto i = 0; i < pixels.size() && i < texture_px_w * texture_px_h; i++) {
|
|
|
|
|
for (size_t i = 0; i < pixels.size() && i < texture_px_w * texture_px_h; i++) {
|
|
|
|
|
uint32_t* p = (uint32_t*)surface->pixels + i;
|
|
|
|
|
*p = pixels[i];
|
|
|
|
|
}
|
|
|
|
|