Infinite sky: bug with z level flags.

develop
expwnent 2013-01-13 15:28:17 -05:00
parent 47b20ea301
commit 44662de601
1 changed files with 2 additions and 0 deletions

@ -149,6 +149,8 @@ void doInfiniteSky(color_ostream& out, int32_t howMany) {
flags[z_count_block].bits.update = 1; flags[z_count_block].bits.update = 1;
world->map.z_count_block++; world->map.z_count_block++;
world->map.z_count++; world->map.z_count++;
delete[] world->map.z_level_flags;
world->map.z_level_flags = flags;
} }
} }