create several use-case-focused plugin examples

develop
myk002 2022-08-02 18:41:03 -07:00 committed by Myk
parent 0bbbacf161
commit 43dfd27bb4
4 changed files with 386 additions and 61 deletions

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// This template is appropriate for plugins that periodically check game state
// and make some sort of automated change. These types of plugins typically
// provide a command that can be used to configure the plugin behavior and
// require a world to be loaded before they can function. This kind of plugin
// should persist its state in the savegame and auto-re-enable itself when a
// savegame that had this plugin enabled is loaded.
#include <string>
#include <vector>
#include "df/world.h"
#include "Core.h"
#include "Debug.h"
#include "LuaTools.h"
#include "PluginManager.h"
#include "modules/Persistence.h"
#include "modules/World.h"
using std::string;
using std::vector;
using namespace DFHack;
DFHACK_PLUGIN("persistent_per_save_example");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
REQUIRE_GLOBAL(world);
// logging levels can be dynamically controlled with the `debugfilter` command.
namespace DFHack {
// for configuration-related logging
DBG_DECLARE(persistent_per_save_example, status, DebugCategory::LINFO);
// for logging during the periodic scan
DBG_DECLARE(persistent_per_save_example, cycle, DebugCategory::LINFO);
}
static const string CONFIG_KEY = string(plugin_name) + "/config";
static PersistentDataItem config;
enum ConfigValues {
CONFIG_IS_ENABLED = 0,
CONFIG_CYCLE_TICKS = 1,
};
static int get_config_val(int index) {
if (!config.isValid())
return -1;
return config.ival(index);
}
static bool get_config_bool(int index) {
return get_config_val(index) == 1;
}
static void set_config_val(int index, int value) {
if (config.isValid())
config.ival(index) = value;
}
static void set_config_bool(int index, bool value) {
set_config_val(index, value ? 1 : 0);
}
static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
// define the structure that will represent the possible commandline options
struct command_options {
// whether to display help
bool help = false;
// whether to run a cycle right now
bool now = false;
// how many ticks to wait between cycles when enabled, -1 means unset
int32_t ticks = -1;
// example params of different types
df::coord start;
string format;
vector<string*> list; // note this must be a vector of pointers, not objects
static struct_identity _identity;
};
static const struct_field_info command_options_fields[] = {
{ struct_field_info::PRIMITIVE, "help", offsetof(command_options, help), &df::identity_traits<bool>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "now", offsetof(command_options, now), &df::identity_traits<bool>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "ticks", offsetof(command_options, ticks), &df::identity_traits<int32_t>::identity, 0, 0 },
{ struct_field_info::SUBSTRUCT, "start", offsetof(command_options, start), &df::coord::_identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "format", offsetof(command_options, format), df::identity_traits<string>::get(), 0, 0 },
{ struct_field_info::STL_VECTOR_PTR, "list", offsetof(command_options, list), df::identity_traits<string>::get(), 0, 0 },
{ struct_field_info::END }
};
struct_identity command_options::_identity(sizeof(command_options), &df::allocator_fn<command_options>, NULL, "command_options", NULL, command_options_fields);
static command_result do_command(color_ostream &out, vector<string> &parameters);
static void do_cycle(color_ostream &out);
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
DEBUG(status,out).print("initializing %s\n", plugin_name);
// provide a configuration interface for the plugin
commands.push_back(PluginCommand(
plugin_name,
"Short (~54 character) description of command.",
do_command));
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
if (enable != is_enabled) {
is_enabled = enable;
DEBUG(status,out).print("%s from the API; persisting\n",
is_enabled ? "enabled" : "disabled");
set_config_bool(CONFIG_IS_ENABLED, is_enabled);
} else {
DEBUG(status,out).print("%s from the API, but already %s; no action\n",
is_enabled ? "enabled" : "disabled",
is_enabled ? "enabled" : "disabled");
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
DEBUG(status,out).print("shutting down %s\n", plugin_name);
return CR_OK;
}
DFhackCExport command_result plugin_load_data (color_ostream &out) {
config = World::GetPersistentData(CONFIG_KEY);
if (!config.isValid()) {
DEBUG(status,out).print("no config found in this save; initializing\n");
config = World::AddPersistentData(CONFIG_KEY);
set_config_bool(CONFIG_IS_ENABLED, is_enabled);
set_config_val(CONFIG_CYCLE_TICKS, 6000);
}
// we have to copy our enabled flag into the global plugin variable, but
// all the other state we can directly read/modify from the persistent
// data structure.
is_enabled = get_config_bool(CONFIG_IS_ENABLED);
DEBUG(status,out).print("loading persisted enabled state: %s\n",
is_enabled ? "true" : "false");
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
if (event == DFHack::SC_MAP_UNLOADED) {
if (is_enabled) {
DEBUG(status,out).print("world unloaded; disabling %s\n",
plugin_name);
is_enabled = false;
}
}
return CR_OK;
}
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
if (is_enabled && world->frame_counter - cycle_timestamp >= get_config_val(CONFIG_CYCLE_TICKS))
do_cycle(out);
return CR_OK;
}
// load the lua module associated with the plugin and parse the commandline
// in lua (which has better facilities than C++ for string parsing).
static bool get_options(color_ostream &out,
command_options &opts,
const vector<string> &parameters)
{
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, parameters.size() + 2) ||
!Lua::PushModulePublic(
out, L, ("plugins." + string(plugin_name)).c_str(),
"parse_commandline")) {
out.printerr("Failed to load %s Lua code\n", plugin_name);
return false;
}
Lua::Push(L, &opts);
for (const string &param : parameters)
Lua::Push(L, param);
if (!Lua::SafeCall(out, L, parameters.size() + 1, 0))
return false;
return true;
}
static command_result do_command(color_ostream &out, vector<string> &parameters) {
// be sure to suspend the core if any DF state is read or modified
CoreSuspender suspend;
if (!Core::getInstance().isWorldLoaded()) {
out.printerr("Cannot run %s without a loaded world.\n", plugin_name);
return CR_FAILURE;
}
command_options opts;
if (!get_options(out, opts, parameters) || opts.help)
return CR_WRONG_USAGE;
if (opts.ticks > -1) {
set_config_val(CONFIG_CYCLE_TICKS, opts.ticks);
INFO(status,out).print("New cycle timer: %d ticks.\n", opts.ticks);
}
else if (opts.now) {
do_cycle(out);
}
else {
out.print("%s is %srunning\n", plugin_name, (is_enabled ? "" : "not "));
}
return CR_OK;
}
/////////////////////////////////////////////////////
// cycle logic
//
static void do_cycle(color_ostream &out) {
// mark that we have recently run
cycle_timestamp = world->frame_counter;
DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
// TODO: logic that runs every get_config_val(CONFIG_CYCLE_TICKS) ticks
}

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// This template is appropriate for plugins that simply provide one or more
// commands, but don't need to be "enabled" to function.
#include <string>
#include <vector>
#include "Debug.h"
#include "LuaTools.h"
#include "PluginManager.h"
using std::string;
using std::vector;
using namespace DFHack;
DFHACK_PLUGIN("simple_command_example");
namespace DFHack {
DBG_DECLARE(simple_command_example, log);
}
// define the structure that will represent the possible commandline options
struct command_options {
// whether to display help
bool help = false;
// example params of different types
int32_t ticks = -1;
df::coord start;
string format;
vector<string*> list; // note this must be a vector of pointers, not objects
static struct_identity _identity;
};
static const struct_field_info command_options_fields[] = {
{ struct_field_info::PRIMITIVE, "help", offsetof(command_options, help), &df::identity_traits<bool>::identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "ticks", offsetof(command_options, ticks), &df::identity_traits<int32_t>::identity, 0, 0 },
{ struct_field_info::SUBSTRUCT, "start", offsetof(command_options, start), &df::coord::_identity, 0, 0 },
{ struct_field_info::PRIMITIVE, "format", offsetof(command_options, format), df::identity_traits<string>::get(), 0, 0 },
{ struct_field_info::STL_VECTOR_PTR, "list", offsetof(command_options, list), df::identity_traits<string>::get(), 0, 0 },
{ struct_field_info::END }
};
struct_identity command_options::_identity(sizeof(command_options), &df::allocator_fn<command_options>, NULL, "command_options", NULL, command_options_fields);
static command_result do_command(color_ostream &out, vector<string> &parameters);
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
DEBUG(log,out).print("initializing %s\n", plugin_name);
commands.push_back(PluginCommand(
plugin_name,
"Short (~54 character) description of command.",
do_command));
return CR_OK;
}
// load the lua module associated with the plugin and parse the commandline
// in lua (which has better facilities than C++ for string parsing).
static bool get_options(color_ostream &out,
command_options &opts,
const vector<string> &parameters)
{
auto L = Lua::Core::State;
Lua::StackUnwinder top(L);
if (!lua_checkstack(L, parameters.size() + 2) ||
!Lua::PushModulePublic(
out, L, ("plugins." + string(plugin_name)).c_str(),
"parse_commandline")) {
out.printerr("Failed to load %s Lua code\n", plugin_name);
return false;
}
Lua::Push(L, &opts);
for (const string &param : parameters)
Lua::Push(L, param);
if (!Lua::SafeCall(out, L, parameters.size() + 1, 0))
return false;
return true;
}
static command_result do_command(color_ostream &out, vector<string> &parameters) {
// be sure to suspend the core if any DF state is read or modified
CoreSuspender suspend;
command_options opts;
if (!get_options(out, opts, parameters) || opts.help)
return CR_WRONG_USAGE;
// TODO: command logic
return CR_OK;
}

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#include "Core.h"
#include <Console.h>
#include <Export.h>
#include <PluginManager.h>
#include <modules/EventManager.h>
//#include "df/world.h"
using namespace DFHack;
using namespace df::enums;
DFHACK_PLUGIN("skeleton2");
DFHACK_PLUGIN_IS_ENABLED(enabled);
//REQUIRE_GLOBAL(world);
command_result skeleton2 (color_ostream &out, std::vector <std::string> & parameters);
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands) {
commands.push_back(PluginCommand("skeleton2",
"~54 character description of plugin", //to use one line in the ``[DFHack]# ls`` output
skeleton2,
false,
"example usage"
" skeleton2 <option> <args>\n"
" explanation of plugin/command\n"
"\n"
" skeleton2\n"
" what happens when using the command\n"
"\n"
" skeleton2 option1\n"
" what happens when using the command with option1\n"
"\n"));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
namespace EM = EventManager;
if (enable && !enabled) {
//using namespace EM::EventType;
//EM::EventHandler eventHandler(onNewEvent, maxTickFreq);
//EM::registerListener(EventType::JOB_COMPLETED, eventHandler, plugin_self);
//out.print("plugin enabled!\n");
} else if (!enable && enabled) {
EM::unregisterAll(plugin_self);
//out.print("plugin disabled!\n");
}
enabled = enable;
return CR_OK;
}
command_result skeleton2 (color_ostream &out, std::vector <std::string> & parameters) {
if (!parameters.empty())
return CR_WRONG_USAGE;
CoreSuspender suspend;
out.print("blah");
return CR_OK;
}

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// This template is appropriate for plugins that can be enabled to make some
// specific persistent change to the game, but don't need a world to be loaded
// before they are enabled. These types of plugins typically register some sort
// of hook on enable and clear the hook on disable. They are generally enabled
// from dfhack.init and do not need to persist and reload their enabled state.
#include <string>
#include <vector>
#include "df/viewscreen_titlest.h"
#include "Debug.h"
#include "LuaTools.h"
#include "PluginManager.h"
#include "VTableInterpose.h"
using std::string;
using std::vector;
using namespace DFHack;
DFHACK_PLUGIN("ui_addition_example");
DFHACK_PLUGIN_IS_ENABLED(is_enabled);
namespace DFHack {
DBG_DECLARE(ui_addition_example, log);
}
// example of hooking a screen so the plugin code will run whenever the screen
// is visible
struct title_version_hook : df::viewscreen_titlest {
typedef df::viewscreen_titlest interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, render, ()) {
INTERPOSE_NEXT(render)();
// TODO: injected render logic here
}
};
IMPLEMENT_VMETHOD_INTERPOSE(title_version_hook, render);
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
DEBUG(log,out).print("shutting down %s\n", plugin_name);
INTERPOSE_HOOK(title_version_hook, render).remove();
return CR_OK;
}
DFhackCExport command_result plugin_enable (color_ostream &out, bool enable) {
if (enable != is_enabled) {
DEBUG(log,out).print("%s %s\n", plugin_name,
is_enabled ? "enabled" : "disabled");
if (!INTERPOSE_HOOK(title_version_hook, render).apply(enable))
return CR_FAILURE;
is_enabled = enable;
}
return CR_OK;
}