move changelog entry to next version

develop
Myk Taylor 2023-02-24 16:58:17 -08:00
parent 30ea58374c
commit 472cab846f
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@ -36,6 +36,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## New Plugins ## New Plugins
## Fixes ## Fixes
- ``dfhack.job.isSuitableMaterial``: now properly detects lack of fire and magma safety for vulnerable materials with high melting points
## Misc Improvements ## Misc Improvements
@ -54,7 +55,6 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- `autobutcher`: implemented work-around for Dwarf Fortress not setting nicknames properly, so that nicknames created in the in-game interface are detected & protect animals from being butchered properly. Note that nicknames for unnamed units are not currently saved by dwarf fortress - use ``enable fix/protect-nicks`` to fix any nicknames created/removed within dwarf fortress so they can be saved/reloaded when you reload the game. - `autobutcher`: implemented work-around for Dwarf Fortress not setting nicknames properly, so that nicknames created in the in-game interface are detected & protect animals from being butchered properly. Note that nicknames for unnamed units are not currently saved by dwarf fortress - use ``enable fix/protect-nicks`` to fix any nicknames created/removed within dwarf fortress so they can be saved/reloaded when you reload the game.
-@ `seedwatch`: fix saving and loading of seed stock targets -@ `seedwatch`: fix saving and loading of seed stock targets
- `autodump`: changed behaviour to only change ``dump`` and ``forbid`` flags if an item is successfully dumped. - `autodump`: changed behaviour to only change ``dump`` and ``forbid`` flags if an item is successfully dumped.
- ``dfhack.job.isSuitableMaterial``: now properly detects lack of fire and magma safety for vulnerable materials with high melting points
-@ `autochop`: generate default names for burrows with no assigned names -@ `autochop`: generate default names for burrows with no assigned names
- ``Buildings::StockpileIterator``: fix check for stockpile items on block boundary. - ``Buildings::StockpileIterator``: fix check for stockpile items on block boundary.
- `tailor`: block making clothing sized for toads; make replacement clothing orders use the size of the wearer, not the size of the garment - `tailor`: block making clothing sized for toads; make replacement clothing orders use the size of the wearer, not the size of the garment