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@ -57,31 +57,40 @@ int main ()
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Items->readItem(p_items[i],itm);
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Items->readItem(p_items[i],itm);
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if(x != -30000)
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if(x != -30000)
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{
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{
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if(itm.base.x == x && itm.base.y == y && itm.base.z == z)
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if(itm.base.x == x
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&& itm.base.y == y
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&& itm.base.z == z
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&& itm.base.flags.on_ground
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&& !itm.base.flags.in_chest
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&& !itm.base.flags.in_inventory
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&& !itm.base.flags.in_building
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)
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{
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{
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printf(
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printf(
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"%5d: %08x %6d %08x (%d,%d,%d) #%08x [%d] %s - %s\n",
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"%5d: %08x %6d %08x (%d,%d,%d) #%08x [%d] %s - %s. Stack: %d\n",
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i, itm.origin, itm.id, itm.base.flags.whole,
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i, itm.origin, itm.id, itm.base.flags.whole,
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itm.base.x, itm.base.y, itm.base.z,
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itm.base.x, itm.base.y, itm.base.z,
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itm.base.vtable,
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itm.base.vtable,
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itm.wear_level,
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itm.wear_level,
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Items->getItemClass(itm.matdesc.itemType).c_str(),
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Items->getItemClass(itm.matdesc.itemType).c_str(),
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Items->getItemDescription(itm, Materials).c_str()
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Items->getItemDescription(itm, Materials).c_str(),
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itm.quantity
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);
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);
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hexdump(DF,p_items[i],0x100);
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hexdump(DF,p_items[i],0x300);
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cout << Items->dumpAccessors(itm) << endl;
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cout << Items->dumpAccessors(itm) << endl;
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}
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}
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}
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}
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else
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else
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{
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{
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printf(
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printf(
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"%5d: %08x %6d %08x (%d,%d,%d) #%08x [%d] %s - %s\n",
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"%5d: %08x %6d %08x (%d,%d,%d) #%08x [%d] %s - %s. Stack: %d\n",
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i, itm.origin, itm.id, itm.base.flags.whole,
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i, itm.origin, itm.id, itm.base.flags.whole,
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itm.base.x, itm.base.y, itm.base.z,
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itm.base.x, itm.base.y, itm.base.z,
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itm.base.vtable,
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itm.base.vtable,
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itm.wear_level,
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itm.wear_level,
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Items->getItemClass(itm.matdesc.itemType).c_str(),
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Items->getItemClass(itm.matdesc.itemType).c_str(),
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Items->getItemDescription(itm, Materials).c_str()
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Items->getItemDescription(itm, Materials).c_str(),
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itm.quantity
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);
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);
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}
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}
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}
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}
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