Merge remote-tracking branch 'peridexis/finish-needs_porting' into develop

develop
expwnent 2015-01-15 22:52:46 -05:00
commit 49cb05ac89
7 changed files with 18 additions and 1957 deletions

@ -1,4 +1,8 @@
DFHack Future DFHack Future
New Scripts
hotkey-notes: print key, name, and jump position of hotkeys
Removed
needs_porting/*
Internals Internals
EventManager: fixed crash error with EQUIPMENT_CHANGE event. EventManager: fixed crash error with EQUIPMENT_CHANGE event.

@ -2407,6 +2407,10 @@ is "hfs-pit 1 0 0", ie single-tile wide with no walls or stairs.
First example is a four-across pit with stairs but no walls; second is a First example is a four-across pit with stairs but no walls; second is a
two-across pit with stairs but no walls. two-across pit with stairs but no walls.
hotkey-notes
============
Lists the key, name, and jump position of your hotkeys.
lever lever
===== =====
Allow manipulation of in-game levers from the dfhack console. Allow manipulation of in-game levers from the dfhack console.

@ -1,9 +0,0 @@
TODO:
copypaste.cpp
high value target - a proof of concept plugin to allow copy-pasting in DF; does both terrain and buildings/constructions
creaturemanager.cpp
modify skills and labors of creatures, kill creatures, etc; impressive but I suspect most functions implemented elsewhere
In progress:
hotkey-notes.lua
prints list of hotkeys with name and jump position

@ -1,479 +0,0 @@
// Console version of DF copy paste, proof of concept
// By belal
#include <iostream>
#include <iomanip>
#include <climits>
#include <vector>
#include <sstream>
#include <ctime>
#include <cstdio>
#include <fstream>
#define DFHACK_WANT_MISCUTILS
#define DFHACK_WANT_TILETYPES
#include <DFHack.h>
#include "modules/WindowIO.h"
using namespace DFHack;
//bool waitTillCursorState(DFHack::Context *DF, bool On);
//bool waitTillCursorPositionState(DFHack::Context *DF, int32_t x,int32_t y, int32_t z);
//change this if you are having problems getting correct results, lower if you would like to go faster
//const int WAIT_AMT = 25;
void sort(uint32_t &a,uint32_t &b)
{
if(a > b){
uint32_t c = b;
b = a;
a = c;
}
}
void sort(int32_t &a,int32_t &b)
{
if(a > b){
int16_t c = b;
b = a;
a = c;
}
}
void printVecOfVec(ostream &out, vector<vector<vector<string> > >vec,char sep)
{
for(size_t k=0;k<vec.size();k++)
{
for(size_t i =0;i<vec[k].size();i++)
{
for(size_t j=0;j<vec[k][i].size();j++)
{
out << vec[k][i][j];
if(j==vec[k][i].size()-1)
{
out << "\n";
}
else
{
out << sep;
}
}
}
out << "#<\n";
}
}
int main (int numargs, const char ** args)
{
map<string, string> buildCommands;
buildCommands["building_stockpilest"]="";
buildCommands["building_zonest"]="";
buildCommands["building_construction_blueprintst"]="";
buildCommands["building_wagonst"]="";
buildCommands["building_armor_standst"]="a";
buildCommands["building_bedst"]="b";
buildCommands["building_seatst"]="c";
buildCommands["building_burial_receptaclest"]="n";
buildCommands["building_doorst"]="d";
buildCommands["building_floodgatest"]="x";
buildCommands["building_floor_hatchst"]="H";
buildCommands["building_wall_gratest"]="W";
buildCommands["building_floor_gratest"]="G";
buildCommands["building_vertical_barsst"]="B";
buildCommands["building_floor_barsst"]="alt-b";
buildCommands["building_cabinetst"]="f";
buildCommands["building_containerst"]="h";
buildCommands["building_shopst"]="";
buildCommands["building_workshopst"]="";
buildCommands["building_alchemists_laboratoryst"]="wa";
buildCommands["building_carpenters_workshopst"]="wc";
buildCommands["building_farmers_workshopst"]="ww";
buildCommands["building_masons_workshopst"]="wm";
buildCommands["building_craftdwarfs_workshopst"]="wr";
buildCommands["building_jewelers_workshopst"]="wj";
buildCommands["building_metalsmiths_workshopst"]="wf";
buildCommands["building_magma_forgest"]="";
buildCommands["building_bowyers_workshopst"]="wb";
buildCommands["building_mechanics_workshopst"]="wt";
buildCommands["building_siege_workshopst"]="ws";
buildCommands["building_butchers_shopst"]="wU";
buildCommands["building_leather_worksst"]="we";
buildCommands["building_tanners_shopst"]="wn";
buildCommands["building_clothiers_shopst"]="wk";
buildCommands["building_fisheryst"]="wh";
buildCommands["building_stillst"]="wl";
buildCommands["building_loomst"]="wo";
buildCommands["building_quernst"]="wq";
buildCommands["building_kennelsst"]="k";
buildCommands["building_kitchenst"]="wz";
buildCommands["building_asheryst"]="wy";
buildCommands["building_dyers_shopst"]="wd";
buildCommands["building_millstonest"]="wM";
buildCommands["building_farm_plotst"]="p";
buildCommands["building_weapon_rackst"]="r";
buildCommands["building_statuest"]="s";
buildCommands["building_tablest"]="t";
buildCommands["building_paved_roadst"]="o";
buildCommands["building_bridgest"]="g";
buildCommands["building_wellst"]="l";
buildCommands["building_siege enginest"]="i";
buildCommands["building_catapultst"]="ic";
buildCommands["building_ballistast"]="ib";
buildCommands["building_furnacest"]="";
buildCommands["building_wood_furnacest"]="ew";
buildCommands["building_smelterst"]="es";
buildCommands["building_glass_furnacest"]="ek";
buildCommands["building_kilnst"]="ek";
buildCommands["building_magma_smelterst"]="es";
buildCommands["building_magma_glass_furnacest"]="ek";
buildCommands["building_magma_kilnst"]="ek";
buildCommands["building_glass_windowst"]="y";
buildCommands["building_gem_windowst"]="Y";
buildCommands["building_tradedepotst"]="D";
buildCommands["building_mechanismst"]="";
buildCommands["building_leverst"]="Tl";
buildCommands["building_pressure_platest"]="Tp";
buildCommands["building_cage_trapst"]="Tc";
buildCommands["building_stonefall_trapst"]="Ts";
buildCommands["building_weapon_trapst"]="Tw";
buildCommands["building_spikest"]="";
buildCommands["building_animal_trapst"]="m";
buildCommands["building_screw_pumpst"]="Ms";
buildCommands["building_water_wheelst"]="Mw";
buildCommands["building_windmillst"]="Mm";
buildCommands["building_gear_assemblyst"]="Mg";
buildCommands["building_horizontal_axlest"]="Mh";
buildCommands["building_vertical_axlest"]="Mv";
buildCommands["building_supportst"]="S";
buildCommands["building_cagest"]="j";
buildCommands["building_archery_targetst"]="A";
buildCommands["building_restraintst"]="v";
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF = DFMgr.getSingleContext();
try
{
DF->Attach();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::Gui *Gui = DF->getGui();
DFHack::VersionInfo* mem = DF->getMemoryInfo();
DFHack::Process * p = DF->getProcess();
OffsetGroup * OG_Maps = mem->getGroup("Maps");
OffsetGroup * OG_MapBlock = OG_Maps->getGroup("block");
OffsetGroup * OG_LocalFt = OG_Maps->getGroup("features")->getGroup("local");
uint32_t designations = OG_MapBlock->getOffset("designation");
uint32_t block_feature1 = OG_MapBlock->getOffset("feature_local");
uint32_t block_feature2 = OG_MapBlock->getOffset("feature_global");
uint32_t region_x_offset = OG_Maps->getAddress("region_x");
uint32_t region_y_offset = OG_Maps->getAddress("region_y");
uint32_t region_z_offset = OG_Maps->getAddress("region_z");
uint32_t feature1_start_ptr = OG_LocalFt->getAddress("start_ptr");
int32_t regionX, regionY, regionZ;
// read position of the region inside DF world
p->readDWord (region_x_offset, (uint32_t &)regionX);
p->readDWord (region_y_offset, (uint32_t &)regionY);
p->readDWord (region_z_offset, (uint32_t &)regionZ);
while(1){
int32_t cx1,cy1,cz1;
cx1 = -30000;
while(cx1 == -30000)
{
DF->ForceResume();
cout << "Set cursor at first position, then press any key";
cin.ignore();
DF->Suspend();
Gui->getCursorCoords(cx1,cy1,cz1);
}
uint32_t tx1,ty1,tz1;
tx1 = cx1/16;
ty1 = cy1/16;
tz1 = cz1;
int32_t cx2,cy2,cz2;
cx2 = -30000;
while(cx2 == -30000)
{
DF->Resume();
cout << "Set cursor at second position, then press any key";
cin.ignore();
DF->Suspend();
Gui->getCursorCoords(cx2,cy2,cz2);
}
uint32_t tx2,ty2,tz2;
tx2 = cx2/16;
ty2 = cy2/16;
tz2 = cz2;
sort(tx1,tx2);
sort(ty1,ty2);
sort(tz1,tz2);
sort(cx1,cx2);
sort(cy1,cy2);
sort(cz1,cz2);
vector <vector<vector<string> > >dig(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1)));
vector <vector<vector<string> > >build(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1)));
mapblock40d block;
DFHack::Maps *Maps = DF->getMaps();
Maps->Start();
for(uint32_t y = ty1;y<=ty2;y++)
{
for(uint32_t x = tx1;x<=tx2;x++)
{
for(uint32_t z = tz1;z<=tz2;z++)
{
if(Maps->isValidBlock(x,y,z))
{
if(Maps->ReadBlock40d(x,y,z,&block))
{
int ystart,yend,xstart,xend;
ystart=xstart=0;
yend=xend=15;
if(y == ty2)
{
yend = cy2 % 16;
}
if(y == ty1)
{
ystart = cy1 % 16;
}
if(x == tx2)
{
xend = cx2 % 16;
}
if(x == tx1)
{
xstart = cx1 % 16;
}
int zidx = z-tz1;
for(int yy = ystart; yy <= yend;yy++)
{
int yidx = yy+(16*(y-ty1)-(cy1%16));
for(int xx = xstart; xx <= xend;xx++)
{
int xidx = xx+(16*(x-tx1)-(cx1%16));
int16_t tt = block.tiletypes[xx][yy];
DFHack::TileShape ts = DFHack::tileShape(tt);
if(DFHack::isOpenTerrain(tt) || DFHack::isFloorTerrain(tt))
{
dig[zidx][yidx][xidx] = "d";
}
else if(DFHack::STAIR_DOWN == ts)
{
dig [zidx][yidx][xidx] = "j";
build [zidx][yidx][xidx] = "Cd";
}
else if(DFHack::STAIR_UP == ts)
{
dig [zidx][yidx][xidx] = "u";
build [zidx][yidx][xidx] = "Cu";
}
else if(DFHack::STAIR_UPDOWN == ts)
{
dig [zidx][yidx][xidx] = "i";
build [zidx][yidx][xidx] = "Cx";
}
else if(DFHack::isRampTerrain(tt))
{
dig [zidx][yidx][xidx] = "r";
build [zidx][yidx][xidx] = "Cr";
}
else if(DFHack::isWallTerrain(tt))
{
build [zidx][yidx][xidx] = "Cw";
}
}
yidx++;
}
}
}
}
}
}
DFHack::Buildings * Bld = DF->getBuildings();
std::map <uint32_t, std::string> custom_workshop_types;
uint32_t numBuildings;
if(Bld->Start(numBuildings))
{
Bld->ReadCustomWorkshopTypes(custom_workshop_types);
for(uint32_t i = 0; i < numBuildings; i++)
{
DFHack::t_building temp;
Bld->Read(i, temp);
if(temp.type != 0xFFFFFFFF) // check if type isn't invalid
{
std::string typestr;
mem->resolveClassIDToClassname(temp.type, typestr);
if(temp.z == cz1 && cx1 <= temp.x1 && cx2 >= temp.x2 && cy1 <= temp.y1 && cy2 >= temp.y2)
{
string currStr = build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1];
stringstream stream;
string newStr = buildCommands[typestr];
if(temp.x1 != temp.x2)
{
stream << "(" << temp.x2-temp.x1+1 << "x" << temp.y2-temp.y1+1 << ")";
newStr += stream.str();
}
build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1] = newStr + currStr;
}
}
}
}
// for testing purposes
//ofstream outfile("test.txt");
// printVecOfVec(outfile, dig,'\t');
// outfile << endl;
// printVecOfVec(outfile, build,'\t');
// outfile << endl;
// outfile.close();
int32_t cx3,cy3,cz3,cx4,cy4,cz4;
uint32_t tx3,ty3,tz3,tx4,ty4,tz4;
char result;
while(1){
cx3 = -30000;
while(cx3 == -30000){
DF->Resume();
cout << "Set cursor at new position, then press any key:";
result = cin.get();
DF->Suspend();
Gui->getCursorCoords(cx3,cy3,cz3);
}
if(result == 'q'){
break;
}
cx4 = cx3+cx2-cx1;
cy4 = cy3+cy2-cy1;
cz4 = cz3+cz2-cz1;
tx3=cx3/16;
ty3=cy3/16;
tz3=cz3;
tx4=cx4/16;
ty4=cy4/16;
tz4=cz4;
DFHack::WindowIO * Win = DF->getWindowIO();
designations40d designationBlock;
for(uint32_t y = ty3;y<=ty4;y++)
{
for(uint32_t x = tx3;x<=tx4;x++)
{
for(uint32_t z = tz3;z<=tz4;z++)
{
Maps->Start();
Maps->ReadBlock40d(x,y,z,&block);
Maps->ReadDesignations(x,y,z,&designationBlock);
int ystart,yend,xstart,xend;
ystart=xstart=0;
yend=xend=15;
if(y == ty4){
yend = cy4 % 16;
}
if(y == ty3){
ystart = cy3 % 16;
}
if(x == tx4){
xend = cx4 % 16;
}
if(x == tx3){
xstart = cx3 % 16;
}
int zidx = z-tz3;
for(int yy = ystart; yy <= yend;yy++){
int yidx = yy+(16*(y-ty3)-(cy3%16));
for(int xx = xstart; xx <= xend;xx++){
int xidx = xx+(16*(x-tx3)-(cx3%16));
if(dig[zidx][yidx][xidx] != ""){
char test = dig[zidx][yidx][xidx].c_str()[0];
switch (test){
case 'd':
designationBlock[xx][yy].bits.dig = DFHack::designation_default;
break;
case 'i':
designationBlock[xx][yy].bits.dig = DFHack::designation_ud_stair;
break;
case 'u':
designationBlock[xx][yy].bits.dig = DFHack::designation_u_stair;
break;
case 'j':
designationBlock[xx][yy].bits.dig = DFHack::designation_d_stair;
break;
case 'r':
designationBlock[xx][yy].bits.dig = DFHack::designation_ramp;
break;
}
}
}
yidx++;
}
Maps->Start();
Maps->WriteDesignations(x,y,z,&designationBlock);
}
}
}
}
}
DF->Detach();
#ifndef LINUX_BUILD
std::cout << "Done. Press any key to continue" << std::endl;
cin.ignore();
#endif
return 0;
}
/*
bool waitTillCursorState(DFHack::Context *DF, bool On)
{
DFHack::WindowIO * w = DF->getWindowIO();
DFHack::Position * p = DF->getPosition();
int32_t x,y,z;
int tryCount = 0;
DF->Suspend();
bool cursorResult = p->getCursorCoords(x,y,z);
while(tryCount < 50 && On && !cursorResult || !On && cursorResult)
{
DF->Resume();
w->TypeSpecial(DFHack::WAIT,1,WAIT_AMT);
tryCount++;
DF->Suspend();
cursorResult = p->getCursorCoords(x,y,z);
}
if(tryCount >= 50)
{
cerr << "Something went wrong, cursor at x: " << x << " y: " << y << " z: " << z << endl;
return false;
}
DF->Resume();
return true;
}
bool waitTillCursorPositionState(DFHack::Context *DF, int32_t x,int32_t y, int32_t z)
{
DFHack::WindowIO * w = DF->getWindowIO();
DFHack::Position * p = DF->getPosition();
int32_t x2,y2,z2;
int tryCount = 0;
DF->Suspend();
bool cursorResult = p->getCursorCoords(x2,y2,z2);
while(tryCount < 50 && (x != x2 || y != y2 || z != z2))
{
DF->Resume();
w->TypeSpecial(DFHack::WAIT,1,WAIT_AMT);
tryCount++;
DF->Suspend();
cursorResult = p->getCursorCoords(x2,y2,z2);
}
if(tryCount >= 50)
{
cerr << "Something went wrong, cursor at x: " << x2 << " y: " << y2 << " z: " << z2 << endl;
return false;
}
DF->Resume();
return true;
}*/

File diff suppressed because it is too large Load Diff

@ -1,40 +0,0 @@
-- prints info on assigned hotkeys to the console
local hotkeys = {'F1 ', 'F2 ', 'F3 ', 'F4 ', 'F5 ', 'F6 ',
'F7 ', 'F8 ', 'F9 ', 'F10', 'F11', 'F12'}
for i=1, #hotkeys do
local hk = hotkeys[i]
hk = {id=hk}
-- PLACEHOLDER PROPERTIES ONLY!
hk.name = '_name'
hk.x = df.global.window_x
hk.y = df.global.window_y
hk.z = df.global.window_z
print(hk.id..' '..hk.name..' X= '..hk.x..', Y= '..hk.y..', Z= '..hk.z)
end
--[[
# the (very) old Python version...
from context import Context, ContextManager
cm = ContextManager("Memory.xml")
df = cm.get_single_context()
df.attach()
gui = df.gui
print "Hotkeys"
hotkeys = gui.read_hotkeys()
for key in hotkeys:
print "x: %d\ny: %d\tz: %d\ttext: %s" % (key.x, key.y, key.z, key.name)
df.detach()
print "Done. Press any key to continue"
raw_input()
]]--

@ -0,0 +1,9 @@
-- prints info on assigned hotkeys to the console
for i=1, #df.global.ui.main.hotkeys do
local hk = df.global.ui.main.hotkeys[i-1]
local key = dfhack.screen.getKeyDisplay(df.interface_key.D_HOTKEY1 + i - 1)
if hk.cmd ~= -1 then
print(key..': '..hk.name..': x='..hk.x..' y='..hk.y..' z='..hk.z)
end
end