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@ -2,29 +2,41 @@
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reveal
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======
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This reveals the map. By default, HFS will remain hidden so that the demons
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don't spawn. You can use ``reveal hell`` to reveal everything. With hell revealed,
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you won't be able to unpause until you hide the map again. If you really want
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to unpause with hell revealed, use ``reveal demons``.
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Tags:
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:dfhack-keybind:`reveal`
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:dfhack-keybind:`unreveal`
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:dfhack-keybind:`revforget`
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:dfhack-keybind:`revtoggle`
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:dfhack-keybind:`revflood`
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:dfhack-keybind:`nopause`
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Reveal also works in adventure mode, but any of its effects are negated once
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you move. When you use it this way, you don't need to run ``unreveal``.
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Reveals the map. This reveals all z-layers in fort mode. It also works in
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adventure mode, but any of its effects are negated once you move. When you use
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it this way, you don't need to run ``unreveal`` to hide the map again.
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Usage and related commands:
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Usage:
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:reveal: Reveal the whole map, except for HFS to avoid demons spawning
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:reveal hell: Also show hell, but requires ``unreveal`` before unpausing
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:reveal demon: Reveals everything and allows unpausing - good luck!
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:unreveal: Reverts the effects of ``reveal``
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:revtoggle: Switches between ``reveal`` and ``unreveal``
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:revflood: Hide everything, then reveal tiles with a path to the cursor.
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Note that tiles behind constructed walls are also revealed as a
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workaround for :bug:`1871`.
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:revforget: Discard info about what was visible before revealing the map.
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Only useful where (e.g.) you abandoned with the fort revealed
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and no longer want the data.
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nopause
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=======
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Disables pausing (both manual and automatic) with the exception of pause forced
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by `reveal` ``hell``. This is nice for digging under rivers.
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``reveal [hell|demon]``
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Reveal the whole map. If ``hell`` is specified, also reveal HFS areas, but
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you are required to run ``unreveal`` before unpausing is allowed in order
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to prevent the demons from spawning. If you really want to unpause with hell
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revealed, specify ``demon`` instead of ``hell``.
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``unreveal``
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Reverts the effects of ``reveal``.
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``revtoggle``
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Switches between ``reveal`` and ``unreveal``. Convenient to bind to a
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hotkey.
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``revforget``
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Discard info about what was visible before revealing the map. Only useful
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where (for example) you abandoned with the fort revealed and no longer need
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the saved map data when you load a new fort.
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``revflood``
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Hide everything, then reveal tiles with a path to the cursor. This allows
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reparing maps that you accidentally saved while they were revealed. Note
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that tiles behind constructed walls are also revealed as a workaround for
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:bug:`1871`.
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``nopause 1|0``
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Disables pausing (both manual and automatic) with the exception of the pause
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forced by `reveal` ``hell``. This is nice for digging under rivers. Use
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``nopause 1`` to prevent pausing and ``nopause 0`` to allow pausing like
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normal.
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