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@ -1,29 +1,19 @@
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-- dfstatus 1.5 - a quick access status screen.
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-- written by enjia2000@gmail.com, fixed by Lethosor and PeridexisErrant
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-- originally written by enjia2000@gmail.com
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local gui = require 'gui'
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function draw()
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screen2 = gui.FramedScreen{
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dfstatus = defclass(dfstatus, gui.FramedScreen)
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dfstatus.ATTRS = {
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frame_style = gui.GREY_LINE_FRAME,
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frame_title = 'dfstatus',
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frame_width = 16,
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frame_height = 17,
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frame_inset = 1,
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}
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end
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focus_path = 'dfstatus',
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}
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if (not shown) then
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draw()
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screen2:show()
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shown = true
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else
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shown = nil
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screen2:dismiss()
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end
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function screen2:onRenderBody(dc)
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function dfstatus:onRenderBody(dc)
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local drink = 0
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local wood = 0
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--local meat = 0
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@ -43,16 +33,8 @@ function screen2:onRenderBody(dc)
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local tannedhides = 0
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local cloth = 0
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--print("------------------------------")
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for _,item in ipairs(df.global.world.items.all) do
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if(not item.flags.rotten and not item.flags.dump and not item.flags.forbid) then
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if(item:getType() ~= df.item_type.THREAD and item:getType() ~= df.item_type.REMAINS and item:getType() ~= df.item_type.ARMOR and item:getType() ~= df.item_type.SHOES and item:getType() ~= df.item_type.SHIELD and item:getType() ~= df.item_type.HELM and item:getType() ~= df.item_type.GOVES) then
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--print(item:getType() .. ":" .. dfhack.items.getDescription(item,0))
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end
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if(item:getType() == df.item_type.DRINK)then
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--print(item:getType() .. ":" .. dfhack.items.getDescription(item,0))
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end
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for _, item in ipairs(df.global.world.items.all) do
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if not item.flags.rotten and not item.flags.dump and not item.flags.forbid then
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if (item:getType() == df.item_type.WOOD) then wood = wood + item:getStackSize()
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elseif (item:getType() == df.item_type.DRINK) then drink = drink + item:getStackSize()
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elseif (item:getType() == df.item_type.SKIN_TANNED) then tannedhides = tannedhides + item:getStackSize()
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@ -75,47 +57,55 @@ function screen2:onRenderBody(dc)
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end
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end
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end
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end
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--print("------------------------------")
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dc:string("Drinks: ".. drink, COLOR_LIGHTGREEN)
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end
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dc:pen(COLOR_LIGHTGREEN)
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dc:string("Drinks: " .. drink)
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dc:newline(0)
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dc:string("Meals: ".. prepared_meals, COLOR_LIGHTGREEN)
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dc:string("Meals: " .. prepared_meals)
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dc:newline(0)
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dc:newline(0)
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dc:string("Wood: ".. wood, COLOR_LIGHTGREEN)
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dc:string("Wood: " .. wood)
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dc:newline(0)
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dc:newline(0)
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dc:string("Hides: ".. tannedhides, COLOR_LIGHTGREEN)
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dc:string("Hides: " .. tannedhides)
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dc:newline(0)
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dc:string("Cloth: ".. cloth, COLOR_LIGHTGREEN)
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dc:string("Cloth: " .. cloth)
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dc:newline(0)
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-- dc:string("Raw Fish: ".. raw_fish, COLOR_LIGHTGREEN)
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-- dc:string("Raw Fish: ".. raw_fish)
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-- dc:newline(0)
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-- dc:string("Plants: ".. plants, COLOR_LIGHTGREEN)
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-- dc:string("Plants: ".. plants)
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-- dc:newline(0)
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dc:newline(0)
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dc:string("Bars:", COLOR_LIGHTGREEN)
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dc:string("Bars:")
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dc:newline(1)
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dc:string("Fuel: ".. fuel, COLOR_LIGHTGREEN)
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dc:string("Fuel: " .. fuel)
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dc:newline(1)
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dc:string("Pig Iron: ".. pigiron, COLOR_LIGHTGREEN)
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dc:string("Pig Iron: " .. pigiron)
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dc:newline(1)
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dc:string("Steel: ".. steel, COLOR_LIGHTGREEN)
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dc:string("Steel: " .. steel)
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dc:newline(1)
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dc:string("Iron: ".. iron, COLOR_LIGHTGREEN)
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dc:string("Iron: " .. iron)
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dc:newline(1)
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dc:newline(1)
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dc:string("Copper: ".. copper, COLOR_LIGHTGREEN)
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dc:string("Copper: " .. copper)
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dc:newline(1)
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dc:string("Silver: ".. silver, COLOR_LIGHTGREEN)
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dc:string("Silver: " .. silver)
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dc:newline(1)
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dc:string("Gold: ".. gold, COLOR_LIGHTGREEN)
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dc:string("Gold: " .. gold)
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end
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function screen2:onInput(keys)
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function dfstatus:onInput(keys)
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if keys.LEAVESCREEN or keys.SELECT then
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shown = nil
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self:dismiss()
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scr = nil
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end
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end
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if not scr then
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scr = dfstatus()
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scr:show()
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else
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scr:dismiss()
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scr = nil
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end
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