|
|
@ -1,40 +1,47 @@
|
|
|
|
steam-engine
|
|
|
|
steam-engine
|
|
|
|
============
|
|
|
|
============
|
|
|
|
The steam-engine plugin detects custom workshops with STEAM_ENGINE in
|
|
|
|
Tags:
|
|
|
|
their token, and turns them into real steam engines.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The vanilla game contains only water wheels and windmills as sources of
|
|
|
|
Allow modded steam engine buildings to function. The steam-engine plugin detects
|
|
|
|
power, but windmills give relatively little power, and water wheels require
|
|
|
|
custom workshops with STEAM_ENGINE in their token, and turns them into real
|
|
|
|
flowing water, which must either be a real river and thus immovable and
|
|
|
|
steam engines!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The plugin auto-enables itself when it detects the relevant tags in the world
|
|
|
|
|
|
|
|
raws. It does not need to be enabled with the `enable` command.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Rationale
|
|
|
|
|
|
|
|
---------
|
|
|
|
|
|
|
|
The vanilla game contains only water wheels and windmills as sources of power,
|
|
|
|
|
|
|
|
but windmills give relatively little power, and water wheels require flowing
|
|
|
|
|
|
|
|
water, which must either be a real river and thus immovable and
|
|
|
|
limited in supply, or actually flowing and thus laggy.
|
|
|
|
limited in supply, or actually flowing and thus laggy.
|
|
|
|
|
|
|
|
|
|
|
|
Compared to the :wiki:`water reactor <Water_wheel#Dwarven_Water_Reactor>`
|
|
|
|
Compared to the
|
|
|
|
exploit, steam engines make a lot of sense!
|
|
|
|
:wiki:`dwarven water reactor <Water_wheel#Dwarven_Water_Reactor>` exploit,
|
|
|
|
|
|
|
|
steam engines make a lot of sense!
|
|
|
|
|
|
|
|
|
|
|
|
Construction
|
|
|
|
Construction
|
|
|
|
------------
|
|
|
|
------------
|
|
|
|
The workshop needs water as its input, which it takes via a
|
|
|
|
The workshop needs water as its input, which it takes via a passable floor tile
|
|
|
|
passable floor tile below it, like usual magma workshops do.
|
|
|
|
below it, like usual magma workshops do. The magma version also needs magma.
|
|
|
|
The magma version also needs magma.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Due to DFHack limits, the workshop will collapse over true open space.
|
|
|
|
Due to DF game limits, the workshop will collapse over true open space. However,
|
|
|
|
However down stairs are passable but support machines, so you can use them.
|
|
|
|
down stairs are passable but support machines, so you can use them.
|
|
|
|
|
|
|
|
|
|
|
|
After constructing the building itself, machines can be connected
|
|
|
|
After constructing the building itself, machines can be connected to the edge
|
|
|
|
to the edge tiles that look like gear boxes. Their exact position
|
|
|
|
tiles that look like gear boxes. Their exact position is extracted from the
|
|
|
|
is extracted from the workshop raws.
|
|
|
|
workshop raws.
|
|
|
|
|
|
|
|
|
|
|
|
Like with collapse above, due to DFHack limits the workshop
|
|
|
|
Like with collapse above, due to DF game limits the workshop can only
|
|
|
|
can only immediately connect to machine components built AFTER it.
|
|
|
|
immediately connect to machine components built AFTER it. This also means that
|
|
|
|
This also means that engines cannot be chained without intermediate
|
|
|
|
engines cannot be chained without intermediate axles built after both engines.
|
|
|
|
axles built after both engines.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operation
|
|
|
|
Operation
|
|
|
|
---------
|
|
|
|
---------
|
|
|
|
In order to operate the engine, queue the Stoke Boiler job (optionally
|
|
|
|
In order to operate the engine, queue the Stoke Boiler job (optionally on
|
|
|
|
on repeat). A furnace operator will come, possibly bringing a bar of fuel,
|
|
|
|
repeat). A furnace operator will come, possibly bringing a bar of fuel, and
|
|
|
|
and perform it. As a result, a "boiling water" item will appear
|
|
|
|
perform it. As a result, a "boiling water" item will appear in the :kbd:`t`
|
|
|
|
in the :kbd:`t` view of the workshop.
|
|
|
|
view of the workshop.
|
|
|
|
|
|
|
|
|
|
|
|
.. note::
|
|
|
|
.. note::
|
|
|
|
|
|
|
|
|
|
|
@ -44,41 +51,36 @@ in the :kbd:`t` view of the workshop.
|
|
|
|
have infinite power. However, liquid consumption should be slow
|
|
|
|
have infinite power. However, liquid consumption should be slow
|
|
|
|
enough that water can be supplied by a pond zone bucket chain.
|
|
|
|
enough that water can be supplied by a pond zone bucket chain.
|
|
|
|
|
|
|
|
|
|
|
|
Every such item gives 100 power, up to a limit of 300 for coal,
|
|
|
|
Every such item gives 100 power, up to a limit of 300 for coal, or 500 for a
|
|
|
|
and 500 for a magma engine. The building can host twice that
|
|
|
|
magma engine. The building can host twice that amount of items to provide longer
|
|
|
|
amount of items to provide longer autonomous running. When the
|
|
|
|
autonomous running. When the boiler gets filled to capacity, all queued jobs are
|
|
|
|
boiler gets filled to capacity, all queued jobs are suspended;
|
|
|
|
suspended. Once it drops back to 3+1 or 5+1 items, they are re-enabled.
|
|
|
|
once it drops back to 3+1 or 5+1 items, they are re-enabled.
|
|
|
|
|
|
|
|
|
|
|
|
While the engine is providing power, steam is being consumed. The consumption
|
|
|
|
While the engine is providing power, steam is being consumed.
|
|
|
|
speed includes a fixed 10% waste rate, and the remaining 90% is applied
|
|
|
|
The consumption speed includes a fixed 10% waste rate, and
|
|
|
|
proportionally to the actual load in the machine. With the engine at nominal 300
|
|
|
|
the remaining 90% are applied proportionally to the actual
|
|
|
|
power with 150 load in the system, it will consume steam for actual
|
|
|
|
load in the machine. With the engine at nominal 300 power with
|
|
|
|
|
|
|
|
150 load in the system, it will consume steam for actual
|
|
|
|
|
|
|
|
300*(10% + 90%*150/300) = 165 power.
|
|
|
|
300*(10% + 90%*150/300) = 165 power.
|
|
|
|
|
|
|
|
|
|
|
|
Masterpiece mechanism and chain will decrease the mechanical
|
|
|
|
A masterpiece mechanism and chain will decrease the mechanical power drawn by
|
|
|
|
power drawn by the engine itself from 10 to 5. Masterpiece
|
|
|
|
the engine itself from 10 to 5. A masterpiece barrel decreases waste rate by 4%.
|
|
|
|
barrel decreases waste rate by 4%. Masterpiece piston and pipe
|
|
|
|
A masterpiece piston and pipe decrease it by further 4%, and also decrease the
|
|
|
|
decrease it by further 4%, and also decrease the whole steam
|
|
|
|
whole steam use rate by 10%.
|
|
|
|
use rate by 10%.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Explosions
|
|
|
|
Explosions
|
|
|
|
----------
|
|
|
|
----------
|
|
|
|
The engine must be constructed using barrel, pipe and piston
|
|
|
|
The engine must be constructed using barrel, pipe, and piston from fire-safe,
|
|
|
|
from fire-safe, or in the magma version magma-safe metals.
|
|
|
|
or, in the magma version, magma-safe metals.
|
|
|
|
|
|
|
|
|
|
|
|
During operation weak parts get gradually worn out, and
|
|
|
|
During operation, weak parts gradually wear out, and eventually the engine
|
|
|
|
eventually the engine explodes. It should also explode if
|
|
|
|
explodes. It should also explode if toppled during operation by a building
|
|
|
|
toppled during operation by a building destroyer, or a
|
|
|
|
destroyer or a tantruming dwarf.
|
|
|
|
tantruming dwarf.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Save files
|
|
|
|
Save files
|
|
|
|
----------
|
|
|
|
----------
|
|
|
|
It should be safe to load and view engine-using fortresses
|
|
|
|
It should be safe to load and view engine-using fortresses from a DF version
|
|
|
|
from a DF version without DFHack installed, except that in such
|
|
|
|
without DFHack installed, except that in such case the engines, of course, won't
|
|
|
|
case the engines won't work. However actually making modifications
|
|
|
|
work. However actually making modifications to them or machines they connect to
|
|
|
|
to them, or machines they connect to (including by pulling levers),
|
|
|
|
(including by pulling levers) can easily result in inconsistent state once this
|
|
|
|
can easily result in inconsistent state once this plugin is
|
|
|
|
plugin is available again. The effects may be as weird as negative power being
|
|
|
|
available again. The effects may be as weird as negative power
|
|
|
|
generated.
|
|
|
|
being generated.
|
|
|
|
|
|
|
|