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@ -3,7 +3,7 @@ zone
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.. dfhack-tool::
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:summary: Manage activity zones, cages, and the animals therein.
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:tags: unavailable fort productivity animals buildings
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:tags: unavailable fort productivity animals buildings interface
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Usage
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-----
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@ -157,3 +157,31 @@ cages and then place one pen/pasture activity zone above them, covering all
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cages you want to use. Then use ``zone set`` (like with ``assign``) and run
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``zone tocages <filter>``. ``tocages`` can be used together with ``nick`` or
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``remnick`` to adjust nicknames while assigning to cages.
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Overlay
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-------
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Advanced unit selection is available via an `overlay` widget that appears when
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you select a pasture zone.
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In the window that pops up when you click the hotkey hint or hit the hotkey on your keyboard, you can:
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- search for units by name
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- sort or filter by status (Pastured here, Pastured elsewhere, On restraint, On
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display in cage, In movable cage, or Roaming)
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- sort or filter by disposition (Pet, Domesticated, Partially trained, Wild
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(trainable), Wild (untrainable), or Hostile)
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- sort by gender
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- sort by name
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- filter by whether the unit lays eggs
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- filter by whether the unit needs a grazing area
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The window is fully navigatable via keyboard or mouse. Hit Enter or click on a
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unit to assign/unassign it to the currently selected pasture. Shift click to
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assign/unassign a range of units.
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You can also keep the window open and click around on different pastures, so
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you can manage multiple pastures without having to close and reopen the window.
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As for all other overlays, you can disable this one in `gui/control-panel` on
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the Overlays tab if you don't want the option of using it.
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