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@ -74,7 +74,7 @@ function list()
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end
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---------------------
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-- mod script paths
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-- mod paths
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-- this perhaps could/should be queried from the Steam API
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-- are there any installation configurations where this will be wrong, though?
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@ -98,8 +98,8 @@ local function get_mod_id_and_version(path)
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end
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if not version then
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-- note this doesn't include the closing brace since some people put
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-- non-number characters in here, and DF only reads the digits as the
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-- numeric version
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-- non-number characters in here, and DF only reads the leading digits
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-- as the numeric version
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_,_,version = line:find('^%[NUMERIC_VERSION:(%d+)')
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end
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-- note that we do *not* want to break out of this loop early since
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@ -108,37 +108,31 @@ local function get_mod_id_and_version(path)
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return id, version
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end
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local function add_script_path(mod_script_paths, path)
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local function add_mod_paths(mod_paths, id, base_path, subdir)
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local sep = base_path:endswith('/') and '' or '/'
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local path = ('%s%s%s'):format(base_path, sep, subdir)
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if dfhack.filesystem.isdir(path) then
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print('indexing mod scripts: ' .. path)
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table.insert(mod_script_paths, path)
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print('indexing mod path: ' .. path)
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table.insert(mod_paths, {id=id, path=path})
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end
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end
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local function add_script_paths(mod_script_paths, base_path, include_modactive)
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if not base_path:endswith('/') then
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base_path = base_path .. '/'
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end
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if include_modactive then
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add_script_path(mod_script_paths, base_path..'scripts_modactive')
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end
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add_script_path(mod_script_paths, base_path..'scripts_modinstalled')
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end
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function get_mod_script_paths()
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function get_mod_paths(installed_subdir, active_subdir)
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-- ordered map of mod id -> {handled=bool, versions=map of version -> path}
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local mods = utils.OrderedTable()
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local mod_script_paths = {}
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local mod_paths = {}
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-- if a world is loaded, process active mods first, and lock to active version
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if dfhack.isWorldLoaded() then
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if active_subdir and dfhack.isWorldLoaded() then
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for _,path in ipairs(df.global.world.object_loader.object_load_order_src_dir) do
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path = tostring(path.value)
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-- skip vanilla "mods"
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if not path:startswith(INSTALLED_MODS_PATH) then goto continue end
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local id = get_mod_id_and_version(path)
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if not id then goto continue end
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mods[id] = {handled=true}
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add_script_paths(mod_script_paths, path, true)
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add_mod_paths(mod_paths, id, path, active_subdir)
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add_mod_paths(mod_paths, id, path, installed_subdir)
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::continue::
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end
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end
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@ -159,8 +153,8 @@ function get_mod_script_paths()
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::skip_path_root::
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end
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-- add script paths from most recent version of all not-yet-handled mods
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for _,v in pairs(mods) do
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-- add paths from most recent version of all not-yet-handled mods
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for id,v in pairs(mods) do
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if v.handled then goto continue end
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local max_version, path
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for version,mod_path in pairs(v.versions) do
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@ -169,11 +163,19 @@ function get_mod_script_paths()
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max_version = version
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end
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end
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add_script_paths(mod_script_paths, path)
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add_mod_paths(mod_paths, id, path, installed_subdir)
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::continue::
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end
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return mod_script_paths
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return mod_paths
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end
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function get_mod_script_paths()
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local paths = {}
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for _,v in ipairs(get_mod_paths('scripts_modinstalled', 'scripts_modactive')) do
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table.insert(paths, v.path)
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end
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return paths
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end
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return _ENV
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