Merge branch 'master', remote branch 'peterix/master'

develop
Erik Youngren 2010-09-22 15:00:21 -07:00
commit 4b0b3d0a84
8 changed files with 205 additions and 144 deletions

@ -45,11 +45,12 @@ Windows
fix it :) fix it :)
0.31.01 - 0.31.03 legacy 0.31.01 - 0.31.03 legacy
0.31.04 - 0.31.12 SDL 0.31.04 - 0.31.13 SDL
There are missing offsets but Map tools should be OK. Wait for updates...
Linux Linux
===== =====
0.31.05 - 0.31.12 native. 0.31.05 - 0.31.13 native.
There are missing offsets but Map tools should be OK. Linux support is There are missing offsets but Map tools should be OK. Linux support is
a bit lacking, I'm working on it. All supported Windows versions a bit lacking, I'm working on it. All supported Windows versions
running in wine can be used with native DFHack binaries. running in wine can be used with native DFHack binaries.
@ -128,6 +129,11 @@ dfcleartask
=========== ===========
Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items. Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.
dfweather
===========
Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.
Your tool here Your tool here
============== ==============
Write one ;) Write one ;)

@ -338,35 +338,37 @@ allow for easier development of new tools.</p>
<li><a class="reference internal" href="#dfliquids" id="id9">dfliquids</a></li> <li><a class="reference internal" href="#dfliquids" id="id9">dfliquids</a></li>
<li><a class="reference internal" href="#dfposition" id="id10">dfposition</a></li> <li><a class="reference internal" href="#dfposition" id="id10">dfposition</a></li>
<li><a class="reference internal" href="#dfprospector" id="id11">dfprospector</a></li> <li><a class="reference internal" href="#dfprospector" id="id11">dfprospector</a></li>
<li><a class="reference internal" href="#dfreveal" id="id12">dfreveal</a></li> <li><a class="reference internal" href="#dfprobe" id="id12">dfprobe</a></li>
<li><a class="reference internal" href="#dfunstuck" id="id13">dfunstuck</a></li> <li><a class="reference internal" href="#dfreveal" id="id13">dfreveal</a></li>
<li><a class="reference internal" href="#dfvdig" id="id14">dfvdig</a></li> <li><a class="reference internal" href="#dfunstuck" id="id14">dfunstuck</a></li>
<li><a class="reference internal" href="#dfflows" id="id15">dfflows</a></li> <li><a class="reference internal" href="#dfvdig" id="id15">dfvdig</a></li>
<li><a class="reference internal" href="#dfattachtest" id="id16">dfattachtest</a></li> <li><a class="reference internal" href="#dfflows" id="id16">dfflows</a></li>
<li><a class="reference internal" href="#dfsuspend" id="id17">dfsuspend</a></li> <li><a class="reference internal" href="#dfattachtest" id="id17">dfattachtest</a></li>
<li><a class="reference internal" href="#dfexpbench" id="id18">dfexpbench</a></li> <li><a class="reference internal" href="#dfsuspend" id="id18">dfsuspend</a></li>
<li><a class="reference internal" href="#dfdoffsets" id="id19">dfdoffsets</a></li> <li><a class="reference internal" href="#dfexpbench" id="id19">dfexpbench</a></li>
<li><a class="reference internal" href="#dfcleartask" id="id20">dfcleartask</a></li> <li><a class="reference internal" href="#dfdoffsets" id="id20">dfdoffsets</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id21">Your tool here</a></li> <li><a class="reference internal" href="#dfcleartask" id="id21">dfcleartask</a></li>
<li><a class="reference internal" href="#dfweather" id="id22">dfweather</a></li>
<li><a class="reference internal" href="#your-tool-here" id="id23">Your tool here</a></li>
</ul> </ul>
</li> </li>
<li><a class="reference internal" href="#using-the-library-as-a-developer" id="id22">Using the library as a developer</a><ul> <li><a class="reference internal" href="#using-the-library-as-a-developer" id="id24">Using the library as a developer</a><ul>
<li><a class="reference internal" href="#contributing-to-dfhack" id="id23">Contributing to DFHack</a><ul> <li><a class="reference internal" href="#contributing-to-dfhack" id="id25">Contributing to DFHack</a><ul>
<li><a class="reference internal" href="#coding-style" id="id24">Coding style</a></li> <li><a class="reference internal" href="#coding-style" id="id26">Coding style</a></li>
<li><a class="reference internal" href="#how-to-get-new-code-into-dfhack" id="id25">How to get new code into DFHack</a></li> <li><a class="reference internal" href="#how-to-get-new-code-into-dfhack" id="id27">How to get new code into DFHack</a></li>
<li><a class="reference internal" href="#layout-for-tools" id="id26">Layout for tools</a></li> <li><a class="reference internal" href="#layout-for-tools" id="id28">Layout for tools</a></li>
<li><a class="reference internal" href="#modules-what-are-they" id="id27">Modules - what are they?</a></li> <li><a class="reference internal" href="#modules-what-are-they" id="id29">Modules - what are they?</a></li>
<li><a class="reference internal" href="#dependencies" id="id28">Dependencies</a><ul> <li><a class="reference internal" href="#dependencies" id="id30">Dependencies</a><ul>
<li><a class="reference internal" href="#current-internal-dependencies" id="id29">Current internal dependencies</a></li> <li><a class="reference internal" href="#current-internal-dependencies" id="id31">Current internal dependencies</a></li>
<li><a class="reference internal" href="#current-external-dependencies" id="id30">Current external dependencies</a></li> <li><a class="reference internal" href="#current-external-dependencies" id="id32">Current external dependencies</a></li>
<li><a class="reference internal" href="#build-time-dependencies" id="id31">Build-time dependencies</a></li> <li><a class="reference internal" href="#build-time-dependencies" id="id33">Build-time dependencies</a></li>
</ul> </ul>
</li> </li>
</ul> </ul>
</li> </li>
</ul> </ul>
</li> </li>
<li><a class="reference internal" href="#memory-offset-definitions" id="id32">Memory offset definitions</a></li> <li><a class="reference internal" href="#memory-offset-definitions" id="id34">Memory offset definitions</a></li>
</ul> </ul>
</div> </div>
</div> </div>
@ -395,11 +397,12 @@ functionality. If you know how to easily suspend processes, you can
fix it :)</p> fix it :)</p>
</div> </div>
<p>0.31.01 - 0.31.03 legacy <p>0.31.01 - 0.31.03 legacy
0.31.04 - 0.31.12 SDL</p> 0.31.04 - 0.31.13 SDL
There are missing offsets but Map tools should be OK. Wait for updates...</p>
</div> </div>
<div class="section" id="linux"> <div class="section" id="linux">
<h2><a class="toc-backref" href="#id6">Linux</a></h2> <h2><a class="toc-backref" href="#id6">Linux</a></h2>
<p>0.31.05 - 0.31.12 native. <p>0.31.05 - 0.31.13 native.
There are missing offsets but Map tools should be OK. Linux support is There are missing offsets but Map tools should be OK. Linux support is
a bit lacking, I'm working on it. All supported Windows versions a bit lacking, I'm working on it. All supported Windows versions
running in wine can be used with native DFHack binaries.</p> running in wine can be used with native DFHack binaries.</p>
@ -433,53 +436,62 @@ temperatures (creating heat traps). You've been warned.</p>
<h2><a class="toc-backref" href="#id11">dfprospector</a></h2> <h2><a class="toc-backref" href="#id11">dfprospector</a></h2>
<p>Lists all available minerals on the map and how much of them there is.</p> <p>Lists all available minerals on the map and how much of them there is.</p>
</div> </div>
<div class="section" id="dfprobe">
<h2><a class="toc-backref" href="#id12">dfprobe</a></h2>
<p>Can be used to determine tile properties.</p>
</div>
<div class="section" id="dfreveal"> <div class="section" id="dfreveal">
<h2><a class="toc-backref" href="#id12">dfreveal</a></h2> <h2><a class="toc-backref" href="#id13">dfreveal</a></h2>
<p>Reveals the whole map, waits for input and hides it again. If you close <p>Reveals the whole map, waits for input and hides it again. If you close
the tool while it waits, the map remains revealed.</p> the tool while it waits, the map remains revealed.</p>
</div> </div>
<div class="section" id="dfunstuck"> <div class="section" id="dfunstuck">
<h2><a class="toc-backref" href="#id13">dfunstuck</a></h2> <h2><a class="toc-backref" href="#id14">dfunstuck</a></h2>
<p>Use if you prematurely close any of the tools and DF appears to be <p>Use if you prematurely close any of the tools and DF appears to be
stuck.</p> stuck.</p>
</div> </div>
<div class="section" id="dfvdig"> <div class="section" id="dfvdig">
<h2><a class="toc-backref" href="#id14">dfvdig</a></h2> <h2><a class="toc-backref" href="#id15">dfvdig</a></h2>
<p>Designates a whole vein for digging. Point the cursor at a vein and run <p>Designates a whole vein for digging. Point the cursor at a vein and run
this thing :)</p> this thing :)</p>
</div> </div>
<div class="section" id="dfflows"> <div class="section" id="dfflows">
<h2><a class="toc-backref" href="#id15">dfflows</a></h2> <h2><a class="toc-backref" href="#id16">dfflows</a></h2>
<p>A tool for checking how many liquid tiles are actively checked for <p>A tool for checking how many liquid tiles are actively checked for
flows.</p> flows.</p>
</div> </div>
<div class="section" id="dfattachtest"> <div class="section" id="dfattachtest">
<h2><a class="toc-backref" href="#id16">dfattachtest</a></h2> <h2><a class="toc-backref" href="#id17">dfattachtest</a></h2>
<p>Test of the process attach/detach mechanism.</p> <p>Test of the process attach/detach mechanism.</p>
</div> </div>
<div class="section" id="dfsuspend"> <div class="section" id="dfsuspend">
<h2><a class="toc-backref" href="#id17">dfsuspend</a></h2> <h2><a class="toc-backref" href="#id18">dfsuspend</a></h2>
<p>Test of the process suspend/resume mechanism.</p> <p>Test of the process suspend/resume mechanism.</p>
</div> </div>
<div class="section" id="dfexpbench"> <div class="section" id="dfexpbench">
<h2><a class="toc-backref" href="#id18">dfexpbench</a></h2> <h2><a class="toc-backref" href="#id19">dfexpbench</a></h2>
<p>Just a simple benchmark of the data export speed.</p> <p>Just a simple benchmark of the data export speed.</p>
</div> </div>
<div class="section" id="dfdoffsets"> <div class="section" id="dfdoffsets">
<h2><a class="toc-backref" href="#id19">dfdoffsets</a></h2> <h2><a class="toc-backref" href="#id20">dfdoffsets</a></h2>
<p>Dumps the offsets for the currently running DF version into the terminal.</p> <p>Dumps the offsets for the currently running DF version into the terminal.</p>
</div> </div>
<div class="section" id="dfcleartask"> <div class="section" id="dfcleartask">
<h2><a class="toc-backref" href="#id20">dfcleartask</a></h2> <h2><a class="toc-backref" href="#id21">dfcleartask</a></h2>
<p>Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.</p> <p>Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items.</p>
</div> </div>
<div class="section" id="dfweather">
<h2><a class="toc-backref" href="#id22">dfweather</a></h2>
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
:D Rain can also stop brush fires.</p>
</div>
<div class="section" id="your-tool-here"> <div class="section" id="your-tool-here">
<h2><a class="toc-backref" href="#id21">Your tool here</a></h2> <h2><a class="toc-backref" href="#id23">Your tool here</a></h2>
<p>Write one ;)</p> <p>Write one ;)</p>
</div> </div>
</div> </div>
<div class="section" id="using-the-library-as-a-developer"> <div class="section" id="using-the-library-as-a-developer">
<h1><a class="toc-backref" href="#id22">Using the library as a developer</a></h1> <h1><a class="toc-backref" href="#id24">Using the library as a developer</a></h1>
<p>The library is compilable under Linux with GCC and under Windows with <p>The library is compilable under Linux with GCC and under Windows with
MinGW32 and MSVC compilers. It is using the cmake build system. See MinGW32 and MSVC compilers. It is using the cmake build system. See
COMPILE for details.</p> COMPILE for details.</p>
@ -490,17 +502,17 @@ the dfhack repository is welcome and the right thing to do :)</p>
code does have a lot of comments though (and getting better all the code does have a lot of comments though (and getting better all the
time).</p> time).</p>
<div class="section" id="contributing-to-dfhack"> <div class="section" id="contributing-to-dfhack">
<h2><a class="toc-backref" href="#id23">Contributing to DFHack</a></h2> <h2><a class="toc-backref" href="#id25">Contributing to DFHack</a></h2>
<p>Several things should be kept in mind when contributing to DFHack.</p> <p>Several things should be kept in mind when contributing to DFHack.</p>
<div class="section" id="coding-style"> <div class="section" id="coding-style">
<h3><a class="toc-backref" href="#id24">Coding style</a></h3> <h3><a class="toc-backref" href="#id26">Coding style</a></h3>
<p>DFhack uses ANSI formatting and four spaces as indentation. Line <p>DFhack uses ANSI formatting and four spaces as indentation. Line
endings are UNIX. The files use UTF-8 encoding. Code not following this endings are UNIX. The files use UTF-8 encoding. Code not following this
won't make me happy, because I'll have to fix it. There's a good chance won't make me happy, because I'll have to fix it. There's a good chance
I'll make <em>you</em> fix it ;)</p> I'll make <em>you</em> fix it ;)</p>
</div> </div>
<div class="section" id="how-to-get-new-code-into-dfhack"> <div class="section" id="how-to-get-new-code-into-dfhack">
<h3><a class="toc-backref" href="#id25">How to get new code into DFHack</a></h3> <h3><a class="toc-backref" href="#id27">How to get new code into DFHack</a></h3>
<p>You can send patches or make a clone of the github repo and ask me on <p>You can send patches or make a clone of the github repo and ask me on
the IRC channel to pull your code in. I'll review it and see if there the IRC channel to pull your code in. I'll review it and see if there
are any problems. I'll fix them if they are minor.</p> are any problems. I'll fix them if they are minor.</p>
@ -510,7 +522,7 @@ this is also a good place to dump new ideas and/or bugs that need
fixing.</p> fixing.</p>
</div> </div>
<div class="section" id="layout-for-tools"> <div class="section" id="layout-for-tools">
<h3><a class="toc-backref" href="#id26">Layout for tools</a></h3> <h3><a class="toc-backref" href="#id28">Layout for tools</a></h3>
<p>Tools live in the tools/ folder. There, they are split into three <p>Tools live in the tools/ folder. There, they are split into three
categories.</p> categories.</p>
<dl class="docutils"> <dl class="docutils">
@ -531,7 +543,7 @@ nasty business.</dd>
</dl> </dl>
</div> </div>
<div class="section" id="modules-what-are-they"> <div class="section" id="modules-what-are-they">
<h3><a class="toc-backref" href="#id27">Modules - what are they?</a></h3> <h3><a class="toc-backref" href="#id29">Modules - what are they?</a></h3>
<p>DFHack uses modules to partition sets of features into manageable <p>DFHack uses modules to partition sets of features into manageable
chunks. A module can have both client and server side.</p> chunks. A module can have both client and server side.</p>
<p>Client side is the part that goes into the main library and is <p>Client side is the part that goes into the main library and is
@ -548,7 +560,7 @@ server, it allows accelerating the reading of map blocks.</p>
pretty fast, but needs quite a bit of care to not break.</p> pretty fast, but needs quite a bit of care to not break.</p>
</div> </div>
<div class="section" id="dependencies"> <div class="section" id="dependencies">
<h3><a class="toc-backref" href="#id28">Dependencies</a></h3> <h3><a class="toc-backref" href="#id30">Dependencies</a></h3>
<dl class="docutils"> <dl class="docutils">
<dt>Internal</dt> <dt>Internal</dt>
<dd>either part of the codebase or statically linked.</dd> <dd>either part of the codebase or statically linked.</dd>
@ -560,7 +572,7 @@ dependencies for core dfhack should be either public domain or require
attribution at most. External dependencies for tools can be either attribution at most. External dependencies for tools can be either
that, or any Free Software licenses.</p> that, or any Free Software licenses.</p>
<div class="section" id="current-internal-dependencies"> <div class="section" id="current-internal-dependencies">
<h4><a class="toc-backref" href="#id29">Current internal dependencies</a></h4> <h4><a class="toc-backref" href="#id31">Current internal dependencies</a></h4>
<dl class="docutils"> <dl class="docutils">
<dt>tinyxml</dt> <dt>tinyxml</dt>
<dd>used by core dfhack to read offset definitions from Memory.xml</dd> <dd>used by core dfhack to read offset definitions from Memory.xml</dd>
@ -572,7 +584,7 @@ DF binaries on Linux.</dd>
</dl> </dl>
</div> </div>
<div class="section" id="current-external-dependencies"> <div class="section" id="current-external-dependencies">
<h4><a class="toc-backref" href="#id30">Current external dependencies</a></h4> <h4><a class="toc-backref" href="#id32">Current external dependencies</a></h4>
<dl class="docutils"> <dl class="docutils">
<dt>wide-character ncurses</dt> <dt>wide-character ncurses</dt>
<dd>used for the veinlook tool on Linux.</dd> <dd>used for the veinlook tool on Linux.</dd>
@ -581,7 +593,7 @@ DF binaries on Linux.</dd>
</dl> </dl>
</div> </div>
<div class="section" id="build-time-dependencies"> <div class="section" id="build-time-dependencies">
<h4><a class="toc-backref" href="#id31">Build-time dependencies</a></h4> <h4><a class="toc-backref" href="#id33">Build-time dependencies</a></h4>
<dl class="docutils"> <dl class="docutils">
<dt>cmake</dt> <dt>cmake</dt>
<dd>you need cmake to generate the build system and some configuration <dd>you need cmake to generate the build system and some configuration
@ -592,7 +604,7 @@ headers</dd>
</div> </div>
</div> </div>
<div class="section" id="memory-offset-definitions"> <div class="section" id="memory-offset-definitions">
<h1><a class="toc-backref" href="#id32">Memory offset definitions</a></h1> <h1><a class="toc-backref" href="#id34">Memory offset definitions</a></h1>
<p>The files with memory offset definitions used by dfhack can be found in the <p>The files with memory offset definitions used by dfhack can be found in the
data folder.</p> data folder.</p>
</div> </div>

@ -1474,20 +1474,20 @@
</Group> </Group>
</Offsets> </Offsets>
</Version> </Version>
<Version name="v0.31.13 SDL" os="windows" base="v0.31.12 SDL"> <Version name="v0.31.13 SDL" os="windows" base="DF2010">
<MD5 value="59f194b0b2103ca5df7601a01ce21280" /> <MD5 value="59f194b0b2103ca5df7601a01ce21280" />
<PETimeStamp value="0x4C90ADA8" /> <PETimeStamp value="0x4C90ADA8" />
<Offsets> <Offsets>
<Address name="WORLD" value="0x016425A0" /> <Address name="WORLD" value="0x016425A0" />
<Group name="vector"> <Group name="vector">
<HexValue name="sizeof" value="0x10" /> <HexValue name="sizeof" value="0x10" />
<Offset name="start" value="0x4" /> <Offset name="start" value="0x0" />
<!-- <!--
Vector layout in MSVC 10: Vector layout in MSVC 10:
DWORD ?
DWORD Start DWORD Start
DWORD End DWORD End
DWORD AllocationEnd DWORD AllocationEnd
DWORD ?
NOT FINAL, needs research NOT FINAL, needs research
--> -->
@ -1516,119 +1516,126 @@
<Address name="current_weather" value="0x147E948" /> <Address name="current_weather" value="0x147E948" />
</Group> </Group>
<Group name="Vegetation"> <Group name="Vegetation">
<Address name="vector" value="0x1656EF8" /> <Address name="vector" value="0x1656EFC" />
</Group> </Group>
<Group name="Maps"> <Group name="Maps">
<Address name="map_data" value="0x1697bd4 0x016AD718" /> <Address name="map_data" value="0x1697bdC" />
<Address name="x_count_block" value="0x1697bf4 0x016ad738" /> <Address name="x_count_block" value="0x1697bf4" />
<Address name="y_count_block" value="0x1697bf8 0x016ad73C" /> <Address name="y_count_block" value="0x1697bf8" />
<Address name="z_count_block" value="0x1697bfc 0x016ad740" /> <Address name="z_count_block" value="0x1697bfc" />
<Address name="x_count" value="0x1697c00 0x016ad744" /> <Address name="x_count" value="0x1697c00" />
<Address name="y_count" value="0x1697c04 0x016ad748" /> <Address name="y_count" value="0x1697c04" />
<Address name="z_count" value="0x1697c08 0x016ad74C" /> <Address name="z_count" value="0x1697c08" />
<Address name="region_x" value="0x1697c0C 0x016ad750" /> <Address name="region_x" value="0x1697c0C" />
<!--WORLD + 0x525C8--> <!--WORLD + 0x525C8-->
<Address name="region_y" value="0x1697c10 0x016ad754" /> <Address name="region_y" value="0x1697c10" />
<!--WORLD + 0x525CC--> <!--WORLD + 0x525CC-->
<Address name="region_z" value="0x1697c14 0x016ad758" /> <Address name="region_z" value="0x1697c14" />
<!--WORLD + 0x525D0--> <!--WORLD + 0x525D0-->
<Address name="world_size_x" value="0x1699290 0x016AEDD4" /> <Address name="world_size_x" value="0x1699290" />
<Address name="world_size_y" value="0x1699292 0x016AEDD6" /> <Address name="world_size_y" value="0x1699292" />
<!--
These are all bad and need fixing
<Group name="block"> <Group name="block">
<Offset name="vein_vector" value="0x08" /> <Offset name="vein_vector" value="0x08" />
<Offset name="type" value="0x009A" /> <Offset name="feature_local" value="0x24 0x2C" />
<Offset name="designation" value="0x029C" /> <Offset name="feature_global" value="0x28 0x30" />
<Offset name="occupancy" value="0x069c" /> <Offset name="type" value="0x7A 0x009A" />
<Offset name="temperature1" value="0x159c" /> <Offset name="designation" value="0x27C 0x029C" />
<Offset name="temperature2" value="0x179c" /> <Offset name="occupancy" value="0x67C 0x069c" />
<Offset name="biome_stuffs" value="0x1D9C" /> <Offset name="temperature1" value="0x157C 0x159c" />
<Offset name="pathfinding" value="0x0D9c" /> <Offset name="temperature2" value="0x177C 0x179c" />
<Offset name="feature_local" value="0x2C" /> <Offset name="biome_stuffs" value="0x1D7C 0x1D9C" />
<Offset name="feature_global" value="0x30" /> <Offset name="pathfinding" value="0x0D7c 0x0D9c" />
</Group> </Group>
-->
<Group name="features"> <Group name="features">
<Group name="global"> <Group name="global">
<Address name="vector" value="0x16999B8 0x16AF4FC" /> <Address name="vector" value="0x16998e0" />
<!-- <Offset name="funcptr" value="0xD8" />
BAD! <Offset name="material" value="0x2C" />
<Offset name="funcptr" value="0x100" /> <Offset name="submaterial" value="0x30" />
<Offset name="material" value="0x34" />
<Offset name="submaterial" value="0x38" />
-->
</Group> </Group>
<Group name="local"> <Group name="local">
<Address name="start_ptr" value="0x1699A84 0x16AF5C8" /> <Address name="start_ptr" value="0x1699974" />
<!-- <Offset name="material" value="0x28" />
BAD? <Offset name="submaterial" value="0x2C" />
<Offset name="material" value="0x30" />
<Offset name="submaterial" value="0x34" />
-->
</Group> </Group>
</Group> </Group>
<Group name="geology"> <Group name="geology">
<Address name="geoblock_vector" value="0x16999E8 0x16AF52C" /> <Address name="geoblock_vector" value="0x1699900" />
<Address name="ptr2_region_array" value="0x1699A30 0x16AF574" /> <Address name="ptr2_region_array" value="0x1699930" />
<!-- <HexValue name="region_size" value="0x5C" />
BAD! <Offset name="region_geo_index_off" value="0x58" />
<HexValue name="region_size" value="0x64" />
<Offset name="region_geo_index_off" value="0x60" />
<Offset name="geolayer_geoblock_offset" value="0x4" /> vector <Offset name="geolayer_geoblock_offset" value="0x4" /> vector
<Offset name="type_inside_geolayer" value="0x4" /> vector <Offset name="type_inside_geolayer" value="0x4" /> vector
-->
</Group> </Group>
</Group> </Group>
<Group name="Materials"> <Group name="Materials"> YES
<Address name="inorganics" value="0x1699f14 0x16BD0B0" /> <Address name="inorganics" value="0x1699f18 0x16BD0B0" />
<Address name="organics_all" value="0x1699f24 0x16BD0C8" /> <Address name="organics_all" value="0x1699f28 0x16BD0C8" />
<Address name="organics_trees" value="0x1699f54 0x16bd110" /> <Address name="organics_trees" value="0x1699f58 0x16bd110" />
<Address name="organics_plants" value="0x1699f34 0x16bd0e0" /> <Address name="organics_plants" value="0x1699f38 0x16bd0e0" />
<Address name="creature_type_vector" value="0x1699ff8 0x16BD204" /> <Address name="creature_type_vector" value="0x1699ffC 0x16BD204" />
<Address name="other" value="0x16C6478" invalid="true"/> <Address name="other" value="0x16C647C" /> NO!
<Group name="creature"> <Group name="creature">
<Offset name="caste_vector" value="0x124" /> <Offset name="caste_vector" value="0x128" /> YES
<Offset name="extract_vector" value="0x1A04" /> <Offset name="extract_vector" value="0x1A08" /> YES
<Offset name="tile" value="0xE0" /> <Offset name="tile" value="0xE0" /> YES
<Offset name="tile_color" value="0xF6" /> <Offset name="tile_color" value="0xF6" /> YES
<Group name="caste"> <Group name="caste">
<Offset name="bodypart_vector" value="0x518" /> <Offset name="bodypart_vector" value="0x51C" /> YES
<Offset name="attributes" value="0x654" /> <Offset name="attributes" value="0x5FC" /> MAYBE
<Offset name="color_modifiers" value="0xACC" /> <Offset name="color_modifiers" value="0xA24" /> YES
</Group> </Group>
<Group name="caste_color_mods"> <Group name="caste_color_mods"> YES
<Offset name="part" value="0x70" /> <Offset name="part" value="0x50" />
<Offset name="startdate" value="0x64" /> <Offset name="startdate" value="0x44" />
<Offset name="enddate" value="0x68" /> <Offset name="enddate" value="0x48" />
</Group> </Group>
<Group name="caste_bodyparts"> <Group name="caste_bodyparts"> YES
<Offset name="id" value="0x0" /> <Offset name="id" value="0x0" />
<Offset name="category" value="0x1C" /> <Offset name="category" value="0x1C" />
<Offset name="layers_vector" value="0x44" /> <Offset name="layers_vector" value="0x44" />
<Offset name="singular_vector" value="0x78" /> <Offset name="singular_vector" value="0x70" />
<Offset name="plural_vector" value="0x90" /> <Offset name="plural_vector" value="0x80" />
</Group> </Group>
</Group> </Group>
<Group name="descriptors"> <Group name="descriptors">
<Address name="vectors_start" value="0x16B9780" /> <!--<Address name="vectors_start" value="0x16B9780" />--> this is crap it seems
<Offset name="rawname" value="0x0" /> <Offset name="rawname" value="0x0" />
<Offset name="name" value="0x4C" /> <Offset name="name" value="0x3C" />
<Address name="colors_vector" value="0x16B9768" /> <Address name="colors_vector" value="0x169fb2c" />
<Offset name="color_r" value="0x6C" /> <Offset name="color_r" value="0x5C" />
<Offset name="color_v" value="0x70" /> <Offset name="color_v" value="0x60" />
<Offset name="color_b" value="0x74" /> <Offset name="color_b" value="0x64" />
<Address name="all_colors_vector" value="0x16B9798" /> <Address name="all_colors_vector" value="0x169fb4c" />
</Group>
<Group name="descriptors">
<Address name="colors_vector" value="0x16C5ACC" />
<Address name="vectors_start" value="0x16C5AE4" />
<Address name="all_colors_vector" value="0x16C5AFC" />
</Group> </Group>
</Group> </Group>
<Group name="Constructions">
<Address name="vector" value="0x1642650"/>
<Offset name="sizeof" value="0x14" />
</Group>
<Group name="Translations">
<Address name="language_vector" value="0x169a0fC"/>
<Address name="translation_vector" value="0x169a11C"/>
<Offset name="word_table" value="0x3c"/>
</Group>
<Group name="Vegetation">
<Address name="vector" value="0x1656efc"/>
<Offset name="tree_desc_offset" value="0x6C"/>
</Group>
<Group name="Buildings">
<Address name="buildings_vector" value="0x1656890"/>
Second possible: 0x16568a0 (can't decide)
<!--
<Offset name="building_custom_workshop_type"/>
<Address name="custom_workshop_vector"/>
<Offset name="custom_workshop_name"/>
<Offset name="custom_workshop_type"/>
-->
</Group>
</Offsets> </Offsets>
</Version> </Version>
31.13 WEATHER_START 0147E94E
.-"""-. .-"""-.
' \ ' \
|,. ,-. | _________________________ |,. ,-. | _________________________

@ -205,17 +205,21 @@ if(MSVC)
# It exploits the fact that MSVC has some variables in .vcproj files, much like cmake does here. # It exploits the fact that MSVC has some variables in .vcproj files, much like cmake does here.
# #
# So, $(TargetDir) is ignored by cmake, and replaced with the actual output directory by MSVC # So, $(TargetDir) is ignored by cmake, and replaced with the actual output directory by MSVC
ADD_CUSTOM_COMMAND(TARGET dfhack POST_BUILD ADD_CUSTOM_COMMAND(TARGET dfhack
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/data/Memory-ng.xml $(TargetDir)/Memory.xml COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/data/Memory-ng.xml "$(TargetDir)/Memory.xml"
MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/data/Memory-ng.xml
) )
ADD_CUSTOM_COMMAND(TARGET dfhack POST_BUILD ADD_CUSTOM_COMMAND(TARGET dfhack
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/Compile.html $(TargetDir)/Compile.html COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/Compile.html "$(TargetDir)/Compile.html"
MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/Compile.html
) )
ADD_CUSTOM_COMMAND(TARGET dfhack POST_BUILD ADD_CUSTOM_COMMAND(TARGET dfhack
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/Readme.html $(TargetDir)/Readme.html COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/Readme.html "$(TargetDir)/Readme.html"
MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/Readme.html
) )
ADD_CUSTOM_COMMAND(TARGET dfhack POST_BUILD ADD_CUSTOM_COMMAND(TARGET dfhack
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/LICENSE $(TargetDir)/LICENSE.txt COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/LICENSE "$(TargetDir)/LICENSE.txt"
MAIN_DEPENDENCY ${CMAKE_SOURCE_DIR}/LICENSE
) )
else(MSVC) else(MSVC)
# Just put the file in the output directory on Linux and Mac # Just put the file in the output directory on Linux and Mac

@ -605,7 +605,7 @@ bool VersionInfoFactory::loadFile(string path_to_xml)
if(name) if(name)
{ {
string str_name = name; string str_name = name;
knownVersions[str_name] = v_descr (pMemInfo, NULL); knownVersions[str_name] = v_descr (pMemInfo, (VersionInfo *) NULL);
v_sEntries.push_back(str_name); v_sEntries.push_back(str_name);
} }
} }

@ -29,6 +29,7 @@ distribution.
#include "dfhack/DFProcess.h" #include "dfhack/DFProcess.h"
#include "dfhack/DFVector.h" #include "dfhack/DFVector.h"
#include "dfhack/DFTypes.h" #include "dfhack/DFTypes.h"
#include "dfhack/DFError.h"
//#include "dfhack/modules/Translation.h" //#include "dfhack/modules/Translation.h"
#include "dfhack/modules/Buildings.h" #include "dfhack/modules/Buildings.h"
@ -62,6 +63,7 @@ struct Buildings::Private
DFContextShared *d; DFContextShared *d;
Process * owner; Process * owner;
bool Inited; bool Inited;
bool hasCustomWorkshops;
bool Started; bool Started;
}; };
@ -70,15 +72,23 @@ Buildings::Buildings(DFContextShared * d_)
d = new Private; d = new Private;
d->d = d_; d->d = d_;
d->owner = d_->p; d->owner = d_->p;
d->Inited = d->Started = false; d->Inited = d->Started = d->hasCustomWorkshops = false;
VersionInfo * mem = d->d->offset_descriptor; VersionInfo * mem = d->d->offset_descriptor;
OffsetGroup * OG_build = mem->getGroup("Buildings"); OffsetGroup * OG_build = mem->getGroup("Buildings");
d->custom_workshop_vector = OG_build->getAddress("custom_workshop_vector");
d->building_custom_workshop_type = OG_build->getOffset("building_custom_workshop_type");
d->custom_workshop_type = OG_build->getOffset("custom_workshop_type");
d->custom_workshop_name = OG_build->getOffset("custom_workshop_name");
d->buildings_vector = OG_build->getAddress ("buildings_vector"); d->buildings_vector = OG_build->getAddress ("buildings_vector");
mem->resolveClassnameToClassID("building_custom_workshop", d->custom_workshop_id); try
{
d->custom_workshop_vector = OG_build->getAddress("custom_workshop_vector");
d->building_custom_workshop_type = OG_build->getOffset("building_custom_workshop_type");
d->custom_workshop_type = OG_build->getOffset("custom_workshop_type");
d->custom_workshop_name = OG_build->getOffset("custom_workshop_name");
mem->resolveClassnameToClassID("building_custom_workshop", d->custom_workshop_id);
d->hasCustomWorkshops = true;
}
catch(DFHack::Error::UnsetMemoryDefinition &e)
{
cerr << "Custom workshops not available. Unset Memory Definition: " << e.what() << endl;
}
d->Inited = true; d->Inited = true;
} }
@ -140,6 +150,8 @@ bool Buildings::ReadCustomWorkshopTypes(map <uint32_t, string> & btypes)
{ {
if(!d->Started) if(!d->Started)
return false; return false;
if(!d->hasCustomWorkshops)
return false;
Process * p = d->owner; Process * p = d->owner;
DfVector <uint32_t> p_matgloss (p, d->custom_workshop_vector); DfVector <uint32_t> p_matgloss (p, d->custom_workshop_vector);
@ -162,6 +174,8 @@ int32_t Buildings::GetCustomWorkshopType(t_building & building)
{ {
if(!d->Inited) if(!d->Inited)
return false; return false;
if(!d->hasCustomWorkshops)
return false;
int32_t type = (int32_t)building.type; int32_t type = (int32_t)building.type;
int32_t ret = -1; int32_t ret = -1;
if(type != -1 && type == d->custom_workshop_id) if(type != -1 && type == d->custom_workshop_id)

@ -402,19 +402,23 @@ bool Materials::ReadCreatureTypesEx (void)
p->readSTLString (caste_start + sizeof_string, caste.singular, sizeof(caste.singular)); p->readSTLString (caste_start + sizeof_string, caste.singular, sizeof(caste.singular));
p->readSTLString (caste_start + 2 * sizeof_string, caste.plural, sizeof(caste.plural)); p->readSTLString (caste_start + 2 * sizeof_string, caste.plural, sizeof(caste.plural));
p->readSTLString (caste_start + 3 * sizeof_string, caste.adjective, sizeof(caste.adjective)); p->readSTLString (caste_start + 3 * sizeof_string, caste.adjective, sizeof(caste.adjective));
cout << "Caste " << caste.rawname << " " << caste.singular << ": 0x" << hex << caste_start << endl;
if(have_advanced) if(have_advanced)
{ {
/* color mod reading */ /* color mod reading */
// Caste + offset > color mod vector
DfVector <uint32_t> p_colormod(p, caste_start + caste_colormod_offset); DfVector <uint32_t> p_colormod(p, caste_start + caste_colormod_offset);
sizecolormod = p_colormod.size(); sizecolormod = p_colormod.size();
caste.ColorModifier.resize(sizecolormod); caste.ColorModifier.resize(sizecolormod);
for(uint32_t k = 0; k < sizecolormod;k++) for(uint32_t k = 0; k < sizecolormod;k++)
{ {
// color mod [0] -> color list
DfVector <uint32_t> p_colorlist(p, p_colormod[k]); DfVector <uint32_t> p_colorlist(p, p_colormod[k]);
sizecolorlist = p_colorlist.size(); sizecolorlist = p_colorlist.size();
caste.ColorModifier[k].colorlist.resize(sizecolorlist); caste.ColorModifier[k].colorlist.resize(sizecolorlist);
for(uint32_t l = 0; l < sizecolorlist; l++) for(uint32_t l = 0; l < sizecolorlist; l++)
caste.ColorModifier[k].colorlist[l] = p_colorlist[l]; caste.ColorModifier[k].colorlist[l] = p_colorlist[l];
// color mod [color_modifier_part_offset] = string part
p->readSTLString( p_colormod[k] + color_modifier_part_offset, caste.ColorModifier[k].part, sizeof(caste.ColorModifier[k].part)); p->readSTLString( p_colormod[k] + color_modifier_part_offset, caste.ColorModifier[k].part, sizeof(caste.ColorModifier[k].part));
caste.ColorModifier[k].startdate = p->readDWord( p_colormod[k] + color_modifier_startdate_offset ); caste.ColorModifier[k].startdate = p->readDWord( p_colormod[k] + color_modifier_startdate_offset );
caste.ColorModifier[k].enddate = p->readDWord( p_colormod[k] + color_modifier_enddate_offset ); caste.ColorModifier[k].enddate = p->readDWord( p_colormod[k] + color_modifier_enddate_offset );

@ -8,6 +8,20 @@ using namespace std;
#include <DFHack.h> #include <DFHack.h>
#include <dfhack/modules/Gui.h> #include <dfhack/modules/Gui.h>
#ifdef LINUX_BUILD
#include <unistd.h>
void waitmsec (int delay)
{
usleep(delay);
}
#else
#include <windows.h>
void waitmsec (int delay)
{
Sleep(delay);
}
#endif
struct hideblock struct hideblock
{ {
uint32_t x; uint32_t x;
@ -48,7 +62,7 @@ int main (void)
// this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends. // this here hack sets the pause state, resumes DF, waits a second for it to enter the pause (I know, BS value.) and suspends.
Gui->SetPauseState(true); Gui->SetPauseState(true);
DF->Resume(); DF->Resume();
sleep(1); waitmsec(1000);
DF->Suspend(); DF->Suspend();
// init the map // init the map