create several use-case-focused plugin examples
parent
0bbbacf161
commit
43dfd27bb4
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// This template is appropriate for plugins that periodically check game state
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// and make some sort of automated change. These types of plugins typically
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// provide a command that can be used to configure the plugin behavior and
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// require a world to be loaded before they can function. This kind of plugin
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// should persist its state in the savegame and auto-re-enable itself when a
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// savegame that had this plugin enabled is loaded.
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#include <string>
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#include <vector>
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#include "df/world.h"
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#include "Core.h"
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#include "Debug.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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#include "modules/Persistence.h"
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#include "modules/World.h"
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using std::string;
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using std::vector;
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using namespace DFHack;
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DFHACK_PLUGIN("persistent_per_save_example");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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REQUIRE_GLOBAL(world);
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// logging levels can be dynamically controlled with the `debugfilter` command.
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namespace DFHack {
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// for configuration-related logging
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DBG_DECLARE(persistent_per_save_example, status, DebugCategory::LINFO);
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// for logging during the periodic scan
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DBG_DECLARE(persistent_per_save_example, cycle, DebugCategory::LINFO);
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}
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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static PersistentDataItem config;
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enum ConfigValues {
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CONFIG_IS_ENABLED = 0,
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CONFIG_CYCLE_TICKS = 1,
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};
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static int get_config_val(int index) {
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if (!config.isValid())
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return -1;
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return config.ival(index);
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}
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static bool get_config_bool(int index) {
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return get_config_val(index) == 1;
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}
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static void set_config_val(int index, int value) {
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if (config.isValid())
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config.ival(index) = value;
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}
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static void set_config_bool(int index, bool value) {
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set_config_val(index, value ? 1 : 0);
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}
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static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
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// define the structure that will represent the possible commandline options
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struct command_options {
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// whether to display help
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bool help = false;
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// whether to run a cycle right now
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bool now = false;
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// how many ticks to wait between cycles when enabled, -1 means unset
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int32_t ticks = -1;
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// example params of different types
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df::coord start;
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string format;
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vector<string*> list; // note this must be a vector of pointers, not objects
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static struct_identity _identity;
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};
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static const struct_field_info command_options_fields[] = {
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{ struct_field_info::PRIMITIVE, "help", offsetof(command_options, help), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "now", offsetof(command_options, now), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "ticks", offsetof(command_options, ticks), &df::identity_traits<int32_t>::identity, 0, 0 },
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{ struct_field_info::SUBSTRUCT, "start", offsetof(command_options, start), &df::coord::_identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "format", offsetof(command_options, format), df::identity_traits<string>::get(), 0, 0 },
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{ struct_field_info::STL_VECTOR_PTR, "list", offsetof(command_options, list), df::identity_traits<string>::get(), 0, 0 },
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{ struct_field_info::END }
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};
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struct_identity command_options::_identity(sizeof(command_options), &df::allocator_fn<command_options>, NULL, "command_options", NULL, command_options_fields);
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static command_result do_command(color_ostream &out, vector<string> ¶meters);
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static void do_cycle(color_ostream &out);
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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DEBUG(status,out).print("initializing %s\n", plugin_name);
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// provide a configuration interface for the plugin
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commands.push_back(PluginCommand(
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plugin_name,
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"Short (~54 character) description of command.",
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do_command));
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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if (!Core::getInstance().isWorldLoaded()) {
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out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
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return CR_FAILURE;
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}
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if (enable != is_enabled) {
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is_enabled = enable;
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DEBUG(status,out).print("%s from the API; persisting\n",
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is_enabled ? "enabled" : "disabled");
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set_config_bool(CONFIG_IS_ENABLED, is_enabled);
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} else {
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DEBUG(status,out).print("%s from the API, but already %s; no action\n",
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is_enabled ? "enabled" : "disabled",
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is_enabled ? "enabled" : "disabled");
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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DEBUG(status,out).print("shutting down %s\n", plugin_name);
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return CR_OK;
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}
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DFhackCExport command_result plugin_load_data (color_ostream &out) {
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config = World::GetPersistentData(CONFIG_KEY);
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if (!config.isValid()) {
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DEBUG(status,out).print("no config found in this save; initializing\n");
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config = World::AddPersistentData(CONFIG_KEY);
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set_config_bool(CONFIG_IS_ENABLED, is_enabled);
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set_config_val(CONFIG_CYCLE_TICKS, 6000);
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}
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// we have to copy our enabled flag into the global plugin variable, but
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// all the other state we can directly read/modify from the persistent
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// data structure.
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is_enabled = get_config_bool(CONFIG_IS_ENABLED);
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DEBUG(status,out).print("loading persisted enabled state: %s\n",
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is_enabled ? "true" : "false");
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return CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (event == DFHack::SC_MAP_UNLOADED) {
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if (is_enabled) {
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DEBUG(status,out).print("world unloaded; disabling %s\n",
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plugin_name);
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is_enabled = false;
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}
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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if (is_enabled && world->frame_counter - cycle_timestamp >= get_config_val(CONFIG_CYCLE_TICKS))
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do_cycle(out);
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return CR_OK;
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}
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// load the lua module associated with the plugin and parse the commandline
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// in lua (which has better facilities than C++ for string parsing).
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static bool get_options(color_ostream &out,
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command_options &opts,
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const vector<string> ¶meters)
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{
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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if (!lua_checkstack(L, parameters.size() + 2) ||
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!Lua::PushModulePublic(
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out, L, ("plugins." + string(plugin_name)).c_str(),
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"parse_commandline")) {
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out.printerr("Failed to load %s Lua code\n", plugin_name);
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return false;
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}
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Lua::Push(L, &opts);
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for (const string ¶m : parameters)
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Lua::Push(L, param);
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if (!Lua::SafeCall(out, L, parameters.size() + 1, 0))
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return false;
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return true;
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}
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static command_result do_command(color_ostream &out, vector<string> ¶meters) {
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// be sure to suspend the core if any DF state is read or modified
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CoreSuspender suspend;
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if (!Core::getInstance().isWorldLoaded()) {
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out.printerr("Cannot run %s without a loaded world.\n", plugin_name);
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return CR_FAILURE;
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}
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command_options opts;
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if (!get_options(out, opts, parameters) || opts.help)
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return CR_WRONG_USAGE;
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if (opts.ticks > -1) {
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set_config_val(CONFIG_CYCLE_TICKS, opts.ticks);
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INFO(status,out).print("New cycle timer: %d ticks.\n", opts.ticks);
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}
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else if (opts.now) {
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do_cycle(out);
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}
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else {
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out.print("%s is %srunning\n", plugin_name, (is_enabled ? "" : "not "));
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}
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return CR_OK;
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}
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/////////////////////////////////////////////////////
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// cycle logic
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//
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static void do_cycle(color_ostream &out) {
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// mark that we have recently run
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cycle_timestamp = world->frame_counter;
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DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
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// TODO: logic that runs every get_config_val(CONFIG_CYCLE_TICKS) ticks
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}
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// This template is appropriate for plugins that simply provide one or more
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// commands, but don't need to be "enabled" to function.
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#include <string>
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#include <vector>
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#include "Debug.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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using std::string;
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using std::vector;
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using namespace DFHack;
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DFHACK_PLUGIN("simple_command_example");
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namespace DFHack {
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DBG_DECLARE(simple_command_example, log);
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}
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// define the structure that will represent the possible commandline options
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struct command_options {
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// whether to display help
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bool help = false;
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// example params of different types
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int32_t ticks = -1;
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df::coord start;
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string format;
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vector<string*> list; // note this must be a vector of pointers, not objects
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static struct_identity _identity;
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};
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static const struct_field_info command_options_fields[] = {
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{ struct_field_info::PRIMITIVE, "help", offsetof(command_options, help), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "ticks", offsetof(command_options, ticks), &df::identity_traits<int32_t>::identity, 0, 0 },
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{ struct_field_info::SUBSTRUCT, "start", offsetof(command_options, start), &df::coord::_identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "format", offsetof(command_options, format), df::identity_traits<string>::get(), 0, 0 },
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{ struct_field_info::STL_VECTOR_PTR, "list", offsetof(command_options, list), df::identity_traits<string>::get(), 0, 0 },
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{ struct_field_info::END }
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};
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struct_identity command_options::_identity(sizeof(command_options), &df::allocator_fn<command_options>, NULL, "command_options", NULL, command_options_fields);
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static command_result do_command(color_ostream &out, vector<string> ¶meters);
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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DEBUG(log,out).print("initializing %s\n", plugin_name);
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commands.push_back(PluginCommand(
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plugin_name,
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"Short (~54 character) description of command.",
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do_command));
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return CR_OK;
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}
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// load the lua module associated with the plugin and parse the commandline
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// in lua (which has better facilities than C++ for string parsing).
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static bool get_options(color_ostream &out,
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command_options &opts,
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const vector<string> ¶meters)
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{
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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if (!lua_checkstack(L, parameters.size() + 2) ||
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!Lua::PushModulePublic(
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out, L, ("plugins." + string(plugin_name)).c_str(),
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"parse_commandline")) {
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out.printerr("Failed to load %s Lua code\n", plugin_name);
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return false;
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}
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Lua::Push(L, &opts);
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for (const string ¶m : parameters)
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Lua::Push(L, param);
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if (!Lua::SafeCall(out, L, parameters.size() + 1, 0))
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return false;
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return true;
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}
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static command_result do_command(color_ostream &out, vector<string> ¶meters) {
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// be sure to suspend the core if any DF state is read or modified
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CoreSuspender suspend;
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command_options opts;
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if (!get_options(out, opts, parameters) || opts.help)
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return CR_WRONG_USAGE;
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// TODO: command logic
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return CR_OK;
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}
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@ -1,61 +0,0 @@
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#include "Core.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include <modules/EventManager.h>
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//#include "df/world.h"
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("skeleton2");
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DFHACK_PLUGIN_IS_ENABLED(enabled);
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//REQUIRE_GLOBAL(world);
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command_result skeleton2 (color_ostream &out, std::vector <std::string> & parameters);
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands) {
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commands.push_back(PluginCommand("skeleton2",
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"~54 character description of plugin", //to use one line in the ``[DFHack]# ls`` output
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skeleton2,
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false,
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"example usage"
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" skeleton2 <option> <args>\n"
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" explanation of plugin/command\n"
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"\n"
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" skeleton2\n"
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" what happens when using the command\n"
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"\n"
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" skeleton2 option1\n"
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" what happens when using the command with option1\n"
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"\n"));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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namespace EM = EventManager;
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if (enable && !enabled) {
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//using namespace EM::EventType;
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//EM::EventHandler eventHandler(onNewEvent, maxTickFreq);
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//EM::registerListener(EventType::JOB_COMPLETED, eventHandler, plugin_self);
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//out.print("plugin enabled!\n");
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} else if (!enable && enabled) {
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EM::unregisterAll(plugin_self);
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//out.print("plugin disabled!\n");
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}
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enabled = enable;
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return CR_OK;
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}
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command_result skeleton2 (color_ostream &out, std::vector <std::string> & parameters) {
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if (!parameters.empty())
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return CR_WRONG_USAGE;
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CoreSuspender suspend;
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out.print("blah");
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return CR_OK;
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}
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@ -0,0 +1,58 @@
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// This template is appropriate for plugins that can be enabled to make some
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// specific persistent change to the game, but don't need a world to be loaded
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// before they are enabled. These types of plugins typically register some sort
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// of hook on enable and clear the hook on disable. They are generally enabled
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// from dfhack.init and do not need to persist and reload their enabled state.
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#include <string>
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#include <vector>
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#include "df/viewscreen_titlest.h"
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#include "Debug.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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#include "VTableInterpose.h"
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using std::string;
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using std::vector;
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using namespace DFHack;
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DFHACK_PLUGIN("ui_addition_example");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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namespace DFHack {
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DBG_DECLARE(ui_addition_example, log);
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}
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// example of hooking a screen so the plugin code will run whenever the screen
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// is visible
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struct title_version_hook : df::viewscreen_titlest {
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typedef df::viewscreen_titlest interpose_base;
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DEFINE_VMETHOD_INTERPOSE(void, render, ()) {
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INTERPOSE_NEXT(render)();
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// TODO: injected render logic here
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}
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};
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IMPLEMENT_VMETHOD_INTERPOSE(title_version_hook, render);
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DFhackCExport command_result plugin_shutdown (color_ostream &out) {
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DEBUG(log,out).print("shutting down %s\n", plugin_name);
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INTERPOSE_HOOK(title_version_hook, render).remove();
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable (color_ostream &out, bool enable) {
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if (enable != is_enabled) {
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DEBUG(log,out).print("%s %s\n", plugin_name,
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is_enabled ? "enabled" : "disabled");
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if (!INTERPOSE_HOOK(title_version_hook, render).apply(enable))
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return CR_FAILURE;
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is_enabled = enable;
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}
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return CR_OK;
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}
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