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@ -1,3 +1,4 @@
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#include <algorithm>
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#include <atomic>
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#include <atomic>
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#include <mutex>
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#include <mutex>
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#include <numeric>
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#include <numeric>
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@ -34,6 +35,7 @@ struct ReservedRange {
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this->start = start;
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this->start = start;
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this->end = start + ReservedRange::size;
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this->end = start + ReservedRange::size;
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this->current = start;
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this->current = start;
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this->is_installed = true;
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}
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}
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long get_new_texpos() {
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long get_new_texpos() {
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if (this->current == this->end)
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if (this->current == this->end)
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@ -47,6 +49,7 @@ struct ReservedRange {
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int32_t start = -1;
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int32_t start = -1;
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int32_t end = -1;
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int32_t end = -1;
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long current = -1;
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long current = -1;
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bool is_installed = false;
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};
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};
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static ReservedRange reserved_range{};
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static ReservedRange reserved_range{};
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@ -54,6 +57,7 @@ static std::unordered_map<TexposHandle, long> g_handle_to_texpos;
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static std::unordered_map<TexposHandle, long> g_handle_to_reserved_texpos;
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static std::unordered_map<TexposHandle, long> g_handle_to_reserved_texpos;
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static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
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static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
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static std::unordered_map<std::string, std::vector<TexposHandle>> g_tileset_to_handles;
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static std::unordered_map<std::string, std::vector<TexposHandle>> g_tileset_to_handles;
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static std::vector<TexposHandle> g_delayed_regs;
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static std::mutex g_adding_mutex;
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static std::mutex g_adding_mutex;
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static std::atomic<bool> loading_state = false;
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static std::atomic<bool> loading_state = false;
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@ -134,6 +138,12 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
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int dimx = surface->w / tile_px_w;
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int dimx = surface->w / tile_px_w;
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int dimy = surface->h / tile_px_h;
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int dimy = surface->h / tile_px_h;
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if (reserved && (dimx * dimy > reserved_range.end - reserved_range.current)) {
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WARN(textures).print(
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"there is not enough space in reserved range for whole tileset, using dynamic range\n");
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reserved = false;
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}
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for (int y = 0; y < dimy; y++) {
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for (int y = 0; y < dimy; y++) {
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for (int x = 0; x < dimx; x++) {
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for (int x = 0; x < dimx; x++) {
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SDL_Surface* tile = DFSDL_CreateRGBSurface(
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SDL_Surface* tile = DFSDL_CreateRGBSurface(
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@ -153,26 +163,35 @@ std::vector<TexposHandle> slice_tileset(SDL_Surface* surface, int tile_px_w, int
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TexposHandle Textures::loadTexture(SDL_Surface* surface, bool reserved) {
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TexposHandle Textures::loadTexture(SDL_Surface* surface, bool reserved) {
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if (!surface || !enabler)
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if (!surface || !enabler)
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return 0; // should be some error, i guess
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return 0; // should be some error, i guess
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if (loading_state) {
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if (loading_state)
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ERR(textures).printerr("unable to load texture during game loading\n");
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reserved = true; // use reserved range during loading for all textures
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return 0;
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}
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auto handle = reinterpret_cast<uintptr_t>(surface);
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auto handle = reinterpret_cast<uintptr_t>(surface);
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g_handle_to_surface.emplace(handle, surface);
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g_handle_to_surface.emplace(handle, surface);
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surface->refcount++; // prevent destruct on next FreeSurface by game
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surface->refcount++; // prevent destruct on next FreeSurface by game
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if (reserved) {
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if (reserved && reserved_range.is_installed) {
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auto texpos = reserved_range.get_new_texpos();
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auto texpos = reserved_range.get_new_texpos();
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if (texpos == -1) {
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if (texpos != -1) {
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insert_texture(surface, texpos);
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g_handle_to_reserved_texpos.emplace(handle, texpos);
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return handle;
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}
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if (loading_state) { // if we in loading state and reserved range is full -> error
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ERR(textures).printerr("reserved range limit has been reached, use dynamic range\n");
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ERR(textures).printerr("reserved range limit has been reached, use dynamic range\n");
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return 0;
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return 0;
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}
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}
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insert_texture(surface, texpos);
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}
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g_handle_to_reserved_texpos.emplace(handle, texpos);
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// if we here in loading state = true, then it should be dynamic range -> delay reg
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if (loading_state) {
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g_delayed_regs.push_back(handle);
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} else {
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} else {
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auto texpos = add_texture(surface);
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auto texpos = add_texture(surface);
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g_handle_to_texpos.emplace(handle, texpos);
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g_handle_to_texpos.emplace(handle, texpos);
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}
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}
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return handle;
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return handle;
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}
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}
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@ -192,10 +211,9 @@ std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int til
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surface = canonicalize_format(surface);
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surface = canonicalize_format(surface);
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auto handles = slice_tileset(surface, tile_px_w, tile_px_h, reserved);
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auto handles = slice_tileset(surface, tile_px_w, tile_px_h, reserved);
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DEBUG(textures).print("loaded %zd textures from '%s' to %s range\n", handles.size(),
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DEBUG(textures).print("loaded %zd textures from '%s'\n", handles.size(), file.c_str());
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file.c_str(), reserved ? "reserved" : "dynamic");
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g_tileset_to_handles[file] = handles;
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g_tileset_to_handles[file] = handles;
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return handles;
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return handles;
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}
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}
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@ -207,12 +225,14 @@ long Textures::getTexposByHandle(TexposHandle handle) {
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return g_handle_to_reserved_texpos[handle];
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return g_handle_to_reserved_texpos[handle];
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if (g_handle_to_texpos.contains(handle))
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if (g_handle_to_texpos.contains(handle))
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return g_handle_to_texpos[handle];
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return g_handle_to_texpos[handle];
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if (std::find(g_delayed_regs.begin(), g_delayed_regs.end(), handle) != g_delayed_regs.end())
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return 0;
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if (g_handle_to_surface.contains(handle)) {
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if (g_handle_to_surface.contains(handle)) {
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if (loading_state) {
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ERR(textures).printerr("unable reinit texture from dynamic range during loading\n");
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return -1;
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}
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g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
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g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
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if (loading_state) { // reinit dor dynamic range during loading -> delayed
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g_delayed_regs.push_back(handle);
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return 0;
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}
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auto texpos = add_texture(g_handle_to_surface[handle]);
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auto texpos = add_texture(g_handle_to_surface[handle]);
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g_handle_to_texpos.emplace(handle, texpos);
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g_handle_to_texpos.emplace(handle, texpos);
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return texpos;
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return texpos;
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@ -284,6 +304,15 @@ static void reset_surface() {
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g_handle_to_surface.clear();
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g_handle_to_surface.clear();
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}
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}
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static void register_delayed_handles() {
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DEBUG(textures).print("register delayed handles, size %zd\n", g_delayed_regs.size());
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for (auto& handle : g_delayed_regs) {
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auto texpos = add_texture(g_handle_to_surface[handle]);
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g_handle_to_texpos.emplace(handle, texpos);
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}
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g_delayed_regs.clear();
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}
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// reset point on New Game
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// reset point on New Game
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struct tracking_stage_new_region : df::viewscreen_new_regionst {
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struct tracking_stage_new_region : df::viewscreen_new_regionst {
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typedef df::viewscreen_new_regionst interpose_base;
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typedef df::viewscreen_new_regionst interpose_base;
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@ -292,7 +321,10 @@ struct tracking_stage_new_region : df::viewscreen_new_regionst {
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if (this->m_raw_load_stage != this->raw_load_stage) {
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if (this->m_raw_load_stage != this->raw_load_stage) {
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TRACE(textures).print("raw_load_stage %d -> %d\n", this->m_raw_load_stage,
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TRACE(textures).print("raw_load_stage %d -> %d\n", this->m_raw_load_stage,
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this->raw_load_stage);
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this->raw_load_stage);
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bool tmp_state = loading_state;
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loading_state = this->raw_load_stage >= 0 && this->raw_load_stage < 3 ? true : false;
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loading_state = this->raw_load_stage >= 0 && this->raw_load_stage < 3 ? true : false;
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if (tmp_state != loading_state && !loading_state)
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register_delayed_handles();
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this->m_raw_load_stage = this->raw_load_stage;
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this->m_raw_load_stage = this->raw_load_stage;
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if (this->m_raw_load_stage == 1)
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if (this->m_raw_load_stage == 1)
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reset_texpos();
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reset_texpos();
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@ -312,7 +344,10 @@ struct tracking_stage_adopt_region : df::viewscreen_adopt_regionst {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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if (this->m_cur_step != this->cur_step) {
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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bool tmp_state = loading_state;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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if (tmp_state != loading_state && !loading_state)
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register_delayed_handles();
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this->m_cur_step = this->cur_step;
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 1)
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if (this->m_cur_step == 1)
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reset_texpos();
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reset_texpos();
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@ -332,7 +367,10 @@ struct tracking_stage_load_region : df::viewscreen_loadgamest {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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if (this->m_cur_step != this->cur_step) {
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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bool tmp_state = loading_state;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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if (tmp_state != loading_state && !loading_state)
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register_delayed_handles();
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this->m_cur_step = this->cur_step;
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 1)
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if (this->m_cur_step == 1)
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reset_texpos();
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reset_texpos();
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@ -352,7 +390,10 @@ struct tracking_stage_new_arena : df::viewscreen_new_arenast {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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if (this->m_cur_step != this->cur_step) {
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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TRACE(textures).print("step %d -> %d\n", this->m_cur_step, this->cur_step);
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bool tmp_state = loading_state;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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loading_state = this->cur_step >= 0 && this->cur_step < 3 ? true : false;
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if (tmp_state != loading_state && !loading_state)
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register_delayed_handles();
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this->m_cur_step = this->cur_step;
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 0)
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if (this->m_cur_step == 0)
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reset_texpos();
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reset_texpos();
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@ -380,6 +421,11 @@ static void uninstall_reset_point() {
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}
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}
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static void reserve_static_range() {
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static void reserve_static_range() {
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if (static_cast<size_t>(enabler->textures.init_texture_size) != enabler->textures.raws.size()) {
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WARN(textures).print(
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"reserved range can't be installed! all textures will be loaded to dynamic range!");
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return;
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}
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reserved_range.init(enabler->textures.init_texture_size);
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reserved_range.init(enabler->textures.init_texture_size);
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auto dummy_surface =
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auto dummy_surface =
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DFSDL_CreateRGBSurfaceWithFormat(0, 0, 0, 32, SDL_PixelFormatEnum::SDL_PIXELFORMAT_RGBA32);
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DFSDL_CreateRGBSurfaceWithFormat(0, 0, 0, 32, SDL_PixelFormatEnum::SDL_PIXELFORMAT_RGBA32);
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