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@ -11,6 +11,9 @@
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#include <limits.h>
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#include <stddef.h>
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#define LUA_USE_LONGJMP //TODO: this is bad
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#define LUA_COMPAT_APIINTCASTS
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#define LUA_COMPAT_IPAIRS
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/*
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** ===================================================================
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@ -167,38 +170,30 @@
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
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#if defined(_WIN32) /* { */
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/*
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** In Windows, any exclamation mark ('!') in the path is replaced by the
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** path of the directory of the executable file of the current process.
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*/
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#define LUA_LDIR "!\\lua\\"
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#define LUA_LDIR "!\\hack\\lua\\"
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#define LUA_CDIR "!\\"
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#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
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LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
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".\\?.lua;" ".\\?\\init.lua"
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LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" ".\\?.lua"
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.dll;" \
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LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
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LUA_CDIR"loadall.dll;" ".\\?.dll"
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LUA_CDIR"?.dll;" ".\\?.dll"
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#else /* }{ */
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#define LUA_ROOT "/usr/local/"
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#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
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#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
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#define LUA_LDIR "./hack/lua/"
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#define LUA_CDIR "./hack/"
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
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"./?.lua;" "./?/init.lua"
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LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" "./?.lua"
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
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LUA_CDIR"?.so;" "./?.so"
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#endif /* } */
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#define LUA_PATH "DFHACK_LUA_PATH"
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#define LUA_CPATH "DFHACK_LUA_CPATH"
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/*
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@@ LUA_DIRSEP is the directory separator (for submodules).
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@ -231,11 +226,15 @@
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*/
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#if defined(LUA_BUILD_AS_DLL) /* { */
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#if defined(_MSC_VER)
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#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
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#define LUA_API __declspec(dllexport)
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#else /* }{ */
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#define LUA_API __declspec(dllimport)
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#endif /* } */
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#else
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#define LUA_API __attribute__ ((visibility("default")))
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#endif
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#else /* }{ */
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@ -606,7 +605,7 @@
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/*
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@@ lua_number2strx converts a float to an hexadecimal numeric string.
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@@ lua_number2strx converts a float to an hexadecimal numeric string.
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** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
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** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
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** provide its own implementation.
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