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@ -253,22 +253,22 @@ void printCreature(DFHack::API & DF, const DFHack::t_creature & creature)
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switch(mat[i].typeA)
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switch(mat[i].typeA)
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{
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{
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case 0:
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case 0:
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maintype = (char*)"metal bars";
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maintype = (char*)"metal bar";
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break;
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break;
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case 1:
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case 1:
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maintype = (char*)"cut gems";
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maintype = (char*)"cut gem";
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break;
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break;
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case 2:
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case 2:
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maintype = (char*)"blocks";
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maintype = (char*)"block";
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break;
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break;
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case 3:
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case 3:
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maintype = (char*)"rough gem/glass";
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maintype = (char*)"rough gem/glass";
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break;
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break;
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case 4:
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case 4:
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maintype = (char*)"stone";
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maintype = (char*)"raw stone";
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break;
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break;
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case 5:
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case 5:
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maintype = (char*)"logs";
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maintype = (char*)"wood log";
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break;
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break;
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case 54:
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case 54:
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maintype = (char*)"leather";
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maintype = (char*)"leather";
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