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@ -287,15 +287,9 @@ include(CMake/DownloadFile.cmake)
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if(WIN32)
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# Download zlib on Windows
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set(ZLIB_DOWNLOAD_DIR ${dfhack_SOURCE_DIR}/depends/zlib/lib/win${DFHACK_BUILD_ARCH})
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if(${DFHACK_BUILD_ARCH} STREQUAL "64")
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download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win64-zlib.lib"
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${ZLIB_DOWNLOAD_DIR}/zlib.lib
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"a3b2fc6b68efafa89b0882e354fc8418")
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else()
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download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win32-zlib.lib"
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${ZLIB_DOWNLOAD_DIR}/zlib.lib
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"f4ebaa21d9de28566e88b1edfcdff901")
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endif()
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download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win64-zlib.lib"
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${ZLIB_DOWNLOAD_DIR}/zlib.lib
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"a3b2fc6b68efafa89b0882e354fc8418")
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# Move zlib to the build folder so possible 32 and 64-bit builds
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# in the same source tree don't conflict
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@ -307,15 +301,9 @@ if(WIN32)
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# Do the same for SDLreal.dll
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# (DFHack doesn't require this at build time, so no need to move it to the build folder)
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set(SDLREAL_DOWNLOAD_DIR ${dfhack_SOURCE_DIR}/package/windows/win${DFHACK_BUILD_ARCH})
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if(${DFHACK_BUILD_ARCH} STREQUAL "64")
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download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win64-SDL.dll"
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${SDLREAL_DOWNLOAD_DIR}/SDLreal.dll
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"1ae242c4b94cb03756a1288122a66faf")
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else()
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download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win32-SDL.dll"
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${SDLREAL_DOWNLOAD_DIR}/SDLreal.dll
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"5a09604daca6b2b5ce049d79af935d6a")
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endif()
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download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win64-SDL.dll"
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${SDLREAL_DOWNLOAD_DIR}/SDLreal.dll
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"1ae242c4b94cb03756a1288122a66faf")
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endif()
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if(APPLE)
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