@ -38,6 +38,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Fixes
## Fixes
-@ ``Screen``: allow `gui/launcher` and `gui/quickcmd` to launch themselves without hanging the game
-@ ``Screen``: allow `gui/launcher` and `gui/quickcmd` to launch themselves without hanging the game
-@ Fix issues with clicks "passing through" some DFHack window elements, like scrollbars
-@ Fix issues with clicks "passing through" some DFHack window elements, like scrollbars
- `getplants`: tree are now designated correctly
## Misc Improvements
## Misc Improvements
- A new cross-compile build script was added for building the Windows files from a Linux Docker builder (see the Compile instructions in the docs)
- A new cross-compile build script was added for building the Windows files from a Linux Docker builder (see the Compile instructions in the docs)
@ -47,6 +48,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `gui/quickcmd`: now has it's own global keybinding for your convenience: Ctrl-Shift-A
- `gui/quickcmd`: now has it's own global keybinding for your convenience: Ctrl-Shift-A
- Many DFHack windows can now be unfocused by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking.
- Many DFHack windows can now be unfocused by clicking somewhere not over the tool window. This has the same effect as pinning previously did, but without the extra clicking.
- `overlay`: overlay widgets can now specify a default enabled state if they are not already set in the player's overlay config file
- `overlay`: overlay widgets can now specify a default enabled state if they are not already set in the player's overlay config file
- `getplants`: ID values will now be accepted regardless of case
-@ New borders for DFHack tool windows -- tell us what you think!
-@ New borders for DFHack tool windows -- tell us what you think!