|  |  | @ -177,20 +177,27 @@ Chef           0         2     Cooking. It is important to focus just a few | 
			
		
	
		
		
			
				
					
					|  |  |  |                                dwarves on cooking since well-crafted meals make |  |  |  |                                dwarves on cooking since well-crafted meals make | 
			
		
	
		
		
			
				
					
					|  |  |  |                                dwarves very happy. They are also an excellent |  |  |  |                                dwarves very happy. They are also an excellent | 
			
		
	
		
		
			
				
					
					|  |  |  |                                trade good. |  |  |  |                                trade good. | 
			
		
	
		
		
			
				
					
					|  |  |  | Clothier       0         2     Textile industry labors: Dying, Leatherworking, |  |  |  | Tailor         0         2     Textile industry labors: Dying, Leatherworking, | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                Weaving, and Clothesmaking. |  |  |  |                                Weaving, and Clothesmaking. | 
			
		
	
		
		
			
				
					
					|  |  |  | Doctor         0         2-4   The full suite of medical labors, plus Animal |  |  |  | Doctor         0         2-4   The full suite of medical labors, plus Animal | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Caretaking for those using the dwarfvet plugin. |  |  |  |                                Caretaking for those using the dwarfvet plugin. | 
			
		
	
		
		
			
				
					
					|  |  |  | Farmer         0         5     Food- and animal product-related labors. |  |  |  | Farmer         0         5     Food- and animal product-related labors. | 
			
		
	
		
		
			
				
					
					|  |  |  | Fisherdwarf    0         0     Fishing. If you assign this profession to any |  |  |  | Fisherdwarf    0         0     Fishing and fish cleaning. If you assign this | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                dwarf, be prepared to be inundated with fish. |  |  |  |                                profession to any dwarf, be prepared to be | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                Fisherdwarves *never stop fishing*. |  |  |  |                                inundated with fish. Fisherdwarves *never stop | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                fishing*. Be sure to also run `prioritize -a | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                PrepareRawFish ExtractFromRawFish` (or use the | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                ``onMapLoad_dreamfort.init`` file above) or else | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                caught fish will just be left to rot. | 
			
		
	
		
		
			
				
					
					|  |  |  | Hauler         0         >20   All hauling labors plus Mechanic (so haulers can |  |  |  | Hauler         0         >20   All hauling labors plus Mechanic (so haulers can | 
			
		
	
		
		
			
				
					
					|  |  |  |                                assist in reloading traps) and Architecture (so |  |  |  |                                assist in reloading traps) and Architecture (so | 
			
		
	
		
		
			
				
					
					|  |  |  |                                haulers can help build massive windmill farms and |  |  |  |                                haulers can help build massive windmill farms and | 
			
		
	
		
		
			
				
					
					|  |  |  |                                pump stacks). As you accumulate enough Haulers, |  |  |  |                                pump stacks). As you accumulate enough Haulers, | 
			
		
	
		
		
			
				
					
					|  |  |  |                                you can turn off hauling labors for other dwarves |  |  |  |                                you can turn off hauling labors for other dwarves | 
			
		
	
		
		
			
				
					
					|  |  |  |                                so they can focus on their skilled tasks. |  |  |  |                                so they can focus on their skilled tasks. You may | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                also want to restrict your Mechanic's workshops | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                to only skilled mechanics so your haulers don't | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                make low-quality mechanisms. | 
			
		
	
		
		
			
				
					
					|  |  |  | Marksdwarf     0         10    Same as Hauler, but with a different name so you |  |  |  | Marksdwarf     0         10    Same as Hauler, but with a different name so you | 
			
		
	
		
		
			
				
					
					|  |  |  |                                can find your military dwarves more easily. |  |  |  |                                can find your military dwarves more easily. | 
			
		
	
		
		
			
				
					
					|  |  |  | Meleedwarf     0         50    Mostly the same as Hauler, but with a different |  |  |  | Meleedwarf     0         50    Mostly the same as Hauler, but with a different | 
			
		
	
	
		
		
			
				
					|  |  | @ -201,7 +208,20 @@ Smith          0         4     Smithing, Glassmaking, Pottery, and Siege | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Engineering labors. You will likely want to |  |  |  |                                Engineering labors. You will likely want to | 
			
		
	
		
		
			
				
					
					|  |  |  |                                specialize your Smiths to focus on either weapons |  |  |  |                                specialize your Smiths to focus on either weapons | 
			
		
	
		
		
			
				
					
					|  |  |  |                                or armor to maximize equipment quality. |  |  |  |                                or armor to maximize equipment quality. | 
			
		
	
		
		
			
				
					
					|  |  |  | Unskilled      0         10-12 All labors that don't improve quality with skill, |  |  |  | Laborer        0         10-12 All labors that don't improve quality with skill, | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                                such as furnace labors, Soapmaking, and Pump |  |  |  |                                such as furnace labors, Soapmaking, and Pump | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Operating. |  |  |  |                                Operating. | 
			
		
	
		
		
			
				
					
					|  |  |  | =============  ========  ===== ================================================= |  |  |  | =============  ========  ===== ================================================= | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | A note on autohauler | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | ~~~~~~~~~~~~~~~~~~~~ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | These profession definitions are designed to work well with or without the | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | `autohauler` plugin. If you do want to use autohauler, adding the following | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | lines to your ``onMapLoad.init`` file will configure it to let the professions | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | manage the "Feed water to civilians" and "Recover wounded" labors instead of | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | enabling those labors for all hauling dwarves:: | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     on-new-fortress enable autohauler | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     on-new-fortress autohauler FEED_WATER_CIVILIANS allow | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     on-new-fortress autohauler RECOVER_WOUNDED allow | 
			
		
	
	
		
		
			
				
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