update docs for stonesense

develop
myk002 2022-07-31 13:30:19 -07:00
parent e1e245b4b4
commit 464f566928
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2 changed files with 77 additions and 7 deletions

@ -183,7 +183,7 @@ def write_tool_docs():
mode=0o755, exist_ok=True)
with write_file_if_changed('docs/tools/{}.rst'.format(k[0])) as outfile:
outfile.write(header)
if k[0] != 'search' and k[0] != 'stonesense':
if k[0] != 'search':
outfile.write(label)
outfile.write(include)
@ -315,6 +315,7 @@ exclude_patterns = [
'docs/pseudoxml/*',
'docs/xml/*',
'scripts/docs/*',
'plugins/*',
]
# The reST default role (used for this markup: `text`) to use for all

@ -1,10 +1,79 @@
.. _plugin-stonesense:
stonesense
==========
An isometric visualizer that runs in a second window. Usage:
Tags:
:dfhack-keybind:`stonesense`
:dfhack-keybind:`ssense`
A 3D isometric visualizer that runs in a second window.
Usage:
``stonesense`` or ``ssense``
Open the visualiser in a new window.
``ssense overlay``
Overlay DF window, replacing the map area.
The viewer window has read-only access to the game, and can follow the game view
or be moved independently. Configuration for stonesense can be set in the
``stonesense/init.txt`` file in your DF game directory. If the window refresh
rate is too low, change ``SEGMENTSIZE_Z`` to ``2`` in this file, and if you are
unable to see the edges of the map with the overlay active, try decreasing the
value for ``SEGMENTSIZE_XY`` -- normal values are ``50`` to ``80``, depending
on your screen resolution.
If you replace the map section of your DF window with ``ssense overlay``, be
aware that it's not (yet) suitable for use as your only interface. Use DF's
``[PRINT_MODE:2D]`` init option (in ``data/init/init.txt``) for stability.
.. figure:: ../images/stonesense-roadtruss.jpg
:align: center
:target: http://www.bay12forums.com/smf/index.php?topic=48172.msg3198664#msg3198664
The above-ground part of the fortress *Roadtruss*.
Controls
--------
Mouse controls are hard-coded and cannot be changed.
:Left click: Move debug cursor (if available)
:Right click: Recenter screen
:Scrollwheel: Move up and down
:Ctrl-Scroll: Increase/decrease Z depth shown
Follow mode makes the Stonesense view follow the location of the DF
window. The offset can be adjusted by holding :kbd:`Ctrl` while using the
keyboard window movement keys. When you turn on cursor follow mode, the
Stonesense debug cursor will follow the DF cursor when the latter exists.
You can take screenshots with :kbd:`F5`, larger screenshots with
:kbd:`Ctrl`:kbd:`F5`, and screenshot the whole map at full resolution with
:kbd:`Ctrl`:kbd:`Shift`:kbd:`F5`. Screenshots are saved to the DF directory.
Note that feedback is printed to the DFHack console, and you may need
to zoom out before taking very large screenshots.
See ``stonesense/keybinds.txt`` to learn or set keybindings, including
zooming, changing the dimensions of the rendered area, toggling various
views, fog, and rotation. Here's the important section:
.. include:: ../../plugins/stonesense/resources/keybinds.txt
:literal:
:end-before: VALID ACTIONS:
Known Issues
------------
If Stonesense gives an error saying that it can't load
:file:`creatures/large_256/*.png`, your video card cannot handle the high
detail sprites used. Either open :file:`creatures/init.txt` and remove the
line containing that folder, or :dffd:`use these smaller sprites <6096>`.
:stonesense: Open the visualiser in a new window. Alias ``ssense``.
:ssense overlay: Overlay DF window, replacing the map area.
Stonesense requires working graphics acceleration, and we recommend
at least a dual core CPU to avoid slowing down your game of DF.
For more information, see `the full Stonesense README <stonesense>`.
Useful links
------------
- :forums:`Official Stonesense thread <106497>` for feedback,
questions, requests or bug reports
- :forums:`Screenshots thread <48172>`
- :wiki:`Main wiki page <Utility:Stonesense>`
- :wiki:`How to add content <Utility:Stonesense/Adding_Content>`
- `Stonesense on Github <https://github.com/DFHack/stonesense>`_