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@ -4,6 +4,8 @@
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#include "PluginManager.h"
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#include "PluginManager.h"
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#include "modules/Gui.h"
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#include "modules/Gui.h"
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#include "modules/Translation.h"
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#include "modules/Units.h"
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#include "DataDefs.h"
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#include "DataDefs.h"
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#include "df/ui.h"
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#include "df/ui.h"
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@ -59,19 +61,6 @@ DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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return CR_OK;
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return CR_OK;
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}
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}
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static void set_nickname(df::language_name *name, std::string nick)
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{
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if (!name->has_name)
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{
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*name = df::language_name();
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name->language = 0;
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name->has_name = true;
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}
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name->nickname = nick;
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}
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static df::squad *getSquadByIndex(unsigned idx)
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static df::squad *getSquadByIndex(unsigned idx)
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{
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{
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auto entity = df::historical_entity::find(ui->group_id);
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auto entity = df::historical_entity::find(ui->group_id);
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@ -84,45 +73,6 @@ static df::squad *getSquadByIndex(unsigned idx)
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return df::squad::find(entity->squads[idx]);
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return df::squad::find(entity->squads[idx]);
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}
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}
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void setUnitNickname(df::unit *unit, const std::string &nick)
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{
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// There are >=3 copies of the name, and the one
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// in the unit is not the authoritative one.
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// This is the reason why military units often
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// lose nicknames set from Dwarf Therapist.
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set_nickname(&unit->name, nick);
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if (unit->status.current_soul)
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set_nickname(&unit->status.current_soul->name, nick);
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df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id);
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if (figure)
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{
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set_nickname(&figure->name, nick);
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// v0.34.01: added the vampire's assumed identity
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if (figure->info && figure->info->reputation)
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{
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auto identity = df::assumed_identity::find(figure->info->reputation->cur_identity);
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if (identity)
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{
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auto id_hfig = df::historical_figure::find(identity->histfig_id);
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if (id_hfig)
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{
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// Even DF doesn't do this bit, because it's apparently
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// only used for demons masquerading as gods, so you
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// can't ever change their nickname in-game.
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set_nickname(&id_hfig->name, nick);
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}
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else
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set_nickname(&identity->name, nick);
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}
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}
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}
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}
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static command_result RenameSquad(color_ostream &stream, const RenameSquadIn *in)
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static command_result RenameSquad(color_ostream &stream, const RenameSquadIn *in)
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{
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{
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df::squad *squad = df::squad::find(in->squad_id());
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df::squad *squad = df::squad::find(in->squad_id());
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@ -130,7 +80,7 @@ static command_result RenameSquad(color_ostream &stream, const RenameSquadIn *in
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return CR_NOT_FOUND;
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return CR_NOT_FOUND;
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if (in->has_nickname())
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if (in->has_nickname())
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set_nickname(&squad->name, UTF2DF(in->nickname()));
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Translation::setNickname(&squad->name, UTF2DF(in->nickname()));
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if (in->has_alias())
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if (in->has_alias())
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squad->alias = UTF2DF(in->alias());
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squad->alias = UTF2DF(in->alias());
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@ -144,7 +94,7 @@ static command_result RenameUnit(color_ostream &stream, const RenameUnitIn *in)
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return CR_NOT_FOUND;
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return CR_NOT_FOUND;
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if (in->has_nickname())
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if (in->has_nickname())
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setUnitNickname(unit, UTF2DF(in->nickname()));
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Units::setNickname(unit, UTF2DF(in->nickname()));
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if (in->has_profession())
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if (in->has_profession())
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unit->custom_profession = UTF2DF(in->profession());
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unit->custom_profession = UTF2DF(in->profession());
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@ -204,7 +154,7 @@ static command_result rename(color_ostream &out, vector <string> ¶meters)
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if (!unit)
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if (!unit)
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return CR_WRONG_USAGE;
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return CR_WRONG_USAGE;
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setUnitNickname(unit, parameters[1]);
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Units::setNickname(unit, parameters[1]);
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}
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}
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else if (cmd == "unit-profession")
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else if (cmd == "unit-profession")
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{
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{
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