diff --git a/output/Memory.xml b/output/Memory.xml
index ec325ff06..5aff6abb2 100644
--- a/output/Memory.xml
+++ b/output/Memory.xml
@@ -433,13 +433,13 @@ size=212
55/type = MOOD
56/name = "Strange Mood Jeweller"
56/type = MOOD
-57/name = "Strange Mood C"
+57/name = "Strange Mood Forge"
57/type = MOOD
-58/name = "Strange Mood Metal"
+58/name = "Strange Mood Magma Forge"
58/type = MOOD
-59/name = "Strange Mood E"
+59/name = "Strange Mood Brooding"
59/type = MOOD
-60/name = "Strange Mood F"
+60/name = "Strange Mood Fell"
60/type = MOOD
61/name = "Strange Mood Carpenter"
61/type = MOOD
@@ -1408,13 +1408,22 @@ map_data_1b60_offset 0x1B9c
0x4F0
-->
0x390
- 0x604 the first one seems to be the index in the raw list of skin colors
+ 0x394 the skill that will be increased at the end of the mood (or not)
+ 0x604 seems to be indexes in the list of possible colors defined in the raws for each group
0x6D4
0x774
0x0740
0x0758
0x834
-
+
+ Job structure
+ =============
+ 0x4 seems to be just like the old occupations
+ 0xa4
+
+ Job materials
+ =============
+ 0x0 like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
Materials
=========