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@ -115,23 +115,25 @@ local function Panel_drag_frame(self, mouse_pos)
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local max_height = parent_rect.height - (bound_rect.y2-frame_rect.y1+1)
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local max_height = parent_rect.height - (bound_rect.y2-frame_rect.y1+1)
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if frame.t or not frame.b then
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if frame.t or not frame.b then
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local min_pos = frame_rect.y1 - bound_rect.y1
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local min_pos = frame_rect.y1 - bound_rect.y1
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frame.t = math.max(min_pos,
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local requested_pos = mouse_pos.y - parent_rect.y1 - offset.y
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math.min(max_height, mouse_pos.y - parent_rect.y1 - offset.y))
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frame.t = math.max(min_pos, math.min(max_height, requested_pos))
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end
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end
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if frame.b or not frame.t then
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if frame.b or not frame.t then
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local min_pos = bound_rect.y2 - frame_rect.y2
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local min_pos = bound_rect.y2 - frame_rect.y2
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frame.b = math.max(min_pos,
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local requested_pos = parent_rect.y2 - mouse_pos.y + offset.y -
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math.min(max_height, parent_rect.y2 - mouse_pos.y - offset.y))
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(frame_rect.y2 - frame_rect.y1)
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frame.b = math.max(min_pos, math.min(max_height, requested_pos))
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end
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end
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if frame.l or not frame.r then
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if frame.l or not frame.r then
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local min_pos = frame_rect.x1 - bound_rect.x1
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local min_pos = frame_rect.x1 - bound_rect.x1
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frame.l = math.max(min_pos,
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local requested_pos = mouse_pos.x - parent_rect.x1 - offset.x
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math.min(max_width, mouse_pos.x - parent_rect.x1 - offset.x))
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frame.l = math.max(min_pos, math.min(max_width, requested_pos))
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end
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end
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if frame.r or not frame.l then
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if frame.r or not frame.l then
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local min_pos = bound_rect.x2 - frame_rect.x2
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local min_pos = bound_rect.x2 - frame_rect.x2
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frame.r = math.max(min_pos,
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local requested_pos = parent_rect.x2 - mouse_pos.x + offset.x -
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math.min(max_width, parent_rect.x2 - mouse_pos.x - offset.x))
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(frame_rect.x2 - frame_rect.x1)
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frame.r = math.max(min_pos, math.min(max_width, requested_pos))
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end
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end
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return frame
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return frame
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end
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end
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@ -164,7 +166,8 @@ end
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function Panel:onInput(keys)
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function Panel:onInput(keys)
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if self.keyboard_drag then
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if self.keyboard_drag then
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if keys.SELECT or keys.LEAVESCREEN then
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if keys.SELECT or keys.LEAVESCREEN then
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Panel_end_drag(self, nil, keys.SELECT)
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Panel_end_drag(self, keys.LEAVESCREEN and self.saved_frame or nil,
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not not keys.SELECT)
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return true
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return true
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end
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end
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for code in pairs(keys) do
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for code in pairs(keys) do
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