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@ -4,12 +4,13 @@
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#include <string>
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#include <math.h>
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#include "Types.h"
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#include "LuaTools.h"
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#include "modules/Gui.h"
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#include "modules/Screen.h"
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#include "modules/Maps.h"
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#include "modules/Units.h"
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#include "df/graphic.h"
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@ -64,7 +65,7 @@ rect2d getMapViewport()
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if(menu_pos < 2) menu_x = menu_x1;
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view_rb = menu_x;
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}
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return mkrect_wh(1,1,view_rb,view_height+1);
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return mkrect_wh(1,1,view_rb,view_height);
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}
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lightingEngineViewscreen::lightingEngineViewscreen(renderer_light* target):lightingEngine(target)
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{
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@ -225,6 +226,10 @@ void lightingEngineViewscreen::updateWindow()
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myRenderer->invalidate();
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return;
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}
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//if(showOcupancy)
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//std::swap(ocupancy,myRenderer->lightGrid);
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//else
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std::swap(lightMap,myRenderer->lightGrid);
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rect2d vp=getMapViewport();
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@ -269,6 +274,14 @@ void addPlant(const std::string& id,std::map<int,lightSource>& map,const lightSo
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map[nId]=v;
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}
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}
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matLightDef* lightingEngineViewscreen::getMaterial(int matType,int matIndex)
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{
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auto it=matDefs.find(std::make_pair(matType,matIndex));
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if(it!=matDefs.end())
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return &it->second;
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else
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return NULL;
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}
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void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,float size)
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{
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if(mat.isTransparent)
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@ -280,10 +293,10 @@ void lightingEngineViewscreen::applyMaterial(int tileId,const matLightDef& mat,f
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}
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bool lightingEngineViewscreen::applyMaterial(int tileId,int matType,int matIndex,float size,const matLightDef* def)
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{
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auto it=matDefs.find(std::make_pair(matType,matIndex));
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if(it!=matDefs.end())
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matLightDef* m=getMaterial(matType,matIndex);
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if(m)
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{
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applyMaterial(tileId,it->second,size);
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applyMaterial(tileId,*m,size);
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return true;
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}
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else if(def)
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@ -292,207 +305,223 @@ bool lightingEngineViewscreen::applyMaterial(int tileId,int matType,int matIndex
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}
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return false;
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}
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static size_t max_list_size = 100000; // Avoid iterating over huge lists
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void lightingEngineViewscreen::doOcupancyAndLights()
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lightCell lightingEngineViewscreen::propogateSun(MapExtras::Block* b, int x,int y,const lightCell& in,bool lastLevel)
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{
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// TODO better curve (+red dawn ?)
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float daycol = abs((*df::global::cur_year_tick % 1200) - 600.0) / 400.0;
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lightCell sky_col(daycol, daycol, daycol);
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lightSource sky(sky_col, 15);
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lightSource candle(lightCell(0.96f,0.84f,0.03f),5);
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lightSource torch(lightCell(0.9f,0.75f,0.3f),8);
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//perfectly blocking material
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matLightDef matWall(lightCell(0,0,0));
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rect2d vp=getMapViewport();
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int window_x=*df::global::window_x;
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int window_y=*df::global::window_y;
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int window_z=*df::global::window_z;
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int vpW=vp.second.x-vp.first.x;
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int vpH=vp.second.y-vp.first.y;
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int endBlockx = (window_x+vpW)/16;
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int endBlocky = (window_y+vpH)/16;
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if(endBlockx >= df::global::world->map.x_count_block) endBlockx = df::global::world->map.x_count_block-1;
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if(endBlocky >= df::global::world->map.y_count_block) endBlocky = df::global::world->map.y_count_block-1;
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for(int blockx=window_x/16;blockx<=endBlockx;blockx++)
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for(int blocky=window_y/16;blocky<=endBlocky;blocky++)
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{
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lightCell cellArray[16][16];
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for(int block_x = 0; block_x < 16; block_x++)
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for(int block_y = 0; block_y < 16; block_y++)
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{
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cellArray[block_x][block_y] = sky_col;
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}
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int totalBlank = 0;
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int topLevel = df::global::world->map.z_count-1;
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for(int ZZ = topLevel; (ZZ >= window_z) && totalBlank < 256; ZZ--)
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{
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df::map_block* block=Maps::getBlock(blockx,blocky,ZZ);
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totalBlank = 0;
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if(block)
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for(int block_x = 0; block_x < 16; block_x++)
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for(int block_y = 0; block_y < 16; block_y++)
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{
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df::tiletype type = block->tiletype[block_x][block_y];
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df::tile_designation d = block->designation[block_x][block_y];
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df::tile_occupancy o = block->occupancy[block_x][block_y];
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const lightCell matStairCase(0.9f,0.9f,0.9f);
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lightCell ret=in;
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coord2d innerCoord(x,y);
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df::tiletype type = b->tiletypeAt(innerCoord);
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df::tile_designation d = b->DesignationAt(innerCoord);
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//df::tile_occupancy o = b->OccupancyAt(innerCoord);
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
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df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
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DFHack::t_matpair mat=b->staticMaterialAt(innerCoord);
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df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,type);
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matLightDef* lightDef;
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if(tileMat==df::tiletype_material::FROZEN_LIQUID)
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lightDef=&matIce;
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else
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lightDef=getMaterial(mat.mat_type,mat.mat_index);
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if(!lightDef || !lightDef->isTransparent)
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lightDef=&matWall;
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if(basic_shape==df::tiletype_shape_basic::Wall)
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{
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cellArray[block_x][block_y]=lightCell(0,0,0);
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ret*=lightDef->transparency;
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}
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else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || shape==df::tiletype_shape::STAIR_UP)
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{
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if(ZZ!=window_z)
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{
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cellArray[block_x][block_y]=lightCell(0,0,0);
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}
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if(!lastLevel)
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ret*=lightDef->transparency; //TODO modify because floors have less material
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}
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else if(shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN)
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{
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cellArray[block_x][block_y]*=lightCell(0.9,0.9,0.9);
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ret*=matStairCase;
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}
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if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size)
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{
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cellArray[block_x][block_y] *= (lightCell(1,1,1) - (lightCell(1,1,1) - lightCell(0.63f,0.63f,0.75f))*((float)d.bits.flow_size/7.0f));
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ret *=matWater.transparency;// (lightCell(1,1,1) - (lightCell(1,1,1) - matWater)*((float)d.bits.flow_size/7.0f));
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}
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else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 3)
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{
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cellArray[block_x][block_y]=lightCell(0,0,0);
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ret *=matLava.transparency;
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}
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if(cellArray[block_x][block_y].r < 0.003f && cellArray[block_x][block_y].g < 0.003f && cellArray[block_x][block_y].b < 0.003f)
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totalBlank++;
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return ret;
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}
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coord2d lightingEngineViewscreen::worldToViewportCoord(const coord2d& in,const rect2d& r,const coord2d& window2d)
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{
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return in-window2d+r.first;
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}
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bool lightingEngineViewscreen::isInViewport(const coord2d& in,const rect2d& r)
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{
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if(in.x>=r.first.x && in.y>=r.first.y && in.x<r.second.x && in.y<r.second.y)
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return true;
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return false;
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}
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static size_t max_list_size = 100000; // Avoid iterating over huge lists
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void lightingEngineViewscreen::doSun(const lightSource& sky,MapExtras::MapCache& map)
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{
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//TODO fix this mess
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int window_x=*df::global::window_x;
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int window_y=*df::global::window_y;
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coord2d window2d(window_x,window_y);
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int window_z=*df::global::window_z;
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rect2d vp=getMapViewport();
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coord2d vpSize=rect_size(vp);
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rect2d blockVp;
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blockVp.first=window2d/16;
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blockVp.second=(window2d+vpSize)/16;
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blockVp.second.x=std::min(blockVp.second.x,(int16_t)df::global::world->map.x_count_block);
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blockVp.second.y=std::min(blockVp.second.y,(int16_t)df::global::world->map.y_count_block);
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//endof mess
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for(int blockX=blockVp.first.x;blockX<=blockVp.second.x;blockX++)
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for(int blockY=blockVp.first.y;blockY<=blockVp.second.y;blockY++)
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{
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lightCell cellArray[16][16];
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for(int block_x = 0; block_x < 16; block_x++)
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for(int block_y = 0; block_y < 16; block_y++)
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cellArray[block_x][block_y] = sky.power;
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int emptyCell=0;
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for(int z=df::global::world->map.z_count-1;z>=window_z && emptyCell<256;z--)
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{
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df::coord2d pos;
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pos.x = blockx*16+block_x;
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pos.y = blocky*16+block_y;
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int wx=pos.x-window_x+vp.first.x;
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int wy=pos.y-window_y+vp.first.y;
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if(wx>=vp.first.x && wy>=vp.first.y && wx<=vp.second.x && wy<=vp.second.y)
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if(cellArray[block_x][block_y].r >= 0.003f && cellArray[block_x][block_y].g >= 0.003f && cellArray[block_x][block_y].b >= 0.003f)
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MapExtras::Block* b=map.BlockAt(DFCoord(blockX,blockY,z));
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if(!b)
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continue;
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emptyCell=0;
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for(int block_x = 0; block_x < 16; block_x++)
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for(int block_y = 0; block_y < 16; block_y++)
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{
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lightSource sun=lightSource(cellArray[block_x][block_y],15);
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addLight(getIndex(wx,wy),sun);
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lightCell& curCell=cellArray[block_x][block_y];
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curCell=propogateSun(b,block_x,block_y,curCell,z==window_z);
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if(curCell.dot(curCell)<0.003f)
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emptyCell++;
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}
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}
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}
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for(int x=window_x;x<window_x+vpW;x++)
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for(int y=window_y;y<window_y+vpH;y++)
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if(emptyCell==256)
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continue;
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for(int block_x = 0; block_x < 16; block_x++)
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for(int block_y = 0; block_y < 16; block_y++)
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{
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int wx=x-window_x+vp.first.x;
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int wy=y-window_y+vp.first.y;
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int tile=getIndex(wx,wy);
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lightCell& curCell=ocupancy[tile];
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if(matAmbience.isTransparent)
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curCell=matAmbience.transparency;
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df::tiletype* type = Maps::getTileType(x,y,window_z);
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if(!type)
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lightCell& curCell=cellArray[block_x][block_y];
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df::coord2d pos;
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pos.x = blockX*16+block_x;
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pos.y = blockY*16+block_y;
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pos=worldToViewportCoord(pos,vp,window2d);
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if(isInViewport(pos,vp) && curCell.dot(curCell)>0.003f)
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{
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//unallocated, do sky
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addLight(tile,sky);
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continue;
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lightSource sun=lightSource(curCell,15);
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addLight(getIndex(pos.x,pos.y),sun);
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}
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df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,*type);
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df::tile_designation* d=Maps::getTileDesignation(x,y,window_z);
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df::tile_designation* d2=Maps::getTileDesignation(x,y,window_z-1);
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df::tile_occupancy* o=Maps::getTileOccupancy(x,y,window_z);
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df::tiletype_material m=ENUM_ATTR(tiletype,material,*type);
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if(!o || !d )
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continue;
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if(shape==df::tiletype_shape::BROOK_BED || shape==df::tiletype_shape::WALL || shape==df::tiletype_shape::TREE || d->bits.hidden )
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{
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//TODO split into wall ,etc...
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if(shape==df::tiletype_shape::WALL && m==df::tiletype_material::FROZEN_LIQUID)
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applyMaterial(tile,matIce);
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else
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curCell=lightCell(0,0,0);
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}
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else if(o->bits.building)
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{
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// Fixme: don't iterate the list every frame
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size_t count = df::global::world->buildings.all.size();
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if (count <= max_list_size)
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}
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|
|
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}
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|
void lightingEngineViewscreen::doOcupancyAndLights()
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|
{
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for(size_t i = 0; i < count; i++)
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// TODO better curve (+red dawn ?)
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float daycol = abs((*df::global::cur_year_tick % 1200) - 600.0) / 400.0;
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lightCell sky_col(daycol, daycol, daycol);
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lightSource sky(sky_col, 15);
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lightSource candle(lightCell(0.96f,0.84f,0.03f),5);
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lightSource torch(lightCell(0.9f,0.75f,0.3f),8);
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//perfectly blocking material
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MapExtras::MapCache cache;
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doSun(sky,cache);
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int window_x=*df::global::window_x;
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int window_y=*df::global::window_y;
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coord2d window2d(window_x,window_y);
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int window_z=*df::global::window_z;
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rect2d vp=getMapViewport();
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coord2d vpSize=rect_size(vp);
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rect2d blockVp;
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blockVp.first=coord2d(window_x,window_y)/16;
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blockVp.second=(window2d+vpSize)/16;
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blockVp.second.x=std::min(blockVp.second.x,(int16_t)df::global::world->map.x_count_block);
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blockVp.second.y=std::min(blockVp.second.y,(int16_t)df::global::world->map.y_count_block);
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for(int blockX=blockVp.first.x;blockX<=blockVp.second.x;blockX++)
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for(int blockY=blockVp.first.y;blockY<=blockVp.second.y;blockY++)
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{
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df::building *bld = df::global::world->buildings.all[i];
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MapExtras::Block* b=cache.BlockAt(DFCoord(blockX,blockY,window_z));
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MapExtras::Block* bDown=cache.BlockAt(DFCoord(blockX,blockY,window_z-1));
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if(!b)
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continue; //empty blocks fixed by sun propagation
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if (window_z == bld->z &&
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x >= bld->x1 && x <= bld->x2 &&
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y >= bld->y1 && y <= bld->y2)
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for(int block_x = 0; block_x < 16; block_x++)
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for(int block_y = 0; block_y < 16; block_y++)
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{
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df::building_type type = bld->getType();
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df::coord2d pos;
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pos.x = blockX*16+block_x;
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pos.y = blockY*16+block_y;
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df::coord2d gpos=pos;
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pos=worldToViewportCoord(pos,vp,window2d);
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if(!isInViewport(pos,vp))
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continue;
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int tile=getIndex(pos.x,pos.y);
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lightCell& curCell=ocupancy[tile];
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curCell=matAmbience.transparency;
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if (type == df::enums::building_type::WindowGlass || type==df::enums::building_type::WindowGem)
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df::tiletype type = b->tiletypeAt(gpos);
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df::tile_designation d = b->DesignationAt(gpos);
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//df::tile_occupancy o = b->OccupancyAt(gpos);
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|
df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
|
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|
df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
|
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|
|
df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,type);
|
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|
|
DFHack::t_matpair mat=b->staticMaterialAt(gpos);
|
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|
|
matLightDef* lightDef=getMaterial(mat.mat_type,mat.mat_index);
|
|
|
|
|
if(!lightDef || !lightDef->isTransparent)
|
|
|
|
|
lightDef=&matWall;
|
|
|
|
|
if(shape==df::tiletype_shape::BROOK_BED || d.bits.hidden )
|
|
|
|
|
{
|
|
|
|
|
applyMaterial(tile,bld->mat_type,bld->mat_index);
|
|
|
|
|
curCell=lightCell(0,0,0);
|
|
|
|
|
}
|
|
|
|
|
if (type == df::enums::building_type::Table)
|
|
|
|
|
else if(shape==df::tiletype_shape::WALL)
|
|
|
|
|
{
|
|
|
|
|
addLight(tile,candle);
|
|
|
|
|
if(tileMat==df::tiletype_material::FROZEN_LIQUID)
|
|
|
|
|
applyMaterial(tile,matIce);
|
|
|
|
|
else
|
|
|
|
|
applyMaterial(tile,*lightDef);
|
|
|
|
|
}
|
|
|
|
|
if (type==df::enums::building_type::Statue)
|
|
|
|
|
else if(!d.bits.liquid_type && d.bits.flow_size>3 )
|
|
|
|
|
{
|
|
|
|
|
addLight(tile,torch);
|
|
|
|
|
applyMaterial(tile,matWater);
|
|
|
|
|
}
|
|
|
|
|
if(type==df::enums::building_type::Door)
|
|
|
|
|
if(d.bits.liquid_type && d.bits.flow_size>0)
|
|
|
|
|
{
|
|
|
|
|
df::building_doorst* door=static_cast<df::building_doorst*>(bld);
|
|
|
|
|
if(door->door_flags.bits.closed)
|
|
|
|
|
applyMaterial(tile,bld->mat_type,bld->mat_index,1,&matWall);
|
|
|
|
|
}
|
|
|
|
|
applyMaterial(tile,matLava);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if(!d->bits.liquid_type && d->bits.flow_size>3 )
|
|
|
|
|
else if(shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP
|
|
|
|
|
|| shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN)
|
|
|
|
|
{
|
|
|
|
|
curCell*=lightCell(0.7f,0.7f,0.8f);
|
|
|
|
|
}
|
|
|
|
|
//lights
|
|
|
|
|
if((d->bits.liquid_type && d->bits.flow_size>0)||
|
|
|
|
|
(
|
|
|
|
|
(shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP || shape==df::tiletype_shape::STAIR_DOWN || shape==df::tiletype_shape::STAIR_UPDOWN )
|
|
|
|
|
&& d2 && d2->bits.liquid_type && d2->bits.flow_size>0)
|
|
|
|
|
)
|
|
|
|
|
if(bDown)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
addLight(tile,matLava.makeSource());
|
|
|
|
|
}
|
|
|
|
|
if(d->bits.outside && d->bits.flow_size==0)
|
|
|
|
|
df::tile_designation d2=bDown->DesignationAt(gpos);
|
|
|
|
|
if(d2.bits.liquid_type && d2.bits.flow_size>0)
|
|
|
|
|
{
|
|
|
|
|
addLight(tile,sky);
|
|
|
|
|
applyMaterial(tile,matLava);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
for(int blockx=window_x/16;blockx<=endBlockx;blockx++)
|
|
|
|
|
for(int blocky=window_y/16;blocky<=endBlocky;blocky++)
|
|
|
|
|
{
|
|
|
|
|
df::map_block* block=Maps::getBlock(blockx,blocky,window_z);
|
|
|
|
|
|
|
|
|
|
if(!block)
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
//flows
|
|
|
|
|
df::map_block* block=b->getRaw();
|
|
|
|
|
for(int i=0;i<block->flows.size();i++)
|
|
|
|
|
{
|
|
|
|
|
df::flow_info* f=block->flows[i];
|
|
|
|
|
if(f && f->density>0 && f->type==df::flow_type::Dragonfire || f->type==df::flow_type::Fire)
|
|
|
|
|
{
|
|
|
|
|
df::coord2d pos=f->pos;
|
|
|
|
|
int wx=pos.x-window_x+vp.first.x;
|
|
|
|
|
int wy=pos.y-window_y+vp.first.y;
|
|
|
|
|
int tile=getIndex(wx,wy);
|
|
|
|
|
if(wx>=vp.first.x && wy>=vp.first.y && wx<=vp.second.x && wy<=vp.second.y)
|
|
|
|
|
pos=worldToViewportCoord(pos,vp,window2d);
|
|
|
|
|
int tile=getIndex(pos.x,pos.y);
|
|
|
|
|
if(isInViewport(pos,vp))
|
|
|
|
|
{
|
|
|
|
|
lightCell fireColor;
|
|
|
|
|
if(f->density>60)
|
|
|
|
@ -517,10 +546,9 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
|
df::plant* cPlant=block->plants[i];
|
|
|
|
|
|
|
|
|
|
df::coord2d pos=cPlant->pos;
|
|
|
|
|
int wx=pos.x-window_x+vp.first.x;
|
|
|
|
|
int wy=pos.y-window_y+vp.first.y;
|
|
|
|
|
int tile=getIndex(wx,wy);
|
|
|
|
|
if(wx>=vp.first.x && wy>=vp.first.y && wx<=vp.second.x && wy<=vp.second.y)
|
|
|
|
|
pos=worldToViewportCoord(pos,vp,window2d);
|
|
|
|
|
int tile=getIndex(pos.x,pos.y);
|
|
|
|
|
if(isInViewport(pos,vp))
|
|
|
|
|
{
|
|
|
|
|
applyMaterial(tile,cPlant->material,-1);
|
|
|
|
|
}
|
|
|
|
@ -539,12 +567,45 @@ void lightingEngineViewscreen::doOcupancyAndLights()
|
|
|
|
|
for (int i=0;i<df::global::world->units.active.size();++i)
|
|
|
|
|
{
|
|
|
|
|
df::unit *u = df::global::world->units.active[i];
|
|
|
|
|
if (u->pos.z != window_z ||
|
|
|
|
|
(u->pos.x < window_x || u->pos.x >= window_x+vpW) ||
|
|
|
|
|
(u->pos.y < window_y || u->pos.y >= window_y+vpH))
|
|
|
|
|
continue;
|
|
|
|
|
coord2d pos=worldToViewportCoord(coord2d(u->pos.x,u->pos.y),vp,window2d);
|
|
|
|
|
if(u->pos.z==window_z && isInViewport(pos,vp))
|
|
|
|
|
if (DFHack::Units::isCitizen(u) && !u->counters.unconscious)
|
|
|
|
|
addLight(getIndex(u->pos.x-window_x+1, u->pos.y-window_y+1),citizen);
|
|
|
|
|
addLight(getIndex(pos.x,pos.y),citizen);
|
|
|
|
|
}
|
|
|
|
|
//buildings
|
|
|
|
|
for(size_t i = 0; i < df::global::world->buildings.all.size(); i++)
|
|
|
|
|
{
|
|
|
|
|
df::building *bld = df::global::world->buildings.all[i];
|
|
|
|
|
if(window_z!=bld->z)
|
|
|
|
|
continue;
|
|
|
|
|
df::coord2d p1(bld->x1,bld->y1);
|
|
|
|
|
df::coord2d p2(bld->x2,bld->y2);
|
|
|
|
|
p1=worldToViewportCoord(p1,vp,window2d);
|
|
|
|
|
p2=worldToViewportCoord(p1,vp,window2d);
|
|
|
|
|
if(isInViewport(p1,vp)||isInViewport(p2,vp))
|
|
|
|
|
{
|
|
|
|
|
int tile=getIndex(p1.x,p1.y); //TODO multitile buildings. How they would work?
|
|
|
|
|
df::building_type type = bld->getType();
|
|
|
|
|
|
|
|
|
|
if (type == df::enums::building_type::WindowGlass || type==df::enums::building_type::WindowGem)
|
|
|
|
|
{
|
|
|
|
|
applyMaterial(tile,bld->mat_type,bld->mat_index);
|
|
|
|
|
}
|
|
|
|
|
if (type == df::enums::building_type::Table)
|
|
|
|
|
{
|
|
|
|
|
addLight(tile,candle);
|
|
|
|
|
}
|
|
|
|
|
if (type==df::enums::building_type::Statue)
|
|
|
|
|
{
|
|
|
|
|
addLight(tile,torch);
|
|
|
|
|
}
|
|
|
|
|
if(type==df::enums::building_type::Door)
|
|
|
|
|
{
|
|
|
|
|
df::building_doorst* door=static_cast<df::building_doorst*>(bld);
|
|
|
|
|
if(door->door_flags.bits.closed)
|
|
|
|
|
applyMaterial(tile,bld->mat_type,bld->mat_index,1,&matWall);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
lightCell lua_parseLightCell(lua_State* L)
|
|
|
|
@ -566,7 +627,7 @@ lightCell lua_parseLightCell(lua_State* L)
|
|
|
|
|
ret.b=lua_tonumber(L,-1);
|
|
|
|
|
lua_pop(L,1);
|
|
|
|
|
|
|
|
|
|
Lua::GetOutput(L)->print("got cell(%f,%f,%f)\n",ret.r,ret.g,ret.b);
|
|
|
|
|
//Lua::GetOutput(L)->print("got cell(%f,%f,%f)\n",ret.r,ret.g,ret.b);
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
matLightDef lua_parseMatDef(lua_State* L)
|
|
|
|
@ -643,6 +704,7 @@ int lightingEngineViewscreen::parseSpecial(lua_State* L)
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
LOAD_SPECIAL(LAVA,matLava);
|
|
|
|
|
LOAD_SPECIAL(WATER,matWater);
|
|
|
|
|
LOAD_SPECIAL(FROZEN_LIQUID,matIce);
|
|
|
|
|
LOAD_SPECIAL(AMBIENT,matAmbience);
|
|
|
|
|
LOAD_SPECIAL(CURSOR,matCursor);
|
|
|
|
@ -653,9 +715,11 @@ void lightingEngineViewscreen::defaultSettings()
|
|
|
|
|
{
|
|
|
|
|
matAmbience=matLightDef(lightCell(0.85f,0.85f,0.85f));
|
|
|
|
|
matLava=matLightDef(lightCell(0.8f,0.2f,0.2f),lightCell(0.8f,0.2f,0.2f),5);
|
|
|
|
|
matWater=matLightDef(lightCell(0.6f,0.6f,0.8f));
|
|
|
|
|
matIce=matLightDef(lightCell(0.7f,0.7f,0.9f));
|
|
|
|
|
matCursor=matLightDef(lightCell(0.96f,0.84f,0.03f),11);
|
|
|
|
|
matCursor.flicker=true;
|
|
|
|
|
matWall=matLightDef(lightCell(0,0,0));
|
|
|
|
|
}
|
|
|
|
|
void lightingEngineViewscreen::loadSettings()
|
|
|
|
|
{
|
|
|
|
|