Fix problem with magic numbers in fastdwarf.

develop
Petr Mrázek 2011-10-28 06:22:07 +02:00
parent e74aae6f3e
commit 4688f6557e
2 changed files with 18 additions and 19 deletions

@ -616,7 +616,7 @@ namespace DFHack
std::vector<uint32_t> appearance; // 52c
int16_t unk_53c;
int16_t unk_53e;
int16_t unk_540;
int16_t job_counter; // tick until next job update?
int16_t unk_542;
int16_t unk_544;
int16_t unk_546;

@ -29,44 +29,43 @@ DFhackCExport command_result plugin_shutdown ( Core * c )
static int enable_fastdwarf;
// remove that if struct df_creature is updated
#define job_counter unk_540
DFhackCExport command_result plugin_onupdate ( Core * c )
{
if (!enable_fastdwarf)
return CR_OK;
static vector <df_creature*> *v;
df_creature *cre;
if (!v) {
OffsetGroup *ogc = c->vinfo->getGroup("Creatures");
v = (vector<df_creature*>*)ogc->getAddress("vector");
DFHack::Creatures * cr = c->getCreatures();
static vector <df_creature*> *v = cr->creatures;
uint32_t race = cr->GetDwarfRaceIndex();
uint32_t civ = cr->GetDwarfCivId();
if (!v)
{
c->con.printerr("Unable to locate creature vector. Fastdwarf cancelled.\n");
}
//c->Suspend(); // will deadlock in onupdate
for (unsigned i=0 ; i<v->size() ; ++i) {
for (unsigned i=0 ; i<v->size() ; ++i)
{
cre = v->at(i);
if (cre->race == 241 && cre->job_counter > 0)
if (cre->race == race && cre->civ == civ && cre->job_counter > 0)
cre->job_counter = 0;
// could also patch the cre->current_job->counter
}
//c->Resume();
return CR_OK;
}
static command_result fastdwarf (Core * c, vector <string> & parameters)
{
if (parameters.size() == 1 && (parameters[0] == "0" || parameters[0] == "1")) {
if (parameters.size() == 1 && (parameters[0] == "0" || parameters[0] == "1"))
{
if (parameters[0] == "0")
enable_fastdwarf = 0;
else
enable_fastdwarf = 1;
c->con.print("fastdwarf %sactivated.\n", (enable_fastdwarf ? "" : "de"));
} else {
c->con.print("Activate fastdwarf with 'fastdwarf 1', deactivate with 'fastdwarf 0'.\nCurrent state: %d.\n", enable_fastdwarf);
}
else
{
c->con.print("Makes your minions move at ludicrous speeds.\nActivate with 'fastdwarf 1', deactivate with 'fastdwarf 0'.\nCurrent state: %d.\n", enable_fastdwarf);
}
return CR_OK;