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@ -1357,19 +1357,22 @@ static void delete_civzone_squad_links(df::building_civzonest* zone)
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//do not use anything that touches anything other than the pointer value
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//do not use anything that touches anything other than the pointer value
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//this means also that if dwarf fortress reuses a memory allocation, we will end up with duplicates
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//this means also that if dwarf fortress reuses a memory allocation, we will end up with duplicates
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//this vector is also not sorted by id
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//this vector is also not sorted by id
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//it also turns out that multiple units eg (solely?) spouses can point to one room
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static void delete_assigned_unit_links(df::building_civzonest* zone)
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static void delete_assigned_unit_links(df::building_civzonest* zone)
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{
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{
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if (zone->assigned_unit_id == -1)
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//not clear if this is always true
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return;
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/*if (zone->assigned_unit_id == -1)
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return;*/
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df::unit* unit = zone->assigned_unit;
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for (df::unit* unit : world->units.active)
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{
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for (int i=(int)unit->owned_buildings.size() - 1; i >= 0; i--)
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for (int i=(int)unit->owned_buildings.size() - 1; i >= 0; i--)
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{
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{
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if (unit->owned_buildings[i] == zone)
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if (unit->owned_buildings[i] == zone)
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unit->owned_buildings.erase(unit->owned_buildings.begin() + i);
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unit->owned_buildings.erase(unit->owned_buildings.begin() + i);
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}
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}
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}
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}
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}
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static void on_civzone_delete(df::building_civzonest* civzone)
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static void on_civzone_delete(df::building_civzonest* civzone)
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{
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{
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