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@ -21,6 +21,11 @@ MaterialDialog.ATTRS{
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frame_inset = 1,
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frame_title = 'Select Material',
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-- new attrs
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none_caption = 'none',
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use_inorganic = true,
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use_creature = true,
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use_plant = true,
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mat_filter = DEFAULT_NIL,
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on_select = DEFAULT_NIL,
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on_cancel = DEFAULT_NIL,
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on_close = DEFAULT_NIL,
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@ -73,20 +78,32 @@ end
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function MaterialDialog:initBuiltinMode()
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local choices = {
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{ text = 'none', mat_type = -1, mat_index = -1 },
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{ icon = ARROW, text = 'inorganic', key = 'CUSTOM_SHIFT_I',
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cb = self:callback('initInorganicMode') },
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{ icon = ARROW, text = 'creature', key = 'CUSTOM_SHIFT_C',
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cb = self:callback('initCreatureMode')},
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{ icon = ARROW, text = 'plant', key = 'CUSTOM_SHIFT_P',
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cb = self:callback('initPlantMode') },
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{ text = self.none_caption, mat_type = -1, mat_index = -1 },
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}
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self:addMaterials(
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choices,
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df.global.world.raws.mat_table.builtin, 0, -1,
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df.builtin_mats._last_item
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)
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if self.use_inorganic then
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table.insert(choices, {
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icon = ARROW, text = 'inorganic', key = 'CUSTOM_SHIFT_I',
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cb = self:callback('initInorganicMode')
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})
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end
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if self.use_creature then
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table.insert(choices, {
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icon = ARROW, text = 'creature', key = 'CUSTOM_SHIFT_C',
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cb = self:callback('initCreatureMode')
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})
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end
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if self.use_plant then
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table.insert(choices, {
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icon = ARROW, text = 'plant', key = 'CUSTOM_SHIFT_P',
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cb = self:callback('initPlantMode')
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})
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end
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local table = df.global.world.raws.mat_table.builtin
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for i=0,df.builtin_mats._last_item do
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self:addMaterial(choices, table[i], i, -1, false, nil)
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end
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self:pushContext('Any material', choices)
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end
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@ -94,11 +111,9 @@ end
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function MaterialDialog:initInorganicMode()
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local choices = {}
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self:addMaterials(
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choices,
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df.global.world.raws.inorganics, 0, nil,
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nil, 'material'
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)
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for i,mat in ipairs(df.global.world.raws.inorganics) do
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self:addMaterial(choices, mat.material, 0, i, false, mat)
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end
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self:pushContext('Inorganic materials', choices)
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end
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@ -124,8 +139,26 @@ function MaterialDialog:initPlantMode()
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end
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function MaterialDialog:addObjectChoice(choices, obj, name, typ, index)
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if #obj.material == 1 then
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self:addMaterial(choices, obj.material[0], typ, index, true)
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-- Check if any eligible children
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local count = #obj.material
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local idx = 0
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if self.mat_filter then
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count = 0
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for i,v in ipairs(obj.material) do
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if self.mat_filter(v, obj, typ+i, index) then
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count = count + 1
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if count > 1 then break end
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idx = i
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end
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end
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end
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-- Create an entry
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if count < 1 then
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return
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elseif count == 1 then
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self:addMaterial(choices, obj.material[idx], typ+idx, index, true, obj)
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else
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table.insert(choices, {
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icon = ARROW, text = name, mat_type = typ, mat_index = index,
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@ -136,29 +169,19 @@ end
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function MaterialDialog:onSelectObj(item)
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local choices = {}
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self:addMaterials(choices, item.obj.material, item.mat_type, item.mat_index)
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for i,v in ipairs(item.obj.material) do
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self:addMaterial(choices, v, item.mat_type+i, item.mat_index, false, item.obj)
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end
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self:pushContext(item.text, choices)
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end
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function MaterialDialog:addMaterials(choices, vector, tid, index, maxid, field)
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for i=0,(maxid or #vector-1) do
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local mat = vector[i]
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if mat and field then
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mat = mat[field]
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end
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if mat then
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local typ, idx
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if index then
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typ, idx = tid+i, index
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else
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typ, idx = tid, i
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end
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self:addMaterial(choices, mat, typ, idx)
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end
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end
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function MaterialDialog:addMaterial(choices, mat, typ, idx, pfix, parent)
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-- Check the filter
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if self.mat_filter and not self.mat_filter(mat, parent, typ, idx) then
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return
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end
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function MaterialDialog:addMaterial(choices, mat, typ, idx, pfix)
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-- Find the material name
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local state = 0
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if mat.heat.melting_point <= 10015 then
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state = 1
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@ -167,11 +190,14 @@ function MaterialDialog:addMaterial(choices, mat, typ, idx, pfix)
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name = string.gsub(name, '^frozen ','')
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name = string.gsub(name, '^molten ','')
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name = string.gsub(name, '^condensed ','')
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-- Add prefix if requested
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local key
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if pfix and mat.prefix ~= '' then
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name = mat.prefix .. ' ' .. name
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key = mat.prefix
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end
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table.insert(choices, {
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text = name,
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search_key = key,
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@ -239,10 +265,11 @@ function MaterialDialog:onInput(keys)
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end
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end
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function showMaterialPrompt(title, prompt, on_select, on_cancel)
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function showMaterialPrompt(title, prompt, on_select, on_cancel, mat_filter)
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MaterialDialog{
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frame_title = title,
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prompt = prompt,
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mat_filter = mat_filter,
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on_select = on_select,
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on_cancel = on_cancel,
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}:show()
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