Cleanup building methods before extracting to Buildings.h

develop
Chris Dombroski 2015-01-29 13:13:51 -05:00
parent c179f5b913
commit 4199728ba6
1 changed files with 51 additions and 140 deletions

@ -350,9 +350,9 @@ bool isPitPond(df::building * building);
bool isActive(df::building * building);
int32_t findBuildingIndexById(int32_t id);
int32_t findPenPitAtCursor();
int32_t findCageAtCursor();
int32_t findChainAtCursor();
df::building* findPenPitAtCursor();
df::building* findCageAtCursor();
df::building* findChainAtCursor();
df::general_ref_building_civzone_assignedst * createCivzoneRef();
bool unassignUnitFromBuilding(df::unit* unit);
@ -592,11 +592,8 @@ void unitInfo(color_ostream & out, df::unit* unit, bool verbose = false)
bool isActivityZone(df::building * building)
{
if( building->getType() == building_type::Civzone
&& building->getSubtype() == (short)civzone_type::ActivityZone)
return true;
else
return false;
return building->getType() == building_type::Civzone
&& building->getSubtype() == (short)civzone_type::ActivityZone;
}
bool isPenPasture(df::building * building)
@ -606,10 +603,7 @@ bool isPenPasture(df::building * building)
df::building_civzonest * civ = (df::building_civzonest *) building;
if(civ->zone_flags.bits.pen_pasture)
return true;
else
return false;
return civ->zone_flags.bits.pen_pasture != 0;
}
bool isPitPond(df::building * building)
@ -619,10 +613,7 @@ bool isPitPond(df::building * building)
df::building_civzonest * civ = (df::building_civzonest *) building;
if(civ->zone_flags.bits.pit_pond) // && civ->pit_flags==0)
return true;
else
return false;
return civ->zone_flags.bits.pit_pond != 0;
}
bool isCage(df::building * building)
@ -641,103 +632,37 @@ bool isActive(df::building * building)
return false;
df::building_civzonest * civ = (df::building_civzonest *) building;
if(civ->zone_flags.bits.active)
return true;
else
return false;
return civ->zone_flags.bits.active != 0;
}
int32_t findBuildingIndexById(int32_t id)
// returns building of pen/pit at cursor position (NULL if nothing found)
df::building* findPenPitAtCursor()
{
for (size_t b = 0; b < world->buildings.all.size(); b++)
vector<df::building_civzonest*> zones;
Buildings::findCivzonesAt(&zones, Gui::getCursorPos());
for (auto zone = zones.begin(); zone != zones.end(); ++zone)
{
if(world->buildings.all.at(b)->id == id)
return b;
if ((*zone)->zone_flags.bits.pen_pasture || (*zone)->zone_flags.bits.pit_pond)
return (*zone);
}
return -1;
return NULL;
}
// returns id of pen/pit at cursor position (-1 if nothing found)
int32_t findPenPitAtCursor()
// returns building of cage at cursor position (NULL if nothing found)
df::building* findCageAtCursor()
{
int32_t foundID = -1;
if(cursor->x == -30000)
return -1;
for (size_t b = 0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
// find zone under cursor
if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
if(isPenPasture(building) || isPitPond(building))
{
foundID = building->id;
break;
}
}
return foundID;
}
// returns id of cage at cursor position (-1 if nothing found)
int32_t findCageAtCursor()
{
int32_t foundID = -1;
if(cursor->x == -30000)
return -1;
for (size_t b = 0; b < world->buildings.all.size(); b++)
{
df::building* building = world->buildings.all[b];
if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
// don't set id if cage is not constructed yet
if(building->getBuildStage()!=building->getMaxBuildStage())
break;
df::building* building = Buildings::findAtTile(Gui::getCursorPos());
if (isCage(building))
{
foundID = building->id;
break;
}
}
return foundID;
return building;
return NULL;
}
int32_t findChainAtCursor()
{
int32_t foundID = -1;
if(cursor->x == -30000)
return -1;
for (size_t b = 0; b < world->buildings.all.size(); b++)
df::building* findChainAtCursor()
{
df::building* building = world->buildings.all[b];
// find zone under cursor
if (!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
df::building* building = Buildings::findAtTile(Gui::getCursorPos());
if (isChain(building))
{
foundID = building->id;
break;
}
}
return foundID;
return building;
return NULL;
}
df::general_ref_building_civzone_assignedst * createCivzoneRef()
@ -1588,7 +1513,7 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
bool verbose = false;
bool all = false;
bool unit_slaughter = false;
static int target_building = -1;
static df::building* target_building = NULL;
bool nick_set = false;
string target_nick = "";
@ -1659,19 +1584,19 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
if(new_building != -1)
{
i++;
target_building = new_building;
out << "Assign selected unit(s) to building #" << target_building <<std::endl;
target_building = df::building::find(new_building);
out << "Assign selected unit(s) to building #" << new_building <<std::endl;
}
}
}
if(target_building == -1)
if(!target_building)
{
out.printerr("No building id specified and current one is invalid!\n");
return CR_WRONG_USAGE;
}
else
{
out << "No buiding id specified. Will try to use #" << target_building << endl;
out << "No buiding id specified. Will try to use #" << target_building->id << endl;
building_assign = true;
}
}
@ -1692,18 +1617,18 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
if(new_building != -1)
{
i++;
target_building = new_building;
out << "Assign selected unit(s) to cagezone #" << target_building <<std::endl;
target_building = df::building::find(new_building);
out << "Assign selected unit(s) to cagezone #" << new_building <<std::endl;
}
}
if(target_building == -1)
if(!target_building)
{
out.printerr("No building id specified and current one is invalid!\n");
return CR_WRONG_USAGE;
}
else
{
out << "No buiding id specified. Will try to use #" << target_building << endl;
out << "No buiding id specified. Will try to use #" << target_building->id << endl;
cagezone_assign = true;
}
}
@ -2105,21 +2030,13 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
// (doesn't use the findXyzAtCursor() methods because zones might overlap and contain a cage or chain)
if(zone_info) // || chain_info || cage_info)
{
for (size_t b = 0; b < world->buildings.all.size(); b++)
{
df::building * building = world->buildings.all[b];
// find building under cursor
if (!all &&
!(building->x1 <= cursor->x && cursor->x <= building->x2 &&
building->y1 <= cursor->y && cursor->y <= building->y2 &&
building->z == cursor->z))
continue;
zoneInfo(out, building, verbose);
vector<df::building_civzonest*> zones;
Buildings::findCivzonesAt(&zones, Gui::getCursorPos());
for (auto zone = zones.begin(); zone != zones.end(); ++zone)
zoneInfo(out, *zone, verbose);
df::building* building = Buildings::findAtTile(Gui::getCursorPos());
chainInfo(out, building, verbose);
cageInfo(out, building, verbose);
}
return CR_OK;
}
@ -2129,14 +2046,14 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
// cagezone wants a pen/pit as starting point
if(!cagezone_assign)
target_building = findCageAtCursor();
if(target_building != -1)
if(!target_building)
{
out << "Target building type: cage." << endl;
}
else
{
target_building = findPenPitAtCursor();
if(target_building == -1)
if(!target_building)
{
out << "No pen/pasture or pit under cursor!" << endl;
return CR_WRONG_USAGE;
@ -2146,29 +2063,23 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
out << "Target building type: pen/pasture or pit." << endl;
}
}
out << "Current building set to #" << target_building << endl;
out << "Current building set to #" << target_building->id << endl;
return CR_OK;
}
if(building_assign || cagezone_assign || unit_info || unit_slaughter || nick_set)
{
df::building * building;
if(building_assign || cagezone_assign || (nick_set && !all && !find_count))
{
// try to get building index from the id
int32_t index = findBuildingIndexById(target_building);
if(index == -1)
if (!target_building)
{
out << "Invalid building id." << endl;
target_building = -1;
return CR_WRONG_USAGE;
}
building = world->buildings.all.at(index);
if(nick_set && !building_assign)
{
out << "Renaming all units in target building." << endl;
return nickUnitsInBuilding(out, building, target_nick);
return nickUnitsInBuilding(out, target_building, target_nick);
}
}
@ -2276,7 +2187,7 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
}
else if(building_assign)
{
command_result result = assignUnitToBuilding(out, unit, building, verbose);
command_result result = assignUnitToBuilding(out, unit, target_building, verbose);
if(result != CR_OK)
return result;
}
@ -2294,7 +2205,7 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
}
if(cagezone_assign)
{
command_result result = assignUnitsToCagezone(out, units_for_cagezone, building, verbose);
command_result result = assignUnitsToCagezone(out, units_for_cagezone, target_building, verbose);
if(result != CR_OK)
return result;
}
@ -2315,7 +2226,7 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
}
else if(building_assign)
{
return assignUnitToBuilding(out, unit, building, verbose);
return assignUnitToBuilding(out, unit, target_building, verbose);
}
else if(unit_slaughter)
{