update docs for stonesense
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.. _plugin-stonesense:
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stonesense
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==========
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An isometric visualizer that runs in a second window. Usage:
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Tags:
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:dfhack-keybind:`stonesense`
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:dfhack-keybind:`ssense`
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A 3D isometric visualizer that runs in a second window.
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Usage:
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``stonesense`` or ``ssense``
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    Open the visualiser in a new window.
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``ssense overlay``
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    Overlay DF window, replacing the map area.
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The viewer window has read-only access to the game, and can follow the game view
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or be moved independently. Configuration for stonesense can be set in the
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``stonesense/init.txt`` file in your DF game directory. If the window refresh
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rate is too low, change ``SEGMENTSIZE_Z`` to ``2`` in this file, and if you are
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unable to see the edges of the map with the overlay active, try decreasing the
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value for ``SEGMENTSIZE_XY`` -- normal values are ``50`` to ``80``, depending
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on your screen resolution.
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If you replace the map section of your DF window with ``ssense overlay``, be
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aware that it's not (yet) suitable for use as your only interface. Use DF's
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``[PRINT_MODE:2D]`` init option (in ``data/init/init.txt``) for stability.
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.. figure:: ../images/stonesense-roadtruss.jpg
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   :align: center
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   :target: http://www.bay12forums.com/smf/index.php?topic=48172.msg3198664#msg3198664
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   The above-ground part of the fortress *Roadtruss*.
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Controls
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--------
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Mouse controls are hard-coded and cannot be changed.
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:Left click:    Move debug cursor (if available)
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:Right click:   Recenter screen
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:Scrollwheel:   Move up and down
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:Ctrl-Scroll:   Increase/decrease Z depth shown
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Follow mode makes the Stonesense view follow the location of the DF
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window. The offset can be adjusted by holding :kbd:`Ctrl` while using the
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keyboard window movement keys. When you turn on cursor follow mode, the
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Stonesense debug cursor will follow the DF cursor when the latter exists.
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You can take screenshots with :kbd:`F5`, larger screenshots with
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:kbd:`Ctrl`:kbd:`F5`, and screenshot the whole map at full resolution with
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:kbd:`Ctrl`:kbd:`Shift`:kbd:`F5`.  Screenshots are saved to the DF directory.
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Note that feedback is printed to the DFHack console, and you may need
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to zoom out before taking very large screenshots.
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See ``stonesense/keybinds.txt`` to learn or set keybindings, including
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zooming, changing the dimensions of the rendered area, toggling various
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views, fog, and rotation. Here's the important section:
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.. include:: ../../plugins/stonesense/resources/keybinds.txt
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   :literal:
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   :end-before: VALID ACTIONS:
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Known Issues
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------------
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If Stonesense gives an error saying that it can't load
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:file:`creatures/large_256/*.png`, your video card cannot handle the high
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detail sprites used. Either open :file:`creatures/init.txt` and remove the
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line containing that folder, or :dffd:`use these smaller sprites <6096>`.
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:stonesense:        Open the visualiser in a new window.  Alias ``ssense``.
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:ssense overlay:    Overlay DF window, replacing the map area.
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Stonesense requires working graphics acceleration, and we recommend
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at least a dual core CPU to avoid slowing down your game of DF.
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For more information, see `the full Stonesense README <stonesense>`.
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Useful links
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------------
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- :forums:`Official Stonesense thread <106497>` for feedback,
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  questions, requests or bug reports
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- :forums:`Screenshots thread <48172>`
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- :wiki:`Main wiki page <Utility:Stonesense>`
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- :wiki:`How to add content <Utility:Stonesense/Adding_Content>`
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- `Stonesense on Github <https://github.com/DFHack/stonesense>`_
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