Quick and dirty fix to temperature problems wit dfliquids. pathing still sucks.

develop
Petr Mrázek 2010-04-19 12:39:47 +02:00
parent 6d06cfcee1
commit 4bff245ab8
1 changed files with 13 additions and 1 deletions

@ -17,6 +17,7 @@ int main (void)
int32_t x,y,z;
DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
DFHack::t_temperatures temp1,temp2;
uint32_t x_max,y_max,z_max;
DFHack::API DF("Memory.xml");
@ -180,11 +181,16 @@ int main (void)
{
// place the magma
Maps->ReadDesignations((x/16),(y/16),z, &designations);
Maps->ReadTemperatures((x/16),(y/16),z, &temp1, &temp2);
if(brush == "point")
{
if(mode != "flowbits")
{
// fix temperatures so we don't produce lethal heat traps
if(amount == 0 || designations[x%16][y%16].bits.liquid_type == DFHack::liquid_magma && mode == "water")
temp1[x%16][y%16] = temp2[x%16][y%16] = 10015;
designations[x%16][y%16].bits.flow_size = amount;
}
if(mode == "magma")
designations[x%16][y%16].bits.liquid_type = DFHack::liquid_magma;
else if(mode == "water")
@ -195,13 +201,19 @@ int main (void)
for(uint32_t xx = 0; xx < 16; xx++) for(uint32_t yy = 0; yy < 16; yy++)
{
if(mode != "flowbits")
{
// fix temperatures so we don't produce lethal heat traps
if(amount == 0 || designations[xx][yy].bits.liquid_type == DFHack::liquid_magma && mode == "water")
temp1[xx%16][yy%16] = temp2[xx%16][yy%16] = 10015;
designations[xx][yy].bits.flow_size = amount;
}
if(mode == "magma")
designations[xx][yy].bits.liquid_type = DFHack::liquid_magma;
else if(mode == "water")
designations[xx][yy].bits.liquid_type = DFHack::liquid_water;
}
}
Maps->WriteTemperatures((x/16),(y/16),z, &temp1, &temp2);
Maps->WriteDesignations(x/16,y/16,z, &designations);
}