Very basic creature reading

develop
Petr Mrázek 2010-04-04 12:29:56 +02:00
parent e9642310de
commit 51a1ec5c1e
10 changed files with 176 additions and 80 deletions

@ -707,17 +707,6 @@ void API::FinishReadNameTables()
d->nameTablesInited = false; d->nameTablesInited = false;
} }
void API::FinishReadCreatures()
{
if(d->p_cre)
{
delete d->p_cre;
d->p_cre = 0;
}
d->creaturesInited = false;
//FinishReadNameTables();
}
void API::FinishReadNotes() void API::FinishReadNotes()
{ {
if(d->p_notes) if(d->p_notes)

@ -1,4 +1,4 @@
bool creaturesInited; bool creaturesInited;
Creatures::creature_offsets creatures; Creatures2010::creature_offsets creatures;
uint32_t creature_module; uint32_t creature_module;
DfVector *p_cre; DfVector *p_cre;

@ -9,6 +9,7 @@ int32_t ReadCreatureInBox(const int32_t index, t_creature & furball,
const uint16_t x1, const uint16_t y1,const uint16_t z1, const uint16_t x1, const uint16_t y1,const uint16_t z1,
const uint16_t x2, const uint16_t y2,const uint16_t z2); const uint16_t x2, const uint16_t y2,const uint16_t z2);
bool ReadCreature(const int32_t index, t_creature & furball); bool ReadCreature(const int32_t index, t_creature & furball);
void FinishReadCreatures();
/// write labors of a creature (for Dwarf Therapist) /// write labors of a creature (for Dwarf Therapist)
bool WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS]); //bool WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS]);
void FinishReadCreatures();

@ -25,68 +25,47 @@ distribution.
#include "DFCommonInternal.h" #include "DFCommonInternal.h"
#include "../private/APIPrivate.h" #include "../private/APIPrivate.h"
#define SHMCREATURESHDR ((Creatures::shm_creature_hdr *)d->shm_start) #define SHMCREATURESHDR ((Creatures2010::shm_creature_hdr *)d->shm_start)
using namespace DFHack; using namespace DFHack;
/*
bool API::InitReadCreatures( uint32_t &numcreatures ) bool API::InitReadCreatures( uint32_t &numcreatures )
{ {
if(!d->InitReadNames()) return false; if(!d->InitReadNames()) return false;
try try
{ {
memory_info * minfo = d->offset_descriptor; memory_info * minfo = d->offset_descriptor;
Creatures::creature_offsets & off = d->creatures; Creatures2010::creature_offsets & off = d->creatures;
off.creature_vector = minfo->getAddress ("creatures"); off.creature_vector = minfo->getAddress ("creature_vector");
off.creature_pos_offset = minfo->getOffset ("creature_position"); off.creature_pos_offset = minfo->getOffset ("creature_position");
off.creature_type_offset = minfo->getOffset ("creature_race"); off.creature_profession_offset = minfo->getOffset ("creature_profession");
off.creature_race_offset = minfo->getOffset ("creature_race");
off.creature_flags1_offset = minfo->getOffset ("creature_flags1"); off.creature_flags1_offset = minfo->getOffset ("creature_flags1");
off.creature_flags2_offset = minfo->getOffset ("creature_flags2"); off.creature_flags2_offset = minfo->getOffset ("creature_flags2");
off.creature_name_offset = minfo->getOffset ("creature_name"); off.creature_name_offset = minfo->getOffset ("creature_name");
off.creature_custom_profession_offset = minfo->getOffset ("creature_custom_profession");
off.creature_profession_offset = minfo->getOffset ("creature_profession");
off.creature_sex_offset = minfo->getOffset ("creature_sex"); off.creature_sex_offset = minfo->getOffset ("creature_sex");
off.creature_id_offset = minfo->getOffset ("creature_id"); off.creature_id_offset = minfo->getOffset ("creature_id");
off.creature_squad_name_offset = minfo->getOffset ("creature_squad_name");
off.creature_squad_leader_id_offset = minfo->getOffset ("creature_squad_leader_id");
off.creature_money_offset = minfo->getOffset ("creature_money");
off.creature_current_job_offset = minfo->getOffset ("creature_current_job");
off.creature_current_job_id_offset = minfo->getOffset ("current_job_id");
off.creature_strength_offset = minfo->getOffset ("creature_strength");
off.creature_agility_offset = minfo->getOffset ("creature_agility");
off.creature_toughness_offset = minfo->getOffset ("creature_toughness");
off.creature_skills_offset = minfo->getOffset ("creature_skills");
off.creature_labors_offset = minfo->getOffset ("creature_labors"); off.creature_labors_offset = minfo->getOffset ("creature_labors");
off.creature_happiness_offset = minfo->getOffset ("creature_happiness"); off.creature_happiness_offset = minfo->getOffset ("creature_happiness");
off.creature_traits_offset = minfo->getOffset ("creature_traits");
off.creature_likes_offset = minfo->getOffset("creature_likes");
off.creature_artifact_name_offset = minfo->getOffset("creature_artifact_name"); off.creature_artifact_name_offset = minfo->getOffset("creature_artifact_name");
off.creature_mood_offset = minfo->getOffset("creature_mood");
off.creature_pregnancy_offset = minfo->getOffset("creature_pregnancy");
off.creature_blood_max_offset = minfo->getOffset("creature_blood_max");
off.creature_blood_current_offset = minfo->getOffset("creature_blood_current");
off.creature_bleed_offset = minfo->getOffset("creature_bleed");
// name offsets for the creature module // name offsets for the creature module
off.name_firstname_offset = minfo->getOffset("name_firstname"); off.name_firstname_offset = minfo->getOffset("name_firstname");
off.name_nickname_offset = minfo->getOffset("name_nickname"); off.name_nickname_offset = minfo->getOffset("name_nickname");
off.name_words_offset = minfo->getOffset("name_words"); off.name_words_offset = minfo->getOffset("name_words");
// HACK: vector correction. No longer relevant.
off.vector_correct = 0;
d->p_cre = new DfVector (d->p, off.creature_vector, 4); d->p_cre = new DfVector (d->p, off.creature_vector, 4);
d->creaturesInited = true; d->creaturesInited = true;
numcreatures = d->p_cre->getSize(); numcreatures = d->p_cre->getSize();
// --> SHM initialization (if possible) <-- // --> SHM initialization (if possible) <--
g_pProcess->getModuleIndex("Creatures40d",1,d->creature_module); g_pProcess->getModuleIndex("Creatures2010",1,d->creature_module);
if(d->creature_module) if(d->creature_module)
{ {
// supply the module with offsets so it can work with them // supply the module with offsets so it can work with them
memcpy(SHMDATA(Creatures::creature_offsets),&d->creatures,sizeof(Creatures::creature_offsets)); memcpy(SHMDATA(Creatures2010::creature_offsets),&d->creatures,sizeof(Creatures2010::creature_offsets));
const uint32_t cmd = Creatures::CREATURE_INIT + (d->creature_module << 16); const uint32_t cmd = Creatures2010::CREATURE_INIT + (d->creature_module << 16);
g_pProcess->SetAndWait(cmd); g_pProcess->SetAndWait(cmd);
} }
return true; return true;
@ -106,7 +85,7 @@ bool API::ReadCreature (const int32_t index, t_creature & furball)
{ {
// supply the module with offsets so it can work with them // supply the module with offsets so it can work with them
SHMCREATURESHDR->index = index; SHMCREATURESHDR->index = index;
const uint32_t cmd = Creatures::CREATURE_AT_INDEX + (d->creature_module << 16); const uint32_t cmd = Creatures2010::CREATURE_AT_INDEX + (d->creature_module << 16);
g_pProcess->SetAndWait(cmd); g_pProcess->SetAndWait(cmd);
memcpy(&furball,SHMDATA(t_creature),sizeof(t_creature)); memcpy(&furball,SHMDATA(t_creature),sizeof(t_creature));
// cerr << "creature read from SHM!" << endl; // cerr << "creature read from SHM!" << endl;
@ -115,24 +94,25 @@ bool API::ReadCreature (const int32_t index, t_creature & furball)
// read pointer from vector at position // read pointer from vector at position
uint32_t temp = * (uint32_t *) d->p_cre->at (index); uint32_t temp = * (uint32_t *) d->p_cre->at (index);
furball.origin = temp; furball.origin = temp;
Creatures::creature_offsets &offs = d->creatures; Creatures2010::creature_offsets &offs = d->creatures;
//read creature from memory //read creature from memory
g_pProcess->read (temp + offs.creature_pos_offset, 3 * sizeof (uint16_t), (uint8_t *) & (furball.x)); // xyz really g_pProcess->read (temp + offs.creature_pos_offset, 3 * sizeof (uint16_t), (uint8_t *) & (furball.x)); // xyz really
g_pProcess->readDWord (temp + offs.creature_type_offset, furball.type); g_pProcess->readDWord (temp + offs.creature_race_offset, furball.type);
g_pProcess->readDWord (temp + offs.creature_flags1_offset, furball.flags1.whole); g_pProcess->readDWord (temp + offs.creature_flags1_offset, furball.flags1.whole);
g_pProcess->readDWord (temp + offs.creature_flags2_offset, furball.flags2.whole); g_pProcess->readDWord (temp + offs.creature_flags2_offset, furball.flags2.whole);
// names // names
d->readName(furball.name,temp + offs.creature_name_offset); d->readName(furball.name,temp + offs.creature_name_offset);
d->readName(furball.squad_name, temp + offs.creature_squad_name_offset); //d->readName(furball.squad_name, temp + offs.creature_squad_name_offset);
d->readName(furball.artifact_name, temp + offs.creature_artifact_name_offset); d->readName(furball.artifact_name, temp + offs.creature_artifact_name_offset);
// custom profession // custom profession
fill_char_buf (furball.custom_profession, d->p->readSTLString (temp + offs.creature_custom_profession_offset)); //fill_char_buf (furball.custom_profession, d->p->readSTLString (temp + offs.creature_custom_profession_offset));
// labors // labors
g_pProcess->read (temp + offs.creature_labors_offset, NUM_CREATURE_LABORS, furball.labors); g_pProcess->read (temp + offs.creature_labors_offset, NUM_CREATURE_LABORS, furball.labors);
// traits // traits
g_pProcess->read (temp + offs.creature_traits_offset, sizeof (uint16_t) * NUM_CREATURE_TRAITS, (uint8_t *) &furball.traits); //g_pProcess->read (temp + offs.creature_traits_offset, sizeof (uint16_t) * NUM_CREATURE_TRAITS, (uint8_t *) &furball.traits);
// learned skills // learned skills
/*
DfVector skills (d->p, temp + offs.creature_skills_offset, 4 ); DfVector skills (d->p, temp + offs.creature_skills_offset, 4 );
furball.numSkills = skills.getSize(); furball.numSkills = skills.getSize();
for (uint32_t i = 0; i < furball.numSkills;i++) for (uint32_t i = 0; i < furball.numSkills;i++)
@ -144,9 +124,11 @@ bool API::ReadCreature (const int32_t index, t_creature & furball)
furball.skills[i].rating = g_pProcess->readByte (temp2 + 4); furball.skills[i].rating = g_pProcess->readByte (temp2 + 4);
furball.skills[i].experience = g_pProcess->readWord (temp2 + 8); furball.skills[i].experience = g_pProcess->readWord (temp2 + 8);
} }
*/
// profession // profession
furball.profession = g_pProcess->readByte (temp + offs.creature_profession_offset); furball.profession = g_pProcess->readByte (temp + offs.creature_profession_offset);
// current job HACK: the job object isn't cleanly represented here // current job HACK: the job object isn't cleanly represented here
/*
uint32_t jobIdAddr = g_pProcess->readDWord (temp + offs.creature_current_job_offset); uint32_t jobIdAddr = g_pProcess->readDWord (temp + offs.creature_current_job_offset);
if (jobIdAddr) if (jobIdAddr)
@ -158,8 +140,9 @@ bool API::ReadCreature (const int32_t index, t_creature & furball)
{ {
furball.current_job.active = false; furball.current_job.active = false;
} }
*/
//likes //likes
/*
DfVector likes(d->p, temp + offs.creature_likes_offset, 4); DfVector likes(d->p, temp + offs.creature_likes_offset, 4);
furball.numLikes = likes.getSize(); furball.numLikes = likes.getSize();
for(uint32_t i = 0;i<furball.numLikes;i++) for(uint32_t i = 0;i<furball.numLikes;i++)
@ -169,34 +152,36 @@ bool API::ReadCreature (const int32_t index, t_creature & furball)
} }
furball.mood = (int16_t) g_pProcess->readWord (temp + offs.creature_mood_offset); furball.mood = (int16_t) g_pProcess->readWord (temp + offs.creature_mood_offset);
*/
g_pProcess->readDWord (temp + offs.creature_happiness_offset, furball.happiness); g_pProcess->readDWord (temp + offs.creature_happiness_offset, furball.happiness);
g_pProcess->readDWord (temp + offs.creature_id_offset, furball.id); g_pProcess->readDWord (temp + offs.creature_id_offset, furball.id);
/*
g_pProcess->readDWord (temp + offs.creature_agility_offset, furball.agility); g_pProcess->readDWord (temp + offs.creature_agility_offset, furball.agility);
g_pProcess->readDWord (temp + offs.creature_strength_offset, furball.strength); g_pProcess->readDWord (temp + offs.creature_strength_offset, furball.strength);
g_pProcess->readDWord (temp + offs.creature_toughness_offset, furball.toughness); g_pProcess->readDWord (temp + offs.creature_toughness_offset, furball.toughness);
g_pProcess->readDWord (temp + offs.creature_money_offset, furball.money); g_pProcess->readDWord (temp + offs.creature_money_offset, furball.money);
furball.squad_leader_id = (int32_t) g_pProcess->readDWord (temp + offs.creature_squad_leader_id_offset); furball.squad_leader_id = (int32_t) g_pProcess->readDWord (temp + offs.creature_squad_leader_id_offset);
*/
g_pProcess->readByte (temp + offs.creature_sex_offset, furball.sex); g_pProcess->readByte (temp + offs.creature_sex_offset, furball.sex);
/*
g_pProcess->readDWord(temp + offs.creature_pregnancy_offset, furball.pregnancy_timer); g_pProcess->readDWord(temp + offs.creature_pregnancy_offset, furball.pregnancy_timer);
furball.blood_max = (int32_t) g_pProcess->readDWord(temp + offs.creature_blood_max_offset); furball.blood_max = (int32_t) g_pProcess->readDWord(temp + offs.creature_blood_max_offset);
furball.blood_current = (int32_t) g_pProcess->readDWord(temp + offs.creature_blood_current_offset); furball.blood_current = (int32_t) g_pProcess->readDWord(temp + offs.creature_blood_current_offset);
g_pProcess->readDWord(temp + offs.creature_bleed_offset, furball.bleed_rate); g_pProcess->readDWord(temp + offs.creature_bleed_offset, furball.bleed_rate);
*/
return true; return true;
} }
/*
bool API::WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS]) bool API::WriteLabors(const uint32_t index, uint8_t labors[NUM_CREATURE_LABORS])
{ {
if(!d->creaturesInited) return false; if(!d->creaturesInited) return false;
uint32_t temp = * (uint32_t *) d->p_cre->at (index); uint32_t temp = * (uint32_t *) d->p_cre->at (index);
WriteRaw(temp + d->creatures.creature_labors_offset, NUM_CREATURE_LABORS, labors); WriteRaw(temp + d->creatures.creature_labors_offset, NUM_CREATURE_LABORS, labors);
} }
*/
/*
bool API::getCurrentCursorCreature(uint32_t & creature_index) bool API::getCurrentCursorCreature(uint32_t & creature_index)
{ {
if(!d->cursorWindowInited) return false; if(!d->cursorWindowInited) return false;
@ -204,3 +189,13 @@ bool API::getCurrentCursorCreature(uint32_t & creature_index)
return true; return true;
} }
*/ */
void API::FinishReadCreatures()
{
if(d->p_cre)
{
delete d->p_cre;
d->p_cre = 0;
}
d->creaturesInited = false;
//FinishReadNameTables();
}

@ -188,9 +188,16 @@ bool API::ReadPlantMaterials (vector<t_matgloss> & plants)
{ {
return ReadNamesOnly(d->p, d->offset_descriptor->getAddress ("mat_organics_plants"), plants ); return ReadNamesOnly(d->p, d->offset_descriptor->getAddress ("mat_organics_plants"), plants );
} }
/*
Gives bad results combined with the creature race field!
bool API::ReadCreatureTypes (vector<t_matgloss> & creatures) bool API::ReadCreatureTypes (vector<t_matgloss> & creatures)
{ {
return ReadNamesOnly(d->p, d->offset_descriptor->getAddress ("mat_creature_types"), creatures ); return ReadNamesOnly(d->p, d->offset_descriptor->getAddress ("mat_creature_types"), creatures );
return true; return true;
} }
*/
bool API::ReadCreatureTypes (vector<t_matgloss> & creatures)
{
return ReadNamesOnly(d->p, d->offset_descriptor->getAddress ("creature_type_vector"), creatures );
return true;
}

@ -33,7 +33,8 @@ distribution.
#include <shms.h> #include <shms.h>
#include <mod-core.h> #include <mod-core.h>
#include <mod-maps.h> #include <mod-maps.h>
#include <mod-creature40d.h> // #include <mod-creature40d.h>
#include <mod-creature2010.h>
#define SHMCMD(num) ((shm_cmd *)d->shm_start)[num]->pingpong #define SHMCMD(num) ((shm_cmd *)d->shm_start)[num]->pingpong
#define SHMHDR ((shm_core_hdr *)d->shm_start) #define SHMHDR ((shm_core_hdr *)d->shm_start)

@ -0,0 +1,87 @@
/*
www.sourceforge.net/projects/dfhack
Copyright (c) 2009 Petr Mrázek (peterix)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef MOD_CREATURES2010_H
#define MOD_CREATURES2010_H
namespace DFHack
{
namespace Creatures2010
{
#define CREATURES2010_VERSION 1
typedef struct
{
// creature offsets
uint32_t creature_vector;
uint32_t creature_pos_offset;
uint32_t creature_profession_offset;
uint32_t creature_race_offset;
uint32_t creature_flags1_offset;
uint32_t creature_flags2_offset;
uint32_t creature_name_offset;
uint32_t creature_sex_offset;
uint32_t creature_id_offset;
uint32_t creature_labors_offset;
uint32_t creature_happiness_offset;
uint32_t creature_artifact_name_offset;
// name offsets (needed for reading creature names)
uint32_t name_firstname_offset;
uint32_t name_nickname_offset;
uint32_t name_words_offset;
} creature_offsets;
typedef struct
{
bool inited;
creature_offsets offsets;
} creature_modulestate;
typedef struct
{
shm_cmd cmd[SHM_MAX_CLIENTS]; // MANDATORY!
// box
uint32_t x;
uint32_t y;
uint32_t z;
uint32_t x2;
uint32_t y2;
uint32_t z2;
// starting index
int32_t index;
} shm_creature_hdr;
enum CREATURE_COMMAND
{
CREATURE_INIT = 0, // initialization
CREATURE_FIND_IN_BOX,
CREATURE_AT_INDEX,
NUM_CREATURE_CMDS,
};
DFPP_module Init(void);
}
}
#endif

@ -18,8 +18,8 @@ ADD_EXECUTABLE(dfexpbench expbench.cpp)
TARGET_LINK_LIBRARIES(dfexpbench dfhack) TARGET_LINK_LIBRARIES(dfexpbench dfhack)
# creaturedump - basic creature dump - a test of the creature related exports # creaturedump - basic creature dump - a test of the creature related exports
# ADD_EXECUTABLE(dfcreaturedump creaturedump.cpp) ADD_EXECUTABLE(dfcreaturedump creaturedump.cpp)
# TARGET_LINK_LIBRARIES(dfcreaturedump dfhack) TARGET_LINK_LIBRARIES(dfcreaturedump dfhack)
# materialtest - just list the first material of each type # materialtest - just list the first material of each type
ADD_EXECUTABLE(dfmaterialtest materialtest.cpp) ADD_EXECUTABLE(dfmaterialtest materialtest.cpp)

@ -43,8 +43,8 @@ vector< vector <DFHack::t_itemType> > itemTypes;
DFHack::memory_info *mem; DFHack::memory_info *mem;
vector< vector<string> > englishWords; vector< vector<string> > englishWords;
vector< vector<string> > foreignWords; vector< vector<string> > foreignWords;
/*
likeType printLike(DFHack::t_like like, const matGlosses & mat,const vector< vector <DFHack::t_itemType> > & itemTypes) likeType printLike40d(DFHack::t_like like, const matGlosses & mat,const vector< vector <DFHack::t_itemType> > & itemTypes)
{ // The function in DF which prints out the likes is a monster, it is a huge switch statement with tons of options and calls a ton of other functions as well, { // The function in DF which prints out the likes is a monster, it is a huge switch statement with tons of options and calls a ton of other functions as well,
//so I am not going to try and put all the possibilites here, only the low hanging fruit, with stones and metals, as well as items, //so I am not going to try and put all the possibilites here, only the low hanging fruit, with stones and metals, as well as items,
//you can easily find good canidates for military duty for instance //you can easily find good canidates for military duty for instance
@ -147,7 +147,7 @@ likeType printLike(DFHack::t_like like, const matGlosses & mat,const vector< vec
} }
return(FAIL); return(FAIL);
} }
*/
void printCreature(DFHack::API & DF, const DFHack::t_creature & creature) void printCreature(DFHack::API & DF, const DFHack::t_creature & creature)
{ {
@ -163,13 +163,15 @@ void printCreature(DFHack::API & DF, const DFHack::t_creature & creature)
cout << ", nick name: " << creature.name.nickname; cout << ", nick name: " << creature.name.nickname;
addendl = true; addendl = true;
} }
/*
string transName = DF.TranslateName(creature.name,englishWords,foreignWords,false); string transName = DF.TranslateName(creature.name,englishWords,foreignWords,false);
if(!transName.empty()) if(!transName.empty())
{ {
cout << ", trans name: " << transName; cout << ", trans name: " << transName;
addendl=true; addendl=true;
} }
*/
/*
cout << ", likes: "; cout << ", likes: ";
for(uint32_t i = 0;i<creature.numLikes; i++) for(uint32_t i = 0;i<creature.numLikes; i++)
{ {
@ -178,12 +180,14 @@ void printCreature(DFHack::API & DF, const DFHack::t_creature & creature)
cout << ", "; cout << ", ";
} }
} }
*/
if(addendl) if(addendl)
{ {
cout << endl; cout << endl;
addendl = false; addendl = false;
} }
cout << "profession: " << mem->getProfession(creature.profession) << "(" << (int) creature.profession << ")"; cout << "profession: " /*<< mem->getProfession(creature.profession) <<*/ "(" << (int) creature.profession << ")";
/*
if(creature.custom_profession[0]) if(creature.custom_profession[0])
{ {
cout << ", custom profession: " << creature.custom_profession; cout << ", custom profession: " << creature.custom_profession;
@ -192,16 +196,18 @@ void printCreature(DFHack::API & DF, const DFHack::t_creature & creature)
{ {
cout << ", current job: " << mem->getJob(creature.current_job.jobId); cout << ", current job: " << mem->getJob(creature.current_job.jobId);
} }
*/
cout << endl; cout << endl;
cout << "happiness: " << creature.happiness << ", strength: " << creature.strength << ", agility: " cout << "happiness: " << creature.happiness /*<< ", strength: " << creature.strength << ", agility: "
<< creature.agility << ", toughness: " << creature.toughness << ", money: " << creature.money << ", id: " << creature.id; << creature.agility << ", toughness: " << creature.toughness << ", money: " << creature.money*/ << ", id: " << creature.id;
/*
if(creature.squad_leader_id != -1) if(creature.squad_leader_id != -1)
{ {
cout << ", squad_leader_id: " << creature.squad_leader_id; cout << ", squad_leader_id: " << creature.squad_leader_id;
} }
if(creature.mood != -1){ if(creature.mood != -1){
cout << ", mood: " << creature.mood << " "; cout << ", mood: " << creature.mood << " ";
} }*/
cout << ", sex: "; cout << ", sex: ";
if(creature.sex == 0) if(creature.sex == 0)
{ {
@ -212,10 +218,11 @@ void printCreature(DFHack::API & DF, const DFHack::t_creature & creature)
cout <<"Male"; cout <<"Male";
} }
cout << endl; cout << endl;
/*
if(creature.pregnancy_timer > 0) if(creature.pregnancy_timer > 0)
cout << "gives birth in " << creature.pregnancy_timer/1200 << " days. "; cout << "gives birth in " << creature.pregnancy_timer/1200 << " days. ";
cout << "Blood: " << creature.blood_current << "/" << creature.blood_max << " bleeding: " << creature.bleed_rate; cout << "Blood: " << creature.blood_current << "/" << creature.blood_max << " bleeding: " << creature.bleed_rate;
*/
cout << endl; cout << endl;
/* /*
@ -288,10 +295,12 @@ void printCreature(DFHack::API & DF, const DFHack::t_creature & creature)
cout << "from the underworld, "; cout << "from the underworld, ";
} }
cout << endl; cout << endl;
if(creature.flags1.bits.had_mood && (creature.mood == -1 || creature.mood == 8 ) ){ /*
if(creature.flags1.bits.had_mood && (creature.mood == -1 || creature.mood == 8 ) )
{
string artifact_name = DF.TranslateName(creature.artifact_name,englishWords,foreignWords,false); string artifact_name = DF.TranslateName(creature.artifact_name,englishWords,foreignWords,false);
cout << "artifact: " << artifact_name << endl; cout << "artifact: " << artifact_name << endl;
} }*/
cout << endl; cout << endl;
} }
@ -329,28 +338,29 @@ int main (void)
#endif #endif
return 1; return 1;
} }
/*
DF.ReadItemTypes(itemTypes); DF.ReadItemTypes(itemTypes);
DF.ReadPlantMatgloss(mat.plantMat); DF.ReadPlantMatgloss(mat.plantMat);
DF.ReadWoodMatgloss(mat.woodMat); DF.ReadWoodMatgloss(mat.woodMat);
DF.ReadStoneMatgloss(mat.stoneMat); DF.ReadStoneMatgloss(mat.stoneMat);
DF.ReadMetalMatgloss(mat.metalMat); DF.ReadMetalMatgloss(mat.metalMat);
DF.ReadCreatureMatgloss(mat.creatureMat); DF.ReadCreatureMatgloss(mat.creatureMat);
*/
mem = DF.getMemoryInfo(); mem = DF.getMemoryInfo();
// get stone matgloss mapping // get stone matgloss mapping
if(!DF.ReadCreatureMatgloss(creaturestypes)) if(!DF.ReadCreatureTypes(creaturestypes))
{ {
cerr << "Can't get the creature types." << endl; cerr << "Can't get the creature types." << endl;
return 1; return 1;
} }
/*
if(!DF.InitReadNameTables(englishWords,foreignWords)) if(!DF.InitReadNameTables(englishWords,foreignWords))
{ {
cerr << "Can't get name tables" << endl; cerr << "Can't get name tables" << endl;
return 1; return 1;
} }
DF.InitViewAndCursor(); */
//DF.InitViewAndCursor();
for(uint32_t i = 0; i < numCreatures; i++) for(uint32_t i = 0; i < numCreatures; i++)
{ {
DFHack::t_creature temp; DFHack::t_creature temp;
@ -361,6 +371,7 @@ int main (void)
printCreature(DF,temp); printCreature(DF,temp);
} }
} }
/*
uint32_t currentIdx; uint32_t currentIdx;
DFHack::t_creature currentCreature; DFHack::t_creature currentCreature;
DF.getCurrentCursorCreature(currentIdx); DF.getCurrentCursorCreature(currentIdx);
@ -368,6 +379,7 @@ int main (void)
DF.ReadCreature(currentIdx, currentCreature); DF.ReadCreature(currentIdx, currentCreature);
printCreature(DF,currentCreature); printCreature(DF,currentCreature);
*/
DF.FinishReadCreatures(); DF.FinishReadCreatures();
DF.Detach(); DF.Detach();
#ifndef LINUX_BUILD #ifndef LINUX_BUILD

@ -3132,6 +3132,8 @@
========= =========
<Address name="creature_vector">0x0166ecc4</Address> <Address name="creature_vector">0x0166ecc4</Address>
<Offset name="creature_name">0x0</Offset> <Offset name="creature_name">0x0</Offset>
<Offset name="creature_profession">0x88</Offset>
<Offset name="creature_race">0x8C</Offset>
<Offset name="creature_position">0x90</Offset> <Offset name="creature_position">0x90</Offset>
<Offset name="creature_flags1">0xF8</Offset> <Offset name="creature_flags1">0xF8</Offset>
<Offset name="creature_flags2">0xFC</Offset> <Offset name="creature_flags2">0xFC</Offset>
@ -3174,8 +3176,10 @@
<Address name="mat_bodygloss">0x16AFDDC</Address> <Address name="mat_bodygloss">0x16AFDDC</Address>
<Address name="mat_creature_variations">0x16AFDF4</Address> <Address name="mat_creature_variations">0x16AFDF4</Address>
<!-- creature types --> <!-- *raw* creature types -->
<Address name="mat_creature_types">0x16AFE0C</Address> <Address name="mat_creature_types">0x16AFE0C</Address>
<!-- creature types actually used for creatures? -->
<Address name="creature_type_vector">0x016AFE58</Address>
<!--<Address name="mat_creature_types2">0x16AEE08</Address>--> <!--<Address name="mat_creature_types2">0x16AEE08</Address>-->
<!-- <!--