Annotate plugin proto files with the name of the plugin they are associated with.

develop
Ben Lubar 2018-07-03 15:54:30 -05:00
parent df9150f302
commit 4a0682133e
No known key found for this signature in database
GPG Key ID: 018BAB45DB2D2B24
5 changed files with 13 additions and 3 deletions

@ -5,6 +5,8 @@ option optimize_for = LITE_RUNTIME;
import "RemoteFortressReader.proto"; import "RemoteFortressReader.proto";
// Plugin: RemoteFortressReader
enum AdvmodeMenu enum AdvmodeMenu
{ {
Default = 0; Default = 0;

@ -3,6 +3,8 @@ package ItemdefInstrument;
//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization //Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
option optimize_for = LITE_RUNTIME; option optimize_for = LITE_RUNTIME;
// Plugin: RemoteFortressReader
message InstrumentFlags message InstrumentFlags
{ {
optional bool indefinite_pitch = 1; optional bool indefinite_pitch = 1;

@ -3,6 +3,8 @@ package RemoteFortressReader;
//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization //Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
option optimize_for = LITE_RUNTIME; option optimize_for = LITE_RUNTIME;
// Plugin: RemoteFortressReader
import "ItemdefInstrument.proto"; import "ItemdefInstrument.proto";
// RPC GetMaterialList : EmptyMessage -> MaterialList // RPC GetMaterialList : EmptyMessage -> MaterialList

@ -3,6 +3,8 @@ package isoworldremote;
//Describes a very basic material structure for the map embark //Describes a very basic material structure for the map embark
option optimize_for = LITE_RUNTIME; option optimize_for = LITE_RUNTIME;
// Plugin: isoworldremote
enum BasicMaterial { enum BasicMaterial {
AIR = 0; AIR = 0;
OTHER = 1; OTHER = 1;

@ -2,6 +2,8 @@ package dfproto;
option optimize_for = LITE_RUNTIME; option optimize_for = LITE_RUNTIME;
// Plugin: rename
// RPC RenameSquad : RenameSquadIn -> EmptyMessage // RPC RenameSquad : RenameSquadIn -> EmptyMessage
message RenameSquadIn { message RenameSquadIn {
required int32 squad_id = 1; required int32 squad_id = 1;