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				@ -1,65 +1,71 @@
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				// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
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				// This is an example plugin that just documents and implements all the plugin
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				// callbacks and features. You can compile it, load it, run it, and see the
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				// debug messages get printed to the console.
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				//
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				// See the other example plugins in this directory for plugins that are
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				// configured for specific use cases (but don't come with as many comments as
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				// this one does).
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				#include <string>
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				#include <vector>
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				#include "df/world.h"
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				// some headers required for a plugin. Nothing special, just the basics.
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				#include "Core.h"
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				#include <Console.h>
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				#include <Export.h>
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				#include <PluginManager.h>
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				#include <modules/EventManager.h>
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				// If you need to save data per-world:
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				//#include "modules/Persistence.h"
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				#include "Debug.h"
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				#include "LuaTools.h"
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				#include "PluginManager.h"
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				// DF data structure definition headers
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				#include "DataDefs.h"
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				//#include "df/world.h"
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				#include "modules/Persistence.h"
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				#include "modules/World.h"
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				// our own, empty header.
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				#include "skeleton.h"
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				using std::string;
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				using std::vector;
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				using namespace DFHack;
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				using namespace df::enums;
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				// Expose the plugin name to the DFHack core, as well as metadata like the DFHack version.
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				// The name string provided must correspond to the filename -
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				// Expose the plugin name to the DFHack core, as well as metadata like the
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				// DFHack version that this plugin was compiled with. This macro provides a
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				// variable for the plugin name as const char * plugin_name.
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				// The name provided must correspond to the filename --
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				// skeleton.plug.so, skeleton.plug.dylib, or skeleton.plug.dll in this case
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				DFHACK_PLUGIN("skeleton");
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				// The identifier declared with this macro (ie. enabled) can be specified by the user
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				// and subsequently used to manage the plugin's operations.
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				// This will also be tracked by `plug`; when true the plugin will be shown as enabled.
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				DFHACK_PLUGIN_IS_ENABLED(enabled);
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				// The identifier declared with this macro (i.e. is_enabled) is used to track
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				// whether the plugin is in an "enabled" state. If you don't need enablement
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				// for your plugin, you don't need this line. This variable will also be read
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				// by the `plug` builtin command; when true the plugin will be shown as enabled.
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				DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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				// Any globals a plugin requires (e.g. world) should be listed here.
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				// For example, this line expands to "using df::global::world" and prevents the
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				// plugin from being loaded if df::global::world is null (i.e. missing from symbols.xml):
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				//
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				// plugin from being loaded if df::global::world is null (i.e. missing from
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				// symbols.xml).
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				REQUIRE_GLOBAL(world);
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				// You may want some compile time debugging options
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				// one easy system just requires you to cache the color_ostream &out into a global debug variable
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				//#define P_DEBUG 1
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				//uint16_t maxTickFreq = 1200; //maybe you want to use some events
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				// logging levels can be dynamically controlled with the `debugfilter` command.
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				namespace DFHack {
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				    // for configuration-related logging
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				    DBG_DECLARE(skeleton, status, DebugCategory::LINFO);
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				    // for logging during the periodic scan
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				    DBG_DECLARE(skeleton, cycle, DebugCategory::LINFO);
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				}
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				command_result command_callback1(color_ostream &out, std::vector<std::string> ¶meters);
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				command_result command_callback1(color_ostream &out, vector<string> ¶meters);
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				// run when the plugin is loaded
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				DFhackCExport command_result plugin_init(color_ostream &out, std::vector<PluginCommand> &commands) {
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				    commands.push_back(PluginCommand("skeleton",
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				                                     "~54 character description of plugin", //to use one line in the ``[DFHack]# ls`` output
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				                                     command_callback1,
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				                                     false,
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				                                     "example usage"
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				                                     " skeleton <option> <args>\n"
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				                                     "    explanation of plugin/command\n"
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				                                     "\n"
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				                                     " skeleton\n"
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				                                     "    what happens when using the command\n"
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				                                     "\n"
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				                                     " skeleton option1\n"
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				                                     "    what happens when using the command with option1\n"
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				                                     "\n"));
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				    // For in-tree plugins, don't use the "usage" parameter of PluginCommand.
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				    // Instead, add an .rst file with the same name as the plugin to the
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				    // docs/plugins/ directory.
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				    commands.push_back(PluginCommand(
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				        "skeleton",
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				        "Short (~54 character) description of command.", // to use one line in the ``[DFHack]# ls`` output
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				        command_callback1));
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				    return CR_OK;
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				}
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				// run when the plugin is unloaded
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				DFhackCExport command_result plugin_shutdown(color_ostream &out) {
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				    // You *MUST* kill all threads you created before this returns.
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				    // If everything fails, just return CR_FAILURE. Your plugin will be
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				@ -68,28 +74,20 @@ DFhackCExport command_result plugin_shutdown(color_ostream &out) {
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				}
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				// run when the `enable` or `disable` command is run with this plugin name as
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				// an argument
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				DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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				    namespace EM = EventManager;
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				    if (enable && !enabled) {
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				        //using namespace EM::EventType;
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				        //EM::EventHandler eventHandler(onNewEvent, maxTickFreq);
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				        //EM::registerListener(EventType::JOB_COMPLETED, eventHandler, plugin_self);
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				        //out.print("plugin enabled!\n");
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				    } else if (!enable && enabled) {
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				        EM::unregisterAll(plugin_self);
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				        //out.print("plugin disabled!\n");
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				    }
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				    enabled = enable;
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				    // you have to maintain the state of the is_enabled variable yourself. it
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				    // doesn't happen automatically.
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				    is_enabled = enable;
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				    return CR_OK;
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				}
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				/* OPTIONAL *
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				// Called to notify the plugin about important state changes.
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				// Invoked with DF suspended, and always before the matching plugin_onupdate.
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				// More event codes may be added in the future.
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				DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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				    if (enabled) {
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				    if (is_enabled) {
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				        switch (event) {
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				            case SC_UNKNOWN:
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				                break;
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				@ -116,9 +114,8 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
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				    return CR_OK;
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				}
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				// Whatever you put here will be done in each game step. Don't abuse it.
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				DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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				{
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				// Whatever you put here will be done in each game frame refresh. Don't abuse it.
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				DFhackCExport command_result plugin_onupdate (color_ostream &out) {
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				    // whetever. You don't need to suspend DF execution here.
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				    return CR_OK;
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				}
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				@ -128,44 +125,94 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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				// and plugin_load_data is called whenever a new world is loaded. If the plugin
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				// is loaded or unloaded while a world is active, plugin_save_data or
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				// plugin_load_data will be called immediately.
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				DFhackCExport command_result plugin_save_data (color_ostream &out)
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				{
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				DFhackCExport command_result plugin_save_data (color_ostream &out) {
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				    // Call functions in the Persistence module here.
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				    return CR_OK;
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				}
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				DFhackCExport command_result plugin_load_data (color_ostream &out)
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				{
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				DFhackCExport command_result plugin_load_data (color_ostream &out) {
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				    // Call functions in the Persistence module here.
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				    return CR_OK;
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				}
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				* OPTIONAL */
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				// A command! It sits around and looks pretty. And it's nice and friendly.
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				command_result command_callback1(color_ostream &out, std::vector<std::string> ¶meters) {
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				    // It's nice to print a help message you get invalid options
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				    // from the user instead of just acting strange.
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				    // This can be achieved by adding the extended help string to the
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				    // PluginCommand registration as show above, and then returning
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				    // CR_WRONG_USAGE from the function. The same string will also
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				    // be used by 'help your-command'.
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				    if (!parameters.empty()) {
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				        return CR_WRONG_USAGE; //or maybe you want it to do something else
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				// define the structure that will represent the possible commandline options
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				struct command_options {
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				    // whether to display help
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				    bool help = false;
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				    // whether to run a cycle right now
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				    bool now = false;
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				    // how many ticks to wait between cycles when enabled, -1 means unset
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				    int32_t ticks = -1;
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				    // example params of different types
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				    df::coord start;
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				    string format;
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				    vector<string*> list; // note this must be a vector of pointers, not objects
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				    static struct_identity _identity;
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				};
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				static const struct_field_info command_options_fields[] = {
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				    { struct_field_info::PRIMITIVE,      "help",   offsetof(command_options, help),  &df::identity_traits<bool>::identity,    0, 0 },
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				    { struct_field_info::PRIMITIVE,      "now",    offsetof(command_options, now),   &df::identity_traits<bool>::identity,    0, 0 },
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				    { struct_field_info::PRIMITIVE,      "ticks",  offsetof(command_options, ticks), &df::identity_traits<int32_t>::identity, 0, 0 },
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				    { struct_field_info::SUBSTRUCT,      "start",  offsetof(command_options, start), &df::coord::_identity,                   0, 0 },
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				    { struct_field_info::PRIMITIVE,      "format", offsetof(command_options, format), df::identity_traits<string>::get(),     0, 0 },
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				    { struct_field_info::STL_VECTOR_PTR, "list",   offsetof(command_options, list),   df::identity_traits<string>::get(),     0, 0 },
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				    { struct_field_info::END }
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				};
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				struct_identity command_options::_identity(sizeof(command_options), &df::allocator_fn<command_options>, NULL, "command_options", NULL, command_options_fields);
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				// load the lua module associated with the plugin and parse the commandline
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				// in lua (which has better facilities than C++ for string parsing). You should
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				// create a file named after your plugin in the plugins/lua directory. This
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				// example expects you to define a global function in that file named
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				// "parse_commandline" that takes the options struct defined above along with
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				// the commandline parameters. It should parse the parameters and set data in
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				// the options structure. See plugins/lua/skeleton.lua for an example.
 | 
			
		
		
	
		
			
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				static bool get_options(color_ostream &out,
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				                        command_options &opts,
 | 
			
		
		
	
		
			
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				                        const vector<string> ¶meters)
 | 
			
		
		
	
		
			
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				{
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				    auto L = Lua::Core::State;
 | 
			
		
		
	
		
			
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				    Lua::StackUnwinder top(L);
 | 
			
		
		
	
		
			
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				    if (!lua_checkstack(L, parameters.size() + 2) ||
 | 
			
		
		
	
		
			
				 | 
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			 | 
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				        !Lua::PushModulePublic(
 | 
			
		
		
	
		
			
				 | 
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			 | 
			
				            out, L, ("plugins." + string(plugin_name)).c_str(),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				            "parse_commandline")) {
 | 
			
		
		
	
		
			
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			 | 
			
				        out.printerr("Failed to load %s Lua code\n", plugin_name);
 | 
			
		
		
	
		
			
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				        return false;
 | 
			
		
		
	
		
			
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				    }
 | 
			
		
		
	
		
			
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				    // Commands are called from threads other than the DF one.
 | 
			
		
		
	
		
			
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				    // Suspend this thread until DF has time for us.
 | 
			
		
		
	
		
			
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				 | 
			
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			 | 
			
				    // **If you use CoreSuspender** it'll automatically resume DF when
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				    // execution leaves the current scope.
 | 
			
		
		
	
		
			
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 | 
			
		
		
	
		
			
				 | 
				 | 
			
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			 | 
			
				    Lua::Push(L, &opts);
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    for (const string ¶m : parameters)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        Lua::Push(L, param);
 | 
			
		
		
	
		
			
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			 | 
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 | 
			
		
		
	
		
			
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				 | 
			
			 | 
			 | 
			
				    if (!Lua::SafeCall(out, L, parameters.size() + 1, 0))
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return false;
 | 
			
		
		
	
		
			
				 | 
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 | 
			
		
		
	
		
			
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			 | 
			
				    return true;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
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			 | 
			
				// This is the callback we registered in plugin_init. Note that while plugin
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				// callbacks are called with the core suspended, command callbacks are called
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				// from a different thread and need to explicity suspend the core if they
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				// interact with Lua or DF game state (most commands do at least one of these).
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				static command_result command_callback1(color_ostream &out, vector<string> ¶meters) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // I'll say it again: always suspend the core in command callbacks unless
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // all your data is local.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    CoreSuspender suspend;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Actually do something here. Yay.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // process parameters
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (parameters.size() == 1 && parameters[0] == "option1") {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        // stuff
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    } else {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return CR_FAILURE;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Give control back to DF.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // Return CR_WRONG_USAGE to print out your help text. The help text is
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // sourced from the associated rst file in docs/plugins/. The same help will
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // also be returned by 'help your-command'.
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    command_options opts;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    if (!get_options(out, opts, parameters) || opts.help)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        return CR_WRONG_USAGE;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    // TODO: do something according to the flags set in the options struct
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    return CR_OK;
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
	
		
			
				
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